Efígie da Não-vida Virulenta
Morto-vivo
Effigy of Virulent Undeath
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vida
320%
Evasão
+10%
Ailment Threshold
320%
Resistência
30 30 30 20
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
SkeletonRangedBossLake
Metadata
SkeletonBowBossLake
Nível
68
Vida
20,587
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
1.995
Experiência
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
SkeletonForsakenRainOfArrowsLake
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 1.995 seg
Atira um grande número de flechas no ar que cairão no alvo.
Causa 40% mais Dano
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrowInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha Dividida
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 1.995 seg
Atira múltiplas flechas em diferentes alvos.
Dispara 5 Flechas adicionais
Dano Físico aumentado em 30%
Precisão aumentada em 40%
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SkeletonBowBossLake"] = {
    name = "Effigy of Virulent Undeath",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrowsLake",
        "SkeletonForsakenSplitArrowInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrowsLake"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {40, -30, 47, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrowInvasion"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "number_of_additional_arrows",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
        [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
        [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}