Geschmiedetes Auge
Dämon
Forged Eye
| Spectre | Y |
|---|---|
| Tags | Zauberer, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, slow_movement |
Leben
72%
Energy Shield From Life
50%
Ailment Threshold
72%
Widerstand
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
108%
Type
CrucibleEye
Metadata
Eye
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
2,316
Rüstung
28,790
Ausweichwert
4,739
Energieschild
2,206
Damage
359
Zauberschaden
359
Genauigkeit
580
Attack Time
1.5
Erfahrung
6,153
Minion Life
502
Minion Energy Shield
478
Minion Damage
286
Ailment Threshold
4,632
Chill
15
Shock
15
Brittle
83
Scorch
15
Sap
40
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1284 bis 1926 Feuerschaden
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
Stats
{
supress_muzzle_flash = 1
supress_weapon_surges = 1
}
Actor
{
main_hand_unarmed_type = "Wand"
basic_action = "Emerge"
}
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
Render
{
//turn_duration = 0.3
preload_buff_visual = "lightning_eyes_effects"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/Eye"] = {
name = "Forged Eye",
life = 0.72,
energyShield = 0.5,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.96,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 30,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedFire",
"MPSCrucibleEyeFireball",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSCrucibleEyeFireball"] = {
name = "MPSCrucibleEyeFireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 224, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.supress_muzzle_flash | 1 |
| Stats.supress_weapon_surges | 1 |
| Actor.main_hand_unarmed_type | Wand |
| Actor.basic_action | Emerge |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.