DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Vickas Gigaosso Infestado
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
+1 ao número máximo de Totens Convocados
Velocidade do Projétil aumentada em 40%
totem art variation [1]
Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
Minas não podem ser Danificadas por +2 segundos após serem arremessadas
kill traps mines and totems on death [1]
is rogue exile [1]
Blighted Vickas Giantbone
Spectre
Tagsblight_monster, bludgeoning_weapon, Conjurador, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, plate_armour, ranged, red_blood, rogue_exile, slow_movement
Vida
123%
Armadura
+100%
Ailment Threshold
123%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ExileMarauder5Blight
Metadata
ExileMarauder5Blight
Nível
68
Vida
7,913
Armadura
57,580
Evasão
4,739
Damage
534
Dano Mágico
534
Precisão
580
Attack Time
1.305
Experiência
10,255
Minion Life
1,716
Minion Damage
427
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
Phys Convert Ele
240%
ExileEnfeebleOnDamageTaken
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilitar
Tempo de Conjuração: 0.5 seg
Recarga: 8 seg
Amaldiçoa todos os alvos na área, reduzindo a precisão e fazendo com que causem menos dano.
Ativa Magias Suportadas quando você sofrer 1 de Dano total de Acertos
Duração base é de 5 segundos
Inimigos Amaldiçoados possuem uma redução de 40% de Precisão
Inimigos Normais e Mágicos Amaldiçoados causam 40% menos Dano
Inimigos Raros e Únicos Amaldiçoados tem 15% menos Dano
active skill area of effect radius +% final [42]
cast on damage taken also tracks dot [1]
enfeeble
ExileEtherealKnives2
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Facas Etéreas
Chance de Crítico: 5%
Tempo de Conjuração: 0.6 seg
Atira um arco de facas na frente do conjurador que causa dano físico.
Causa 170.5 a 267.9 de Dano Físico
Totem dura 30 segundos
Projéteis se ramificam
Dispara 9 Projéteis adicionais
Invoca um Totem que usa esta habilidade
Velocidade de conjuração aumentada em 31%
Receba 31% de seu Dano Físico como Dano de Fogo Extra
base active skill totem level [68]
base is projectile [1]
base totem range [80]
shadowprojectiles
ExileBearTrap
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Armadilha de Urso
Eficácia do Dano Adicionado: 150%
Tempo de Conjuração: 1 seg
Recarga: 3.5 seg
Lança uma armadilha que causa dano e imobiliza um único inimigo por um período baseado em quanto dano foi causado. Após o término da imobilização, uma penalidade permanece no inimigo por um período, abaixando sua velocidade de movimento por uma quantidade que é diminuída com o tempo. O inimigo afetado receberá dano aumentado de armadilhas e minas até que a penalidade termine. Modificadores à dano mágico não afetam o dano dessa habilidade.
Causa 341.7 a 493.6 de Dano Físico
Armadilha dura +30 segundos
Buff concede 15% do seu Dano Físico como Dano de Fogo Extra
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
beartrap
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnerabilidade
Tempo de Conjuração: 0.5 seg
Recarga: 8 seg
Amaldiçoa todos os alvos na área, fazendo com que sofram dano físico aumentado. Ataques contra inimigos amaldiçoados têm uma chance de infligir sangramento.
Duração base é de 11.99 segundos
Inimigos Amaldiçoados sofrem 34% de aumento de Dano Físico
Acertos de Ataques contra Inimigos Amaldiçoados têm 25% de chance de infligir Sangramento
active skill area of effect radius +% final [38]
vulnerability
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Clamor Fortalecedor
Recarga: 8 seg
Executa um clamor, provocando todos os inimigos ao redor à atacar o usuário e concedendo um buff ao usuário e aos aliados próximos. O usuário e jogadores aliados também ganham cargas de tolerância.
Duração base é de 1 segundo
Regenera 10% da Vida por segundo
Concede 2 cargas de tolerância adicionais
WarCryEnduring

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder5Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Vickas Giantbone",
    life = 1.23,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "ExileEnduringCry",
        "ExileEnfeebleOnDamageTaken",
        "ExileVulnerability",
        "ExileBearTrap",
        "ExileEtherealKnives2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnfeebleOnDamageTaken"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {5000, -40, -40, 100, 1, -15, 42, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBearTrap"] = {
    name = "Bear Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trapped] = true,
        [SkillType.Damage] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_trap_duration",
        "trap_variation",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEtherealKnives2"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_cast_speed_+%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "is_totem",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 4, 30000, 80, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 6, 30000, 80, 9, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 9, 30000, 80, 9, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 12, 30000, 80, 9, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 0, 0, 15, 30000, 80, 9, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 0, 0, 19, 30000, 80, 9, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.1000000238419, 0, 0, 23, 30000, 80, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.1000000238419, 0, 0, 28, 30000, 80, 9, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.1000000238419, 20, 20, 33, 30000, 80, 9, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.1000000238419, 21, 21, 39, 30000, 80, 9, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.1000000238419, 22, 22, 43, 30000, 80, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.1000000238419, 23, 23, 46, 30000, 80, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.1000000238419, 24, 24, 49, 30000, 80, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.1000000238419, 25, 25, 52, 30000, 80, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.1000000238419, 26, 26, 55, 30000, 80, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.1000000238419, 27, 27, 58, 30000, 80, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.1000000238419, 28, 28, 61, 30000, 80, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.1000000238419, 29, 29, 64, 30000, 80, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.1000000238419, 30, 30, 66, 30000, 80, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.1000000238419, 30, 31, 67, 30000, 80, 9, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.1000000238419, 31, 31, 68, 30000, 80, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.1000000238419, 31, 32, 69, 30000, 80, 9, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.1000000238419, 32, 32, 70, 30000, 80, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.1000000238419, 33, 33, 71, 30000, 80, 9, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.1000000238419, 33, 33, 72, 30000, 80, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.1000000238419, 34, 34, 73, 30000, 80, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.69999998807907, 1.1000000238419, 34, 34, 74, 30000, 80, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.69999998807907, 1.1000000238419, 35, 35, 75, 30000, 80, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.69999998807907, 1.1000000238419, 35, 35, 76, 30000, 80, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.69999998807907, 1.1000000238419, 36, 36, 77, 30000, 80, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.69999998807907, 1.1000000238419, 36, 36, 78, 30000, 80, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.69999998807907, 1.1000000238419, 37, 37, 79, 30000, 80, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.69999998807907, 1.1000000238419, 37, 37, 80, 30000, 80, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.69999998807907, 1.1000000238419, 38, 38, 81, 30000, 80, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.69999998807907, 1.1000000238419, 38, 38, 82, 30000, 80, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.69999998807907, 1.1000000238419, 39, 39, 83, 30000, 80, 9, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.69999998807907, 1.1000000238419, 39, 39, 84, 30000, 80, 9, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.69999998807907, 1.1000000238419, 40, 40, 85, 30000, 80, 9, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [39] = {0.69999998807907, 1.1000000238419, 40, 40, 86, 30000, 80, 9, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [40] = {0.69999998807907, 1.1000000238419, 41, 41, 87, 30000, 80, 9, critChance = 5, levelRequirement = 87, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [41] = {0.69999998807907, 1.1000000238419, 41, 41, 88, 30000, 80, 9, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsmonstro (3)
GenerationTypeunico (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    +1 ao número máximo de Totens Convocados
    FamilyAdditionalTotems
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • number of additional totems allowed 1 — 1 Global
  • Velocidade do Projétil aumentada em 40%
    FamilyProjectileSpeed
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base projectile speed +% 40 — 40 Global
  • Craft TagsVelocidade
    totem art variation [1]
    FamilyTotemVariation
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • totem art variation 1 — 1 Global — Valor não escalável
  • Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 2000 — 2000 Global
  • traps invulnerable for duration ms 2000 — 2000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 — 1 Global — Valor não escalável
  • is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Stats
  • is rogue exile 1 — 1 Global — Valor não escalável
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.