Aquilo que Espreita
It That Stalks
SpectreY
Spectre OverrideMetadata/Monsters/Breach/BreachElitePale2Spectre
AreaFortaleza da Colmeia, Colônia da Colmeia
Tagsanimal_claw_weapon, bone_armour, breach_commander, brequel_monster, Conjurador, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Packs
  • Aquilo que Espreita, Aquilo que Insidia
  • Fortaleza da Colmeia, Colônia da Colmeia: Aquilo que Espreita, Aquilo que Insidia
  • Vida
    208%
    Evasão
    +33%
    Ailment Threshold
    208%
    Resistência
    0 0 40 0
    Damage
    192%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    80%
    Type
    BreachElitePale2
    Metadata
    BreachElitePale2
    Nível
    83
    Vida
    66,595
    Armadura
    92,477
    Evasão
    10,454
    Damage
    1,729
    Dano Mágico
    1,729
    Precisão
    1,036
    Attack Time
    1.5
    Experiência
    21,011
    Minion Life
    12,689
    Minion Damage
    1,460
    Ailment Threshold
    66,595
    Chill
    211
    Shock
    211
    Brittle
    1,191
    Scorch
    211
    Sap
    582
    GABreachEliteHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 1383–2074
    Chance de Crítico: 5%
    Dano de Ataque: 87.5%
    Attack Time: 1.5 seg
    40% do Dano Físico Convertido em Dano de Raio
    Causa 12.5% menos Dano de Ataque
    Duração base é de 4 segundos
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GABreachEliteHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 1383–2074
    Chance de Crítico: 5%
    Dano de Ataque: 82.5%
    Attack Time: 1.5 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 17.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABreachEliteHellscapeStabbyStab
    Attack
    Base Damage: 1383–2074
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTBreachEliteHellscapeStabbySkyStab
    Spell, Movement
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTBreachEliteHellscapeStabWeb
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    DTTBreachEliteHellscapeStabCombo
    Spell, Movement
    Tempo de Conjuração: 2 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GABreachEliteHellscapeStabWebNoSlow
    Triggerable, Attack
    Base Damage: 1383–2074
    Chance de Crítico: 5%
    Dano de Ataque: 87.5%
    Attack Time: 1.5 seg
    40% do Dano Físico Convertido em Dano de Raio
    Causa 12.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    MAASBreachPaleElite2LightningStabs
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1383–2074
    Chance de Crítico: 5%
    Dano de Ataque: 47.5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    70% do Dano Físico Convertido em Dano de Raio
    Causa 52.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1383–2074
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    GABreachEliteHellscapePaleEliteSkyCone
    Triggerable, Attack
    Base Damage: 1383–2074
    Chance de Crítico: 5%
    Dano de Ataque: 82.5%
    Attack Time: 1.5 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 17.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachElitePale2"] = {
        name = "It That Stalks",
        life = 2.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GABreachEliteHellscapePaleEliteSkyCone",
            "GABreachEliteHellscapeStabWeb",
            "GABreachEliteHellscapePaleEliteSkyStab",
            "EAABreachEliteHellscapeStabbyStab",
            "DTTBreachEliteHellscapeStabbySkyStab",
            "DTTBreachEliteHellscapeStabWeb",
            "DTTBreachEliteHellscapeStabCombo",
            "GABreachEliteHellscapeStabWebNoSlow",
            "MAASBreachPaleElite2LightningStabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyCone"] = {
        name = "GABreachEliteHellscapePaleEliteSkyCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 3, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWeb"] = {
        name = "GABreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4000, 40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyStab"] = {
        name = "GABreachEliteHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABreachEliteHellscapeStabbyStab"] = {
        name = "EAABreachEliteHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabbySkyStab"] = {
        name = "DTTBreachEliteHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabWeb"] = {
        name = "DTTBreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabCombo"] = {
        name = "DTTBreachEliteHellscapeStabCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWebNoSlow"] = {
        name = "GABreachEliteHellscapeStabWebNoSlow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBreachPaleElite2LightningStabs"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {70, 1, baseMultiplier = 0.475, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    It That Stalks
    Demoníaco
    SpectreY
    Tagsanimal_claw_weapon, bone_armour, breach_commander, brequel_monster, Conjurador, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
    Vida
    208%
    Evasão
    +33%
    Ailment Threshold
    208%
    Resistência
    0 0 40 0
    Damage
    192%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    80%
    Type
    BreachElitePale2
    Metadata
    BreachElitePale2Spectre
    Nível
    68
    Vida
    13,381
    Armadura
    28,790
    Evasão
    6,303
    Damage
    717
    Dano Mágico
    717
    Precisão
    580
    Attack Time
    1.5
    Experiência
    16,408
    Minion Life
    2,903
    Minion Damage
    573
    Ailment Threshold
    13,381
    Chill
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    GABreachEliteHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 574–861
    Chance de Crítico: 5%
    Dano de Ataque: 87.5%
    Attack Time: 1.5 seg
    40% do Dano Físico Convertido em Dano de Raio
    Causa 12.5% menos Dano de Ataque
    Duração base é de 4 segundos
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GABreachEliteHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 574–861
    Chance de Crítico: 5%
    Dano de Ataque: 82.5%
    Attack Time: 1.5 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 17.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABreachEliteHellscapeStabbyStab
    Attack
    Base Damage: 574–861
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTBreachEliteHellscapeStabbySkyStab
    Spell, Movement
    Tempo de Conjuração: 2.5 seg
    Recarga: 8 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTBreachEliteHellscapeStabWeb
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    DTTBreachEliteHellscapeStabCombo
    Spell, Movement
    Tempo de Conjuração: 2 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GABreachEliteHellscapeStabWebNoSlow
    Triggerable, Attack
    Base Damage: 574–861
    Chance de Crítico: 5%
    Dano de Ataque: 87.5%
    Attack Time: 1.5 seg
    40% do Dano Físico Convertido em Dano de Raio
    Causa 12.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    MAASBreachPaleElite2LightningStabs
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 574–861
    Chance de Crítico: 5%
    Dano de Ataque: 47.5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    70% do Dano Físico Convertido em Dano de Raio
    Causa 52.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 574–861
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    GABreachEliteHellscapePaleEliteSkyCone
    Triggerable, Attack
    Base Damage: 574–861
    Chance de Crítico: 5%
    Dano de Ataque: 82.5%
    Attack Time: 1.5 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 17.5% menos Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachElitePale2Spectre"] = {
        name = "It That Stalks",
        life = 2.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GABreachEliteHellscapePaleEliteSkyCone",
            "GABreachEliteHellscapeStabWeb",
            "GABreachEliteHellscapePaleEliteSkyStab",
            "EAABreachEliteHellscapeStabbyStab",
            "DTTBreachEliteHellscapeStabbySkyStab",
            "DTTBreachEliteHellscapeStabWeb",
            "DTTBreachEliteHellscapeStabCombo",
            "GABreachEliteHellscapeStabWebNoSlow",
            "MAASBreachPaleElite2LightningStabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyCone"] = {
        name = "GABreachEliteHellscapePaleEliteSkyCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 3, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWeb"] = {
        name = "GABreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4000, 40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyStab"] = {
        name = "GABreachEliteHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABreachEliteHellscapeStabbyStab"] = {
        name = "EAABreachEliteHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabbySkyStab"] = {
        name = "DTTBreachEliteHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabWeb"] = {
        name = "DTTBreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabCombo"] = {
        name = "DTTBreachEliteHellscapeStabCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWebNoSlow"] = {
        name = "GABreachEliteHellscapeStabWebNoSlow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBreachPaleElite2LightningStabs"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {70, 1, baseMultiplier = 0.475, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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