DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Ash Lessard Infestado
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
Pode ter até 12 Armadilhas adicionais plantadas por vez
Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
Minas não podem ser Danificadas por +2 segundos após serem arremessadas
kill traps mines and totems on death [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
is rogue exile [1]
Blighted Ash Lessard
Spectre
Tagsblight_monster, Conjurador, cold_affinity, cursing_monster, exile, fire_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile, slashing_weapon, trap_exile
Vida
112%
Energy Shield From Life
60%
Evasão
+40%
Ailment Threshold
112%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ExileShadow2Blight
Metadata
ExileShadow2Blight_
Nível
68
Vida
7,205
Armadura
28,790
Evasão
6,635
Escudo de Energia
4,117
Damage
534
Dano Mágico
534
Precisão
580
Attack Time
0.855
Experiência
10,255
Minion Life
1,563
Minion Energy Shield
893
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
ExileTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Grilhões Temporais
Tempo de Conjuração: 0.5 seg
Recarga: 8 seg
Amaldiçoa todos os alvos em uma área, reduzindo sua velocidade de ação e fazendo com que efeitos expirem mais lentamente.
Duração base é de 4 segundos
Inimigos Normais e Mágicos Amaldiçoados tem 20% menos Velocidade de Ação
Outros efeitos em inimigos Amaldiçoados expiram 25% mais devagar
Inimigos Raros e Únicos Amaldiçoados tem 10% menos Velocidade de Ação
active skill area of effect radius +% final [9]
temporalchains
ExileEtherealKnives
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Facas Etéreas
Chance de Crítico: 5%
Tempo de Conjuração: 0.6 seg
Atira um arco de facas na frente do conjurador que causa dano físico.
Causa 223.8 a 351.6 de Dano Físico
Projéteis se ramificam
Dispara 9 Projéteis adicionais
Velocidade de conjuração aumentada em 21%
Receba 19% de seu Dano Físico como Dano de Fogo Extra
base is projectile [1]
shadowprojectiles
ExileHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 36% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [40]
auracold
ExileBearTrap
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Armadilha de Urso
Eficácia do Dano Adicionado: 150%
Tempo de Conjuração: 1 seg
Recarga: 3.5 seg
Lança uma armadilha que causa dano e imobiliza um único inimigo por um período baseado em quanto dano foi causado. Após o término da imobilização, uma penalidade permanece no inimigo por um período, abaixando sua velocidade de movimento por uma quantidade que é diminuída com o tempo. O inimigo afetado receberá dano aumentado de armadilhas e minas até que a penalidade termine. Modificadores à dano mágico não afetam o dano dessa habilidade.
Causa 341.7 a 493.6 de Dano Físico
Armadilha dura +30 segundos
Buff concede 15% do seu Dano Físico como Dano de Fogo Extra
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
beartrap
ExileLightningTrap
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
Armadilha Relampejante
Chance de Crítico: 4%
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Arremessa uma armadilha que atira um círculo de projéteis através do inimigo que a ativar, causando dano de raio a ele e em alvos subsequêntes.
Causa 321.7 a 965.2 de Dano de Raio
Armadilha dura +11 segundos
Dispara 8 Projéteis adicionais
Arremessa até 2 Armadilhas adicionais
Dispara Projéteis em um círculo
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
LightningProjectileTrap
ExileFireTrap
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Armadilha Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 3 seg
Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
Armadilha dura +3 segundos
Causa 579.1 de Dano de Fogo Base por segundo
Duração base é de 8 segundos
Causa 556 a 833.9 de Dano de Fogo
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [12]
groundfire

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow2Blight_"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ash Lessard",
    life = 1.12,
    energyShield = 0.6,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "ExileTemporalChains",
        "ExileHatred",
        "ExileBearTrap",
        "ExileFireTrap",
        "ExileEtherealKnives",
        "ExileLightningTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
    },
    levels = {
        [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
        [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
        [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
        [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBearTrap"] = {
    name = "Bear Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trapped] = true,
        [SkillType.Damage] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_trap_duration",
        "trap_variation",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFireTrap"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "trap_variation",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEtherealKnives"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 10, 0, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 11, 0, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 12, 0, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 13, 0, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.1000000238419, 14, 0, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.1000000238419, 15, 0, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.1000000238419, 16, 20, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.1000000238419, 17, 20, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.1000000238419, 18, 21, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.1000000238419, 19, 21, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.1000000238419, 20, 22, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.1000000238419, 21, 22, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.1000000238419, 22, 23, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.1000000238419, 23, 23, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.1000000238419, 24, 24, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.1000000238419, 25, 24, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.1000000238419, 26, 25, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.1000000238419, 27, 25, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.1000000238419, 28, 26, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.1000000238419, 29, 26, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.1000000238419, 30, 27, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.1000000238419, 31, 27, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningTrap"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trapped] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 30000, 8, 12, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 11000, 2, 8, 12, critChance = 4, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsmonstro (3)
GenerationTypeunico (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Pode ter até 12 Armadilhas adicionais plantadas por vez
    FamilyTrapsAllowed
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • number of additional traps allowed 12 — 12 Global
  • Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 2000 — 2000 Global
  • traps invulnerable for duration ms 2000 — 2000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 — 1 Global — Valor não escalável
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Stats
  • is rogue exile 1 — 1 Global — Valor não escalável
  • Edit

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