Relíquia Arruinada
Construto
emerge speed +% [0,30]
Blighted Relic
SpectreN
Tagsblight_monster, construct, extra_extra_small_height, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Vida
200%
Ailment Threshold
200%
Resistência
20 20 20 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
BlightTemplarShieldBearer
Metadata
TemplarShieldBearer
Nível
68
Vida
12,867
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
BlightRelicProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 0.5 seg
Você não pode sofrer dano direto de inimigos fora do escudo.
inside shield [#]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

BaseEvents
{
	on_construction_complete =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge, 1, 1 );
		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
	"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
}

Render
{
	selection_height_override = 50.0
	selection_position_offset = "0, 0, -80"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/TemplarShieldBearer"] = {
    name = "Blighted Relic",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightRelicProximityShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightRelicProximityShield"] = {
    name = "BlightRelicProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdEmergeSpeedHigh
FamilyVariableEmergeSpeed
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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