Gladiador Infestado
Demoníaco
Blighted Gladiator
Spectre | N |
---|---|
Tags | blight_monster, demon, flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
Vida
660%
Armadura
+25%
Ailment Threshold
660%
Resistência
20 20 20 0
Damage
172%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
110%
Model Size
85%
Type
BlightGladiator
Metadata
GladiatorSword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
42,460
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
643
Dano Mágico
643
Precisão
290
Attack Time
1.005
Experiência
11,281
Ailment Threshold
42,460
Chill
134
Shock
134
Brittle
760
Scorch
134
Sap
371
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 514–771
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorSwordThrow
Attack, Projectile, ProjectilesFromUser, RangedAttack, Triggerable
Base Damage: 514–771
Chance de Crítico: 5%
Attack Time: 1.005 seg
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/GladiatorSword"] = { name = "Blighted Gladiator", life = 6.6, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.72, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GladiatorSwordThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorSwordThrow"] = { name = "GladiatorSwordThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
Gladiador Infestado
Demoníaco
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Você sofre 15% do Dano de Acertos Bloqueados
Blighted Gladiator
Spectre | N |
---|---|
Tags | blight_monster, demon, flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
Vida
660%
Armadura
+25%
Ailment Threshold
660%
Resistência
20 20 20 0
Damage
172%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
110%
Model Size
85%
Type
BlightGladiator
Metadata
GladiatorSwordShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
42,460
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
643
Dano Mágico
643
Precisão
290
Attack Time
1.005
Experiência
11,281
Ailment Threshold
42,460
Chill
134
Shock
134
Brittle
760
Scorch
134
Sap
371
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 514–771
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/GladiatorSwordShield"] = { name = "Blighted Gladiator", life = 6.6, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.72, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |