Effigie de Non-mort virulente
Mort-vivant
Effigy of Virulent Undeath
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vie
320%
Évasion
+10%
Ailment Threshold
320%
Résistance
30 30 30 20
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
SkeletonRangedBossLake
Metadata
SkeletonBowBossLake
Niveau
68
Vie
20,587
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.995
Expérience
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
SkeletonForsakenRainOfArrowsLake
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
40% Davantage de Dégâts
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrowInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Flèches multiples
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
Tire 5 Flèches supplémentaires
30% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SkeletonBowBossLake"] = {
    name = "Effigy of Virulent Undeath",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrowsLake",
        "SkeletonForsakenSplitArrowInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrowsLake"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {40, -30, 47, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrowInvasion"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "number_of_additional_arrows",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
        [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
        [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
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