MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Blackhowl, Acechador Primigenio
Bestia
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be used as minion [1]
Blackhowl, Prime Stalker
Spectre
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, mammal_beast, medium_height, melee, no_pantheon_mod, not_str, ranged, red_blood, very_fast_movement
Vida
875%
Energy Shield From Life
50%
Evasión
+50%
Ailment Threshold
875%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
175%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
175%
Model Size
140%
Type
CaveDwellerEncounterBoss
Metadata
CaveDwellerEncounterBoss_
Nivel
68
Vida
56,292
Armadura
28,790
Evasión
7,109
Escudo de energía
26,806
Damage
654
Daño de hechizos
654
Precisión
580
Attack Time
1.005
Experiencia
17,946
Minion Life
12,210
Minion Energy Shield
5,814
Minion Damage
522
Ailment Threshold
56,292
Chill
178
Shock
178
Brittle
1,007
Scorch
178
Sap
492
Phys Convert Ele
240%
DelveMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 523784
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
Ganas el 83.54% del daño físico como daño de rayo extra
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DelveLightEMP
Triggerable, Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 15 seg
DelveEMPGeometrySpell
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
always shock [1]
is area damage [1]
spell maximum base lightning damage [852.8]
spell minimum base lightning damage [568.5]
DelveLeapSlamCaveDweller
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 523784
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Attack Time: 1.005 seg
Tiempo de recarga: 10 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 25% más de daño de ataque
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
iconleapslam
DelveSonicPulse
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4 seg
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
spell maximum base physical damage [174.6]
spell minimum base physical damage [116.4]
EmptyActionSonicPulse
Spell
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 15 seg
DelveCaveDwellerBoltTriggered
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
La duración base es de 0.26 segundos
active skill area of effect radius +% final [-50]
cast on trigger cascade event [1]
is area damage [1]
skill range +% [100]
spell maximum base lightning damage [547.7]
spell minimum base lightning damage [294.9]
TriggerCascadeDelveCaveDweller
Triggerable
Tiempo de recarga: 20 seg
trigger cascade angle between arms [90]
trigger cascade ms between spikes [100]
trigger cascade number of arms [3]
trigger cascade number of spikes [20]
EmptyActionDelveDweller
Spell
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 15 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveDwellerSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Chispa
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
La duración base es de 1.5 segundos
Dispara 2 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
cannot stun [1]
projectile uses contact position [1]
spell maximum base lightning damage [1565]
spell minimum base lightning damage [842.5]
spark

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/CaveDwellerEncounterBoss_"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Blackhowl, Prime Stalker",
    life = 8.75,
    energyShield = 0.5,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "DelveMeleeLightning",
        "DelveLeapSlamCaveDweller",
        "DelveEMPGeometrySpell",
        "DelveSonicPulse",
        "DelveDwellerSpark",
        "EmptyActionSonicPulse",
        "EmptyActionDelveDweller",
        "TriggerCascadeDelveCaveDweller",
        "DelveCaveDwellerBoltTriggered",
        "DelveLightEMP",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_lightning",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLeapSlamCaveDweller"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveEMPGeometrySpell"] = {
    name = "DelveEMPGeometrySpell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveSonicPulse"] = {
    name = "DelveSonicPulse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveDwellerSpark"] = {
    name = "Spark",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "projectile_uses_contact_position",
        "cannot_stun",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 1500, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSonicPulse"] = {
    name = "EmptyActionSonicPulse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveDweller"] = {
    name = "EmptyActionDelveDweller",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeDelveCaveDweller"] = {
    name = "TriggerCascadeDelveCaveDweller",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {20, 100, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveCaveDwellerBoltTriggered"] = {
    name = "DelveCaveDwellerBoltTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_range_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 100, 260, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLightEMP"] = {
    name = "DelveLightEMP",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
FamilyCannotBeUsedAsMinion
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • cannot be used as minion 1 1 Global — Valor fijo
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.