นักธนูใบไม้ร่วง
มนุษย์
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Autumnal Archer
Spectre | N |
---|---|
Tags | human, humanoid, karui, medium_movement, not_int, not_str, ranged, red_blood |
พลังชีวิต
475%
การหลบหลีก
+250%
Ailment Threshold
475%
ค่าต้านทาน
0 40 0 0
Damage
235%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
AncestralIceArcher
Metadata
AncestralIceArcher_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
30,558
ค่าเกราะ
28,790
การหลบหลีก
16,587
โล่พลังงาน
0
Damage
878
ความเสียหายเวท
878
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
30,558
Chill
97
Shock
97
Brittle
547
Scorch
97
Sap
267
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 702–1053
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWAncestralIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 702–1053
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 33%
base is projectile [1]
monster projectile variation [162]
projectile uses contact position [1]
use scaled contact offset [1]
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 33%
base is projectile [1]
monster projectile variation [162]
projectile uses contact position [1]
use scaled contact offset [1]
EASAncestralIceRain
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
action attack or cast time uses animation length [1]
MPWAncestralIceArcherFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 702–1053
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [169]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [169]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcher_"] = { name = "Autumnal Archer", life = 4.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 2.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWAncestralIceShot", "MPWAncestralIceArcherFakeArrow", "EASAncestralIceRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralIceShot"] = { name = "MPWAncestralIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 162, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralIceArcherFakeArrow"] = { name = "MPWAncestralIceArcherFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {169, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralIceRain"] = { name = "EASAncestralIceRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Autumnal Archer
มนุษย์
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralIceArcherStandaloneSpectre |
Tags | human, humanoid, karui, medium_movement, not_int, not_str, ranged, red_blood |
พลังชีวิต
475%
การหลบหลีก
+250%
Ailment Threshold
475%
ค่าต้านทาน
0 40 0 0
Damage
176%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
AncestralIceArcherStandalone
Metadata
AncestralIceArcherStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
30,558
ค่าเกราะ
28,790
การหลบหลีก
16,587
โล่พลังงาน
0
Damage
657
ความเสียหายเวท
657
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
30,558
Chill
97
Shock
97
Brittle
547
Scorch
97
Sap
267
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 526–789
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWAncestralIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 526–789
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 33%
base is projectile [1]
monster projectile variation [162]
projectile uses contact position [1]
use scaled contact offset [1]
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 33%
base is projectile [1]
monster projectile variation [162]
projectile uses contact position [1]
use scaled contact offset [1]
EASAncestralIceRain
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
action attack or cast time uses animation length [1]
MPWAncestralIceArcherFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 526–789
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [169]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [169]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcherStandalone"] = { name = "Autumnal Archer", life = 4.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWAncestralIceShot", "MPWAncestralIceArcherFakeArrow", "EASAncestralIceRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralIceShot"] = { name = "MPWAncestralIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 162, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralIceArcherFakeArrow"] = { name = "MPWAncestralIceArcherFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {169, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralIceRain"] = { name = "EASAncestralIceRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Autumnal Archer
มนุษย์
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
Spectre | Y |
---|---|
Tags | human, humanoid, karui, medium_movement, not_int, not_str, ranged, red_blood |
พลังชีวิต
360%
การหลบหลีก
+250%
Ailment Threshold
360%
ค่าต้านทาน
0 40 0 0
Damage
176%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
AncestralIceArcherStandaloneSpectre
Metadata
AncestralIceArcherStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
23,160
ค่าเกราะ
28,790
การหลบหลีก
16,587
โล่พลังงาน
0
Damage
657
ความเสียหายเวท
657
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 526–789
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWAncestralIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 526–789
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 33%
base is projectile [1]
monster projectile variation [162]
projectile uses contact position [1]
use scaled contact offset [1]
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 33%
base is projectile [1]
monster projectile variation [162]
projectile uses contact position [1]
use scaled contact offset [1]
EASAncestralIceRain
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
action attack or cast time uses animation length [1]
MPWAncestralIceArcherFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 526–789
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [169]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [169]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );" on_revive = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcherStandaloneSpectre"] = { name = "Autumnal Archer", life = 3.6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MPWAncestralIceShot", "MPWAncestralIceArcherFakeArrow", "EASAncestralIceRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralIceShot"] = { name = "MPWAncestralIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 162, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAncestralIceArcherFakeArrow"] = { name = "MPWAncestralIceArcherFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {169, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralIceRain"] = { name = "EASAncestralIceRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
นักธนูใบไม้ร่วง
มนุษย์
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
Autumnal Archer
Spectre | N |
---|---|
Tags | human, humanoid, immobile, karui, not_int, not_str, ranged, red_blood |
พลังชีวิต
475%
การหลบหลีก
+250%
Ailment Threshold
475%
ค่าต้านทาน
0 40 0 0
Damage
235%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
AncestralIceArcher
Metadata
AncestralIceArcherMirage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
30,558
ค่าเกราะ
28,790
การหลบหลีก
16,587
โล่พลังงาน
0
Damage
878
ความเสียหายเวท
878
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
30,558
Chill
97
Shock
97
Brittle
547
Scorch
97
Sap
267
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTAncestralIceArcherArrowRain
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 2.75 วินาที
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAncestralIceArcherArrowRain
Triggerable, Attack
Base Damage: 702–1053
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 10%
is area damage [1]
มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรู 10%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { set_monster_no_drops_or_experience = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/mirage_archer/epk/mirage_archer.epk ); AddEffectPackAttached( Metadata/Effects/Spells/mirage_archer/epk/mirage_bow.epk, L_Weapon );" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcherMirage"] = { name = "Autumnal Archer", life = 4.75, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 2.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "GAAncestralIceArcherArrowRain", "GTAncestralIceArcherArrowRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GAAncestralIceArcherArrowRain"] = { name = "GAAncestralIceArcherArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {60, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralIceArcherArrowRain"] = { name = "GTAncestralIceArcherArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
เพิ่มอัตราความแม่นยำ ของตัวละคร 200%
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
นักธนูใบไม้ร่วง
ความชื่นชอบ: 1,500
สาย: ปรับเปลี่ยนโทเทม
พาสซีฟเผ่า: หลบหลีกและแม่นยำ
นักธนูบรรพชน (Ancestral Archer)
อัญเชิญ บรรพชน มาคุ้มครอง โทเทมเพื่อน เป็นเวลา 20 วินาที
น้ำแข็งเชี่ยวกราก (Torrential Cold)
ยิงศรระลอกหนึ่งขึ้นสู่ฟากฟ้า เพื่อให้ตกลงมาเป็น น้ำแข็ง 5 วินาที
พาสซีฟเผ่า: หลบหลีกและแม่นยำ
นักธนูบรรพชน (Ancestral Archer)
อัญเชิญ บรรพชน มาคุ้มครอง โทเทมเพื่อน เป็นเวลา 20 วินาที
น้ำแข็งเชี่ยวกราก (Torrential Cold)
ยิงศรระลอกหนึ่งขึ้นสู่ฟากฟ้า เพื่อให้ตกลงมาเป็น น้ำแข็ง 5 วินาที
Autumnal Archer