Eso que acecha
It That Stalks
SpectreY
Spectre OverrideMetadata/Monsters/Breach/BreachElitePale2Spectre
AreaFortaleza de la colmena, Colonia de la colmena
Tagsanimal_claw_weapon, bone_armour, breach_commander, brequel_monster, Lanzador de hechizos, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Packs
  • Eso que acecha, Eso que repta
  • Fortaleza de la colmena, Colonia de la colmena: Eso que acecha, Eso que repta
  • Vida
    208%
    Evasión
    +33%
    Ailment Threshold
    208%
    Resistencia
    0 0 40 0
    Damage
    192%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    80%
    Type
    BreachElitePale2
    Metadata
    BreachElitePale2
    Nivel
    83
    Vida
    66,595
    Armadura
    92,477
    Evasión
    10,454
    Damage
    1,729
    Daño de hechizos
    1,729
    Precisión
    1,036
    Attack Time
    1.5
    Experiencia
    21,011
    Minion Life
    12,689
    Minion Damage
    1,460
    Ailment Threshold
    66,595
    Chill
    211
    Shock
    211
    Brittle
    1,191
    Scorch
    211
    Sap
    582
    GABreachEliteHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 1383–2074
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 87.5%
    Attack Time: 1.5 seg
    El 40% del daño físico se convierte en daño de rayo
    Inflige un 12.5% menos de daño de ataque
    La duración base es de 4 segundos
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GABreachEliteHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 1383–2074
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 82.5%
    Attack Time: 1.5 seg
    El 60% del daño físico se convierte en daño de rayo
    Inflige un 17.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABreachEliteHellscapeStabbyStab
    Attack
    Base Damage: 1383–2074
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTBreachEliteHellscapeStabbySkyStab
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTBreachEliteHellscapeStabWeb
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    DTTBreachEliteHellscapeStabCombo
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GABreachEliteHellscapeStabWebNoSlow
    Triggerable, Attack
    Base Damage: 1383–2074
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 87.5%
    Attack Time: 1.5 seg
    El 40% del daño físico se convierte en daño de rayo
    Inflige un 12.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    MAASBreachPaleElite2LightningStabs
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1383–2074
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 47.5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    El 70% del daño físico se convierte en daño de rayo
    Inflige un 52.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1383–2074
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    GABreachEliteHellscapePaleEliteSkyCone
    Triggerable, Attack
    Base Damage: 1383–2074
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 82.5%
    Attack Time: 1.5 seg
    El 60% del daño físico se convierte en daño de rayo
    Inflige un 17.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachElitePale2"] = {
        name = "It That Stalks",
        life = 2.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GABreachEliteHellscapePaleEliteSkyCone",
            "GABreachEliteHellscapeStabWeb",
            "GABreachEliteHellscapePaleEliteSkyStab",
            "EAABreachEliteHellscapeStabbyStab",
            "DTTBreachEliteHellscapeStabbySkyStab",
            "DTTBreachEliteHellscapeStabWeb",
            "DTTBreachEliteHellscapeStabCombo",
            "GABreachEliteHellscapeStabWebNoSlow",
            "MAASBreachPaleElite2LightningStabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyCone"] = {
        name = "GABreachEliteHellscapePaleEliteSkyCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 3, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWeb"] = {
        name = "GABreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4000, 40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyStab"] = {
        name = "GABreachEliteHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABreachEliteHellscapeStabbyStab"] = {
        name = "EAABreachEliteHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabbySkyStab"] = {
        name = "DTTBreachEliteHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabWeb"] = {
        name = "DTTBreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabCombo"] = {
        name = "DTTBreachEliteHellscapeStabCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWebNoSlow"] = {
        name = "GABreachEliteHellscapeStabWebNoSlow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBreachPaleElite2LightningStabs"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {70, 1, baseMultiplier = 0.475, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    It That Stalks
    Demonio
    SpectreY
    Tagsanimal_claw_weapon, bone_armour, breach_commander, brequel_monster, Lanzador de hechizos, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
    Vida
    208%
    Evasión
    +33%
    Ailment Threshold
    208%
    Resistencia
    0 0 40 0
    Damage
    192%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    160%
    Model Size
    80%
    Type
    BreachElitePale2
    Metadata
    BreachElitePale2Spectre
    Nivel
    68
    Vida
    13,381
    Armadura
    28,790
    Evasión
    6,303
    Damage
    717
    Daño de hechizos
    717
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    16,408
    Minion Life
    2,903
    Minion Damage
    573
    Ailment Threshold
    13,381
    Chill
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    GABreachEliteHellscapeStabWeb
    Triggerable, Attack
    Base Damage: 574–861
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 87.5%
    Attack Time: 1.5 seg
    El 40% del daño físico se convierte en daño de rayo
    Inflige un 12.5% menos de daño de ataque
    La duración base es de 4 segundos
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GABreachEliteHellscapePaleEliteSkyStab
    Triggerable, Attack
    Base Damage: 574–861
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 82.5%
    Attack Time: 1.5 seg
    El 60% del daño físico se convierte en daño de rayo
    Inflige un 17.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABreachEliteHellscapeStabbyStab
    Attack
    Base Damage: 574–861
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    DTTBreachEliteHellscapeStabbySkyStab
    Spell, Movement
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTBreachEliteHellscapeStabWeb
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    DTTBreachEliteHellscapeStabCombo
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GABreachEliteHellscapeStabWebNoSlow
    Triggerable, Attack
    Base Damage: 574–861
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 87.5%
    Attack Time: 1.5 seg
    El 40% del daño físico se convierte en daño de rayo
    Inflige un 12.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    MAASBreachPaleElite2LightningStabs
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 574–861
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 47.5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    El 70% del daño físico se convierte en daño de rayo
    Inflige un 52.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 574–861
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    GABreachEliteHellscapePaleEliteSkyCone
    Triggerable, Attack
    Base Damage: 574–861
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 82.5%
    Attack Time: 1.5 seg
    El 60% del daño físico se convierte en daño de rayo
    Inflige un 17.5% menos de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [3]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachElitePale2Spectre"] = {
        name = "It That Stalks",
        life = 2.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GABreachEliteHellscapePaleEliteSkyCone",
            "GABreachEliteHellscapeStabWeb",
            "GABreachEliteHellscapePaleEliteSkyStab",
            "EAABreachEliteHellscapeStabbyStab",
            "DTTBreachEliteHellscapeStabbySkyStab",
            "DTTBreachEliteHellscapeStabWeb",
            "DTTBreachEliteHellscapeStabCombo",
            "GABreachEliteHellscapeStabWebNoSlow",
            "MAASBreachPaleElite2LightningStabs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyCone"] = {
        name = "GABreachEliteHellscapePaleEliteSkyCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 3, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWeb"] = {
        name = "GABreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4000, 40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyStab"] = {
        name = "GABreachEliteHellscapePaleEliteSkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.825, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABreachEliteHellscapeStabbyStab"] = {
        name = "EAABreachEliteHellscapeStabbyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabbySkyStab"] = {
        name = "DTTBreachEliteHellscapeStabbySkyStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabWeb"] = {
        name = "DTTBreachEliteHellscapeStabWeb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabCombo"] = {
        name = "DTTBreachEliteHellscapeStabCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWebNoSlow"] = {
        name = "GABreachEliteHellscapeStabWebNoSlow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 1, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBreachPaleElite2LightningStabs"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {70, 1, baseMultiplier = 0.475, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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