Aquilo que Espreita
It That Stalks
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Breach/BreachElitePale2Spectre |
| Area | Fortaleza da Colmeia, Colônia da Colmeia |
| Tags | animal_claw_weapon, bone_armour, breach_commander, brequel_monster, Conjurador, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
| Packs |
Vida
208%
Evasão
+33%
Ailment Threshold
208%
Resistência
Damage
192%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
80%
Type
BreachElitePale2
Metadata
BreachElitePale2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
66,595
Armadura
92,477
Evasão
10,454
Damage
1,729
Dano Mágico
1,729
Precisão
1,036
Attack Time
1.5
Experiência
21,011
Minion Life
12,689
Minion Damage
1,460
Ailment Threshold
66,595
Chill
211
Shock
211
Brittle
1,191
Scorch
211
Sap
582
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GABreachEliteHellscapeStabWeb
Triggerable, Attack
Base Damage: 1383–2074
Chance de Crítico: 5%
Dano de Ataque: 87.5%
Attack Time: 1.5 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 12.5% menos Dano de Ataque
Duração base é de 4 segundos
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [1]
GABreachEliteHellscapePaleEliteSkyStab
Triggerable, Attack
Base Damage: 1383–2074
Chance de Crítico: 5%
Dano de Ataque: 82.5%
Attack Time: 1.5 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 17.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
EAABreachEliteHellscapeStabbyStab
Attack
Base Damage: 1383–2074
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
DTTBreachEliteHellscapeStabbySkyStab
Spell, Movement
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
DTTBreachEliteHellscapeStabWeb
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
DTTBreachEliteHellscapeStabCombo
Spell, Movement
Tempo de Conjuração: 2 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GABreachEliteHellscapeStabWebNoSlow
Triggerable, Attack
Base Damage: 1383–2074
Chance de Crítico: 5%
Dano de Ataque: 87.5%
Attack Time: 1.5 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 12.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [1]
MAASBreachPaleElite2LightningStabs
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1383–2074
Chance de Crítico: 5%
Dano de Ataque: 47.5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
70% do Dano Físico Convertido em Dano de Raio
Causa 52.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
monster breaks brequel npc concentration [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1383–2074
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
GABreachEliteHellscapePaleEliteSkyCone
Triggerable, Attack
Base Damage: 1383–2074
Chance de Crítico: 5%
Dano de Ataque: 82.5%
Attack Time: 1.5 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 17.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [3]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachElitePale2"] = {
name = "It That Stalks",
life = 2.08,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.92,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedLightning",
"GABreachEliteHellscapePaleEliteSkyCone",
"GABreachEliteHellscapeStabWeb",
"GABreachEliteHellscapePaleEliteSkyStab",
"EAABreachEliteHellscapeStabbyStab",
"DTTBreachEliteHellscapeStabbySkyStab",
"DTTBreachEliteHellscapeStabWeb",
"DTTBreachEliteHellscapeStabCombo",
"GABreachEliteHellscapeStabWebNoSlow",
"MAASBreachPaleElite2LightningStabs",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapePaleEliteSkyCone"] = {
name = "GABreachEliteHellscapePaleEliteSkyCone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 3, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapeStabWeb"] = {
name = "GABreachEliteHellscapeStabWeb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4000, 40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapePaleEliteSkyStab"] = {
name = "GABreachEliteHellscapePaleEliteSkyStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABreachEliteHellscapeStabbyStab"] = {
name = "EAABreachEliteHellscapeStabbyStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachEliteHellscapeStabbySkyStab"] = {
name = "DTTBreachEliteHellscapeStabbySkyStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachEliteHellscapeStabWeb"] = {
name = "DTTBreachEliteHellscapeStabWeb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachEliteHellscapeStabCombo"] = {
name = "DTTBreachEliteHellscapeStabCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapeStabWebNoSlow"] = {
name = "GABreachEliteHellscapeStabWebNoSlow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASBreachPaleElite2LightningStabs"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {70, 1, baseMultiplier = 0.475, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
It That Stalks
Demoníaco| Spectre | Y |
|---|---|
| Tags | animal_claw_weapon, bone_armour, breach_commander, brequel_monster, Conjurador, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Vida
208%
Evasão
+33%
Ailment Threshold
208%
Resistência
Damage
192%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
80%
Type
BreachElitePale2
Metadata
BreachElitePale2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
13,381
Armadura
28,790
Evasão
6,303
Damage
717
Dano Mágico
717
Precisão
580
Attack Time
1.5
Experiência
16,408
Minion Life
2,903
Minion Damage
573
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GABreachEliteHellscapeStabWeb
Triggerable, Attack
Base Damage: 574–861
Chance de Crítico: 5%
Dano de Ataque: 87.5%
Attack Time: 1.5 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 12.5% menos Dano de Ataque
Duração base é de 4 segundos
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [1]
GABreachEliteHellscapePaleEliteSkyStab
Triggerable, Attack
Base Damage: 574–861
Chance de Crítico: 5%
Dano de Ataque: 82.5%
Attack Time: 1.5 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 17.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
EAABreachEliteHellscapeStabbyStab
Attack
Base Damage: 574–861
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
DTTBreachEliteHellscapeStabbySkyStab
Spell, Movement
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
DTTBreachEliteHellscapeStabWeb
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
DTTBreachEliteHellscapeStabCombo
Spell, Movement
Tempo de Conjuração: 2 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GABreachEliteHellscapeStabWebNoSlow
Triggerable, Attack
Base Damage: 574–861
Chance de Crítico: 5%
Dano de Ataque: 87.5%
Attack Time: 1.5 seg
40% do Dano Físico Convertido em Dano de Raio
Causa 12.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [1]
MAASBreachPaleElite2LightningStabs
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 574–861
Chance de Crítico: 5%
Dano de Ataque: 47.5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
70% do Dano Físico Convertido em Dano de Raio
Causa 52.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
monster breaks brequel npc concentration [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 574–861
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
GABreachEliteHellscapePaleEliteSkyCone
Triggerable, Attack
Base Damage: 574–861
Chance de Crítico: 5%
Dano de Ataque: 82.5%
Attack Time: 1.5 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 17.5% menos Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster breaks brequel npc concentration [3]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachElitePale2Spectre"] = {
name = "It That Stalks",
life = 2.08,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.92,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedLightning",
"GABreachEliteHellscapePaleEliteSkyCone",
"GABreachEliteHellscapeStabWeb",
"GABreachEliteHellscapePaleEliteSkyStab",
"EAABreachEliteHellscapeStabbyStab",
"DTTBreachEliteHellscapeStabbySkyStab",
"DTTBreachEliteHellscapeStabWeb",
"DTTBreachEliteHellscapeStabCombo",
"GABreachEliteHellscapeStabWebNoSlow",
"MAASBreachPaleElite2LightningStabs",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapePaleEliteSkyCone"] = {
name = "GABreachEliteHellscapePaleEliteSkyCone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 3, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapeStabWeb"] = {
name = "GABreachEliteHellscapeStabWeb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {4000, 40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapePaleEliteSkyStab"] = {
name = "GABreachEliteHellscapePaleEliteSkyStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABreachEliteHellscapeStabbyStab"] = {
name = "EAABreachEliteHellscapeStabbyStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachEliteHellscapeStabbySkyStab"] = {
name = "DTTBreachEliteHellscapeStabbySkyStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachEliteHellscapeStabWeb"] = {
name = "DTTBreachEliteHellscapeStabWeb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachEliteHellscapeStabCombo"] = {
name = "DTTBreachEliteHellscapeStabCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachEliteHellscapeStabWebNoSlow"] = {
name = "GABreachEliteHellscapeStabWebNoSlow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASBreachPaleElite2LightningStabs"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"monster_breaks_brequel_npc_concentration",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {70, 1, baseMultiplier = 0.475, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.