Capote do Termófilo
Capote do Termófilo
Elmo Ezomita com Visor
Elmo
Qualidade: +20%
Armadura: (622-762)
Requer Nível 60, 138 For
Pode ter um segundo Modificador Encantado
+(20–30) de todos Atributos
Armadura aumentada em (60–80)%
Resistência a Fogo é de 75%
Resistência a Gelo reduzida em (50–55)%
Resistência a Raio reduzida em (50–55)%
(Atributos são Força, Destreza e Inteligência)
+(20–30) de todos Atributos
Armadura aumentada em (60–80)%
Resistência a Fogo é de 75%
Resistência a Gelo reduzida em (50–55)%
Resistência a Raio reduzida em (50–55)%
(Atributos são Força, Destreza e Inteligência)
Os aldeões atacaram a praga com fogo, mas ela se espalhou com chamas dançantes.
{Este item pode ser ungido pela Cassia}
Cowl of the Thermophile
Capote do Termófilo Attr /8
Nome | Exibir Descrições Completas |
---|---|
Limit | 「Infestação」League Specific |
O Mercado | O Mercado |
Acronym | Armadura, Resistência, Attribute |
Icon | Art/2DItems/Armours/Helmets/Supporter1helmetB |
Icon | |
Release Version | Infestação |
BaseType | Elmo Ezomita com Visor |
Reference | poe.ninja, Community Wiki |
Pode ter um segundo Modificador Encantado
Family | MultipleEnchantmentsAllowed |
---|---|
Domains | Item (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
+(20–30) de todos Atributos
Family | AllAttributes |
---|---|
Domains | Item (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
Armadura aumentada em (60–80)%
Family | DefencesPercent |
---|---|
Domains | Item (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour |
Resistência a Gelo reduzida em (50–55)%
Family | IncreasedElementalResistance |
---|---|
Domains | Item (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental cold resistance |
Resistência a Raio reduzida em (50–55)%
Family | IncreasedElementalResistance |
---|---|
Domains | Item (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental lightning resistance |
Resistência a Fogo é de 75%
Family | ElementalResistanceOverride |
---|---|
Domains | Item (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire resistance |
{
"w": 2,
"h": 2,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9IZWxtZXRzL1N1cHBvcnRlcjFoZWxtZXRCIiwidyI6MiwiaCI6Miwic2NhbGUiOjF9XQ/3a31f05cd3/Supporter1helmetB.png",
"league": "Affliction",
"name": "Cowl of the Thermophile",
"typeLine": "Ezomyte Burgonet",
"baseType": "Ezomyte Burgonet",
"rarity": "Unique",
"ilvl": 82,
"properties": [
{
"name": "Armour",
"values": [
[
"612",
1
]
],
"displayMode": 0,
"type": 16
}
],
"requirements": [
{
"name": "Level",
"values": [
[
"60",
0
]
],
"displayMode": 0,
"type": 62
},
{
"name": "Str",
"values": [
[
"138",
0
]
],
"displayMode": 1,
"type": 63
}
],
"explicitMods": [
"Can have a second Enchantment Modifier",
"+30 to all Attributes",
"74% increased Armour",
"Fire Resistance is 75%",
"54% reduced Cold Resistance",
"50% reduced Lightning Resistance"
],
"flavourText": [
"The villagers seared the blight with fire, but it only spread like dancing flames.\r",
"\r",
"{This item can be anointed by Cassia}"
],
"frameType": 3,
"extended": {
"base_defence_percentile": 17,
"ar": 683,
"ar_aug": true,
"mods": {
"explicit": [
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_1135194732",
"min": 1,
"max": 1
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_1379411836",
"min": 20,
"max": 30
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_1062208444",
"min": 60,
"max": 80
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_763311546",
"min": 75,
"max": 75
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_4252311791",
"min": -55,
"max": -50
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_2249211872",
"min": -55,
"max": -50
}
]
}
]
},
"hashes": {
"explicit": [
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"explicit.stat_1135194732",
[
0
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],
[
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[
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[
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},
"text": "Item Class: Helmets
Rarity: Unique
Cowl of the Thermophile
Ezomyte Burgonet
--------
Armour: 612 (augmented)
--------
Requirements:
Level: 60
Str: 138
--------
Sockets: R
--------
Item Level: 82
--------
Can have a second Enchantment Modifier
+30 to all Attributes
74% increased Armour
Fire Resistance is 75%
54% reduced Cold Resistance
50% reduced Lightning Resistance
--------
The villagers seared the blight with fire, but it only spread like dancing flames.
This item can be anointed by Cassia
--------
Note: ~price 2 chaos
" } }
Rarity: Unique
Cowl of the Thermophile
Ezomyte Burgonet
--------
Armour: 612 (augmented)
--------
Requirements:
Level: 60
Str: 138
--------
Sockets: R
--------
Item Level: 82
--------
Can have a second Enchantment Modifier
+30 to all Attributes
74% increased Armour
Fire Resistance is 75%
54% reduced Cold Resistance
50% reduced Lightning Resistance
--------
The villagers seared the blight with fire, but it only spread like dancing flames.
This item can be anointed by Cassia
--------
Note: ~price 2 chaos
" } }
Item
Armas de Uma Mão · Garras · Adagas · Varinhas · Espadas de Uma Mão · Espadas de Estocada de Uma Mão · Machados de Uma Mão · Maças de Uma Mão · Cetros · Adagas Rúnicas
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Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Cowl of the Thermophile
Mechanics
- Can have a second Enchantment Modifier - This opens up 3 different options for the helmet.
- 1 annointment and 1 Labyrinth Enchantment.
- Annoint first, then find labyrinth enchantment. (See below)
- 2 annointments
- Anointment order doesn't matter.
- 2 labyrinth enchantments
- The first enchantment from a lab or anoint is permanent. The second one can replaced from future enchantments. This means rolling the lab enchantment you need on the very first enchantment of the item is necessary for crafting an item that has 2 exactly desired labyrinth enchantments on one item.
- 1 annointment and 1 Labyrinth Enchantment.
- (#)% reduced (element) Resistance - This modifier is calculated differently than this one: -(#)% to (element) resistance
- Flat number sources of plus or minus resist are added together first.
- Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
- Example - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
- Fire Resistance is 75% - This modifiers over-rides all other flat and increased/reduced fire resistance modifiers, ignoring them completely.
- Example A map with negative max resistance modifiers will not change the 75% fire resistance, because it ignores all other modifiers.
Interactions
- Damage taken as can allow characters to skip the downside of needing 75% extra resist.
Version history
Version | Changes |
---|---|
3.8.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.