Olho Forjado
Demoníaco
Forged Eye
| Spectre | Y |
|---|---|
| Tags | Conjurador, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, slow_movement |
Vida
72%
Energy Shield From Life
50%
Ailment Threshold
72%
Resistência
Damage
96%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 30
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
60%
Model Size
108%
Type
CrucibleEye
Metadata
Eye
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
2,316
Armadura
28,790
Evasão
4,739
Escudo de Energia
2,206
Damage
359
Dano Mágico
359
Precisão
580
Attack Time
1.5
Experiência
6,153
Minion Life
502
Minion Energy Shield
478
Minion Damage
286
Ailment Threshold
4,632
Chill
15
Shock
15
Brittle
83
Scorch
15
Sap
40
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 287–430
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1284 a 1926 de Dano de Fogo
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
Stats
{
supress_muzzle_flash = 1
supress_weapon_surges = 1
}
Actor
{
main_hand_unarmed_type = "Wand"
basic_action = "Emerge"
}
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
Render
{
//turn_duration = 0.3
preload_buff_visual = "lightning_eyes_effects"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/Eye"] = {
name = "Forged Eye",
life = 0.72,
energyShield = 0.5,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.96,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 30,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedFire",
"MPSCrucibleEyeFireball",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSCrucibleEyeFireball"] = {
name = "MPSCrucibleEyeFireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 224, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.supress_muzzle_flash | 1 |
| Stats.supress_weapon_surges | 1 |
| Actor.main_hand_unarmed_type | Wand |
| Actor.basic_action | Emerge |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.