Geschmiedetes Auge
Dämon
Forged Eye
Spectre | Y |
---|---|
Tags | Zauberer, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_small_height, not_dex, not_str, physical_affinity, ranged, slow_movement |
Leben
72%
Energy Shield From Life
50%
Ailment Threshold
72%
Widerstand
40 0 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
108%
Type
CrucibleEye
Metadata
Eye
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
4,632
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
359
Zauberschaden
359
Genauigkeit
290
Attack Time
1.5
Erfahrung
6,153
Ailment Threshold
4,632
Chill
15
Shock
15
Brittle
83
Scorch
15
Sap
40
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSCrucibleEyeFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1284 bis 1926 Feuerschaden
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [224]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase" Render { //turn_duration = 0.3 preload_buff_visual = "lightning_eyes_effects" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Fire/Eye"] = { name = "Forged Eye", life = 0.72, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.5, attackRange = 30, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "MPSCrucibleEyeFireball", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSCrucibleEyeFireball"] = { name = "MPSCrucibleEyeFireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 224, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }