Uivo Negro, Perseguidor Primitivo
Bestial
cannot be used as minion [1]
Blackhowl, Prime Stalker
SpectreN
Tagsanimal_claw_weapon, beast, Conjurador, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, melee, no_pantheon_mod, not_str, ranged, red_blood, very_fast_movement
Vida
875%
Energy Shield From Life
50%
Evasão
+50%
Ailment Threshold
875%
Resistência
40 40 40 25
Damage
175%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
175%
Model Size
140%
Type
CaveDwellerEncounterBoss
Metadata
CaveDwellerEncounterBoss_
Nível
68
Vida
56,292
Armadura
28,790
Evasão
7,109
Escudo de Energia
3,064
Damage
654
Dano Mágico
654
Precisão
290
Attack Time
1.005
Experiência
17,946
Ailment Threshold
56,292
Chill
178
Shock
178
Brittle
1,007
Scorch
178
Sap
492
DelveMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 523–784
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
Receba 83.54% do Dano Físico como Dano de Raio Extra
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveLightEMP
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg
DelveEMPGeometrySpell
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 568.5 a 852.8 de Dano de Raio
Seus Acertos empre Eletrizam
is area damage [1]
DelveLeapSlamCaveDweller
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 523–784
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.005 seg
Recarga: 10 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
50% do Dano Físico Convertido em Dano de Raio
Causa 100% mais Dano de Ataque
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
DelveSonicPulse
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 4 seg
Causa 186.2 a 279.3 de Dano Físico
50% do Dano Físico Convertido em Dano de Raio
is area damage [1]
EmptyActionSonicPulse
Spell
Tempo de Conjuração: 4 seg
Recarga: 15 seg
DelveCaveDwellerBoltTriggered
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 294.9 a 547.7 de Dano de Raio
Alcance da Habilidade aumentado em 100%
Duração base é de 0.26 segundos
active skill area of effect radius +% final [-50]
cast on trigger cascade event [1]
is area damage [1]
TriggerCascadeDelveCaveDweller
Triggerable
Recarga: 20 seg
trigger cascade angle between arms [90]
trigger cascade ms between spikes [100]
trigger cascade number of arms [3]
trigger cascade number of spikes [20]
EmptyActionDelveDweller
Spell
Tempo de Conjuração: 4 seg
Recarga: 15 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveDwellerSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Faísca
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
Causa 842.5 a 1565 de Dano de Raio
Seus Acertos não podem Atordoar Inimigos
Duração base é de 1.5 segundos
Dispara 2 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/CaveDwellerEncounterBoss_"] = {
    name = "Blackhowl, Prime Stalker",
    life = 8.75,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "DelveMeleeLightning",
        "DelveLeapSlamCaveDweller",
        "DelveEMPGeometrySpell",
        "DelveSonicPulse",
        "DelveDwellerSpark",
        "EmptyActionSonicPulse",
        "EmptyActionDelveDweller",
        "TriggerCascadeDelveCaveDweller",
        "DelveCaveDwellerBoltTriggered",
        "DelveLightEMP",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_lightning",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLeapSlamCaveDweller"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveEMPGeometrySpell"] = {
    name = "DelveEMPGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveSonicPulse"] = {
    name = "DelveSonicPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveDwellerSpark"] = {
    name = "Spark",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "projectile_uses_contact_position",
        "cannot_stun",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 1500, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSonicPulse"] = {
    name = "EmptyActionSonicPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveDweller"] = {
    name = "EmptyActionDelveDweller",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeDelveCaveDweller"] = {
    name = "TriggerCascadeDelveCaveDweller",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {20, 100, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveCaveDwellerBoltTriggered"] = {
    name = "DelveCaveDwellerBoltTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_range_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 100, 260, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLightEMP"] = {
    name = "DelveLightEMP",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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