รูปจำลองแห่งอันเดดก่อโรค
อันเดด
Effigy of Virulent Undeath
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
พลังชีวิต
320%
การหลบหลีก
+10%
Ailment Threshold
320%
ค่าต้านทาน
30 30 30 20
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
SkeletonRangedBossLake
Metadata
SkeletonBowBossLake
เลเวล
68
พลังชีวิต
20,587
เกราะ
28,790
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
448
ความเสียหายเวท
448
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
SkeletonForsakenRainOfArrowsLake
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ยิงลูกศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่เป้าหมายหลังจากระยะเวลาสั้นๆ
สร้างความเสียหาย เพิ่มขึ้น อีก 40%
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrowInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
ศรแยก (Split Arrow)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ยิงศรจำนวนมากไปที่เป้าหมายที่ต่างกัน
ยิงศร เพิ่มเติม 5 ดอก
เพิ่มความเสียหาย กายภาพ 30%
เพิ่มอัตราความแม่นยำ 40%
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SkeletonBowBossLake"] = {
    name = "Effigy of Virulent Undeath",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrowsLake",
        "SkeletonForsakenSplitArrowInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrowsLake"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {40, -30, 47, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrowInvasion"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "number_of_additional_arrows",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {12, 5, 40, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {12, 5, 40, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {13, 5, 40, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {14, 5, 40, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {14, 5, 40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {15, 5, 40, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {15, 5, 40, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {16, 5, 40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {16, 5, 40, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [10] = {17, 5, 40, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [11] = {18, 5, 40, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [12] = {18, 5, 40, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [13] = {19, 5, 40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [14] = {19, 5, 40, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [15] = {20, 5, 40, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
        [16] = {21, 5, 40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [17] = {21, 5, 40, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [18] = {22, 5, 40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [19] = {22, 5, 40, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [20] = {23, 5, 40, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
        [21] = {24, 5, 40, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [22] = {24, 5, 40, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [23] = {25, 5, 40, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [24] = {25, 5, 40, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [25] = {26, 5, 40, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [26] = {26, 5, 40, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        [27] = {27, 5, 40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [28] = {28, 5, 40, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [29] = {28, 5, 40, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [30] = {29, 5, 40, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [31] = {29, 5, 40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [32] = {30, 5, 40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [33] = {31, 5, 40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [34] = {31, 5, 40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [35] = {32, 5, 40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [36] = {32, 5, 40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [37] = {33, 5, 40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [38] = {34, 5, 40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [39] = {34, 5, 40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [40] = {35, 5, 40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [41] = {35, 5, 40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [42] = {36, 5, 40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [43] = {36, 5, 40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [44] = {37, 5, 40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [45] = {38, 5, 40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [46] = {38, 5, 40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
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