Aquilo que foi Esh
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Não Pode ser Empurrado
It That Was Esh
SpectreN
AreaColônia da Colmeia
Tagsbreachlord_boss_domain, Conjurador, chaos_breachlord, chayula_boss, demon, flesh_armour, flying, humanoid, is_unarmed, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, undead, very_slow_movement
Vida
4650%
Evasão
+50%
Ailment Threshold
600%
Resistência
50 50 50 30
Damage
270%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
110%
Type
BreachBossHandMage
Metadata
HandMage
Nível
83
Vida
117,838,054
Armadura
92,477
Evasão
11,790
Damage
2,769
Dano Mágico
4,133
Precisão
1,036
Attack Time
1.005
Experiência
216,678
Minion Life
22,453,769
Minion Damage
2,339
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
MPWBreachHandMageChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1352 a 1803 de Dano Físico
Causa 450.6 a 901.3 de Dano de Caos
Dispara 2 Projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [271]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MPWBreachHandMageLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 2141 a 6422 de Dano de Raio
Dispara 2 Projéteis adicionais
150% de chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [272]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GSBreachHandMageEnergyEruption
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 9253 a 17184 de Dano de Raio
30% do Dano de Raio Convertido em Dano de Caos
action attack or cast time uses animation length [1]
is area damage [1]
GSBreachHandMageChestSummon
Spell
Tempo de Conjuração: 1 seg
Recarga: 29.25 seg
action attack or cast time uses animation length [1]
is area damage [1]
MPWBreachHandMageDeathBeam
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 18 seg
Causa 1262 a 1682 de Dano Físico
Causa 420.6 a 841.2 de Dano de Caos
Dispara 6 Projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [273]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [25]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
TCBreachHandMageSpiderDash
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 4397–6596
Chance de Crítico: 5%
Dano de Ataque: 87.5%
Dano de Ataque: 87.5%
Attack Time: 1.5 seg
Recarga: 20.5 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Causa 12.5% menos Dano de Ataque
Velocidade de Movimento aumentada em 300%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBreachHandMageUltimate
Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
EASBreachHandMagePortalIn
Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
EASBreachHandMagePortalOut
Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
SOBreachHandMageSpiderMines
Triggerable, Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
GSBreachHandMageSpiderMines
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 2253 a 6760 de Dano de Raio
100% de chance de Eletrizar inimigos
action attack or cast time uses animation length [1]
is area damage [1]
EGBreachHandMageSpiderMinesExplode
Triggerable, Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
GTBreachHandMageEnergyEruption
Triggerable, Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
MPWBreachHandMageDeathBeamSingle
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1262 a 1682 de Dano Físico
Causa 420.6 a 841.2 de Dano de Caos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [279]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [25]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GSBreachHandMageChaosImpact
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 1010 a 1347 de Dano Físico
Causa 336.8 a 673.5 de Dano de Caos
action attack or cast time uses animation length [1]
is area damage [1]
GSBreachHandMageLightningImpact
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 3755 a 11266 de Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
GTBreachHandMageChaosVolley
Triggerable, Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
GTBreachHandMageLightningVolley
Triggerable, Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
GSBreachHandMagePortalBlast
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 673.5 a 898.1 de Dano Físico
Causa 224.5 a 449 de Dano de Caos
100% de Chance de Infligir Exposição a Raio ao Acertar com Dano de Raio
Duração base é de 8 segundos
33% do Dano Físico Convertido em Dano de Raio
Inerva Inimigos por 4 segundos ao Acertar
action attack or cast time uses animation length [1]
is area damage [1]
EASBreachHandMagePortalInSideline
Spell
Tempo de Conjuração: 1 seg
EASBreachHandMagePortalOutSideline
Spell
Tempo de Conjuração: 1 seg
MPWBreachHandMageChaosProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1487 a 1983 de Dano Físico
Causa 495.7 a 991.4 de Dano de Caos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [277]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MPWBreachHandMageLightningProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 2253 a 6760 de Dano de Raio
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [278]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASBreachHandMageEnergyEruption
Spell
Tempo de Conjuração: 1 seg
Recarga: 24.75 seg
Velocidade de Conjuração aumentada em 25%
action attack or cast time uses animation length [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossHandMage/HandMage"] = {
    name = "It That Was Esh",
    life = 46.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MPWBreachHandMageChaosProjectile",
        "MPWBreachHandMageLightningProjectile",
        "MPWBreachHandMageDeathBeam",
        "MPWBreachHandMageDeathBeamSingle",
        "MPWBreachHandMageChaosProjectileSingle",
        "MPWBreachHandMageLightningProjectileSingle",
        "GSBreachHandMageEnergyEruption",
        "GSBreachHandMageChestSummon",
        "GSBreachHandMageSpiderMines",
        "GSBreachHandMageChaosImpact",
        "GSBreachHandMageLightningImpact",
        "GSBreachHandMagePortalBlast",
        "EASBreachHandMageUltimate",
        "EASBreachHandMagePortalIn",
        "EASBreachHandMagePortalOut",
        "EASBreachHandMagePortalInSideline",
        "EASBreachHandMagePortalOutSideline",
        "EGBreachHandMageSpiderMinesExplode",
        "SOBreachHandMageSpiderMines",
        "GTBreachHandMageEnergyEruption",
        "GTBreachHandMageChaosVolley",
        "GTBreachHandMageLightningVolley",
        "TCBreachHandMageSpiderDash",
        "EASBreachHandMageEnergyEruption",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectile"] = {
    name = "MPWBreachHandMageChaosProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 271, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectile"] = {
    name = "MPWBreachHandMageLightningProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 272, 2, 150, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeam"] = {
    name = "MPWBreachHandMageDeathBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 273, 6, 8, 1000, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeamSingle"] = {
    name = "MPWBreachHandMageDeathBeamSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 279, 8, 1000, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectileSingle"] = {
    name = "MPWBreachHandMageChaosProjectileSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 277, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectileSingle"] = {
    name = "MPWBreachHandMageLightningProjectileSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 278, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageEnergyEruption"] = {
    name = "GSBreachHandMageEnergyEruption",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_lightning_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 30, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChestSummon"] = {
    name = "GSBreachHandMageChestSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageSpiderMines"] = {
    name = "GSBreachHandMageSpiderMines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChaosImpact"] = {
    name = "GSBreachHandMageChaosImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageLightningImpact"] = {
    name = "GSBreachHandMageLightningImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMagePortalBlast"] = {
    name = "GSBreachHandMagePortalBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%",
        "chance_to_unnerve_on_hit_%",
        "base_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 100, 100, 33, 8000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageUltimate"] = {
    name = "EASBreachHandMageUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalIn"] = {
    name = "EASBreachHandMagePortalIn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOut"] = {
    name = "EASBreachHandMagePortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalInSideline"] = {
    name = "EASBreachHandMagePortalInSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOutSideline"] = {
    name = "EASBreachHandMagePortalOutSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBreachHandMageSpiderMinesExplode"] = {
    name = "EGBreachHandMageSpiderMinesExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBreachHandMageSpiderMines"] = {
    name = "SOBreachHandMageSpiderMines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageEnergyEruption"] = {
    name = "GTBreachHandMageEnergyEruption",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageChaosVolley"] = {
    name = "GTBreachHandMageChaosVolley",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageLightningVolley"] = {
    name = "GTBreachHandMageLightningVolley",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBreachHandMageSpiderDash"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {300, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageEnergyEruption"] = {
    name = "EASBreachHandMageEnergyEruption",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidade
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    FamilyMonsterNoDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Aquilo que foi Esh Text Audio /97
    Nome
    A carne é fraca... Preciso de tempo...
    EshTul_Esh_Emerge_Two
    Pensamento e movimento se aproximam...
    EshTul_Esh_Emerge_Four
    Ruína... interna!
    Esh_Skill_ChestSummon_Random
    Ruína... interna!
    Esh_Skill_ChestSummon_2
    Ruína... interna!
    Esh_Skill_ChestSummon_3
    A carne gera tormenta!
    Esh_Skill_ChestSummon_4
    A carne gera tormenta!
    Esh_Skill_ChestSummon_5
    ... interna!
    Esh_Skill_ChestSummon_FinalA_Two
    A carne...
    Esh_Skill_ChestSummon_FinalB_One
    ... tormenta!
    Esh_Skill_ChestSummon_FinalB_Three
    ... liberta!
    Esh_Skill_ChestSummon_FinalC_Two
    A fenda quer consumir!
    Esh_Skill_EnergyCorrupt_Random
    A fenda quer consumir!
    Esh_Skill_EnergyCorrupt_2
    Raízes se torcem... galhos se quebram!
    Esh_Skill_EnergyCorrupt_3
    Raízes se torcem... galhos se quebram!
    Esh_Skill_EnergyCorrupt_4
    ... galhos se quebram!
    Esh_Skill_EnergyCorrupt_FinalA_Two
    A fenda quer consumir...
    Esh_Skill_EnergyCorrupt_FinalB_One
    Morte irrefreável!
    Esh_Skill_HandBeam_Random
    Morte irrefreável!
    Esh_Skill_HandBeam_2
    Morte irrefreável!
    Esh_Skill_HandBeam_3
    Podridão acima de tudo!
    Esh_Skill_HandBeam_4
    Podridão acima de tudo!
    Esh_Skill_HandBeam_5
    ... irrefreável!
    Esh_Skill_HandBeam_FinalA_Two
    ... acima de tudo!
    Esh_Skill_HandBeam_FinalB_Two
    Nós...
    Esh_Skill_HandBeam_FinalC_One
    ... eternos!
    Esh_Skill_HandBeam_FinalC_Three
    ... não...
    Esh_Skill_HandBeam_FinalD_Two
    ... fim!
    Esh_Skill_HandBeam_FinalD_Four
    Ugh! Nós falhamos...
    EshTul_KnockdownFinal_A_One
    Ugh! Nós sangramos...
    EshTul_KnockdownFinal_B_One
    Devastação!
    Esh_Misc_Devastate_Random
    Devastação!
    Esh_Misc_Devastate_2
    Devastação!
    Esh_Misc_Devastate_3
    Obliteração!
    Esh_Misc_Obliterate_Random
    Obliteração!
    Esh_Misc_Obliterate_2
    Obliteração!
    Esh_Misc_Obliterate_3
    Desfazimento!
    Esh_Misc_Unmake_Random
    Desfazimento!
    Esh_Misc_Unmake_2
    Desfazimento!
    Esh_Misc_Unmake_3
    Ruptura!
    Esh_Skill_SpiderDash_Random
    Ruptura!
    Esh_Skill_SpiderDash_2
    Erradição!
    Esh_Skill_SpiderDash_3
    Erradição!
    Esh_Skill_SpiderDash_4
    Erradição!
    Esh_Skill_SpiderDash_5
    ... explosiva!
    Esh_Skill_SpiderDash_FinalA_Two
    ... de dividir!
    Esh_Skill_SpiderDash_FinalB_Two
    ... outra iteração!
    EshTul_Death_Two
    A mente ainda sussurra...
    EshTul_PlayerKill_A_One_Random
    A mente ainda sussurra...
    EshTul_PlayerKill_A_One_2
    A mente ainda sussurra...
    EshTul_PlayerKill_A_One_3
    Vontade de Xesht.
    EshTul_PlayerKill_B_One_Random
    Vontade de Xesht.
    EshTul_PlayerKill_B_One_2
    A colmeia fica mais forte...
    EshTul_PlayerKill_C_Two_Random
    A colmeia fica mais forte...
    EshTul_PlayerKill_C_Two_2
    A colmeia fica mais forte...
    EshTul_PlayerKill_C_Two_3
    Chegou a hora!
    EshTul_SwitchOut_A_One
    Ugh!
    EshTul_SwitchOut_B_Two
    A carne exige!
    EshTul_SwitchOut_C_One
    A carne se funde!
    EshTul_FinalDualEmerge_One
    O caos se espalha!
    Tul_Skill_HandSlam_Esh_Random
    O caos se espalha!
    Tul_Skill_HandSlam_Esh_2
    O caos se espalha!
    Tul_Skill_HandSlam_Esh_3
    Desfaça-se!
    Tul_Skill_HandSlam_Esh_4
    Desfaça-se!
    Tul_Skill_HandSlam_Esh_5
    Desfaça-se!
    Tul_Skill_HandSlam_Esh_6
    O pensamento...
    Tul_Skill_HandSlam_FinalA_One
    Desfazer...
    Tul_Skill_HandSlam_FinalB_One
    Seja...
    Tul_Skill_HandSlam_FinalC_One
    A tempestade consome!
    Tul_Skill_IceShower_Esh_Random
    O gelo se infiltra no pensamento!
    Tul_Skill_IceShower_Esh_2
    Que chova gelo!
    Tul_Skill_IceShower_3
    Uma tempestade...
    Tul_Skill_IceShower_FinalA_One
    ... chova...
    Tul_Skill_IceShower_FinalB_Two
    Subjugado... por um mero peão?
    Tul_Knockdown_Random
    Subjugado... por um mero peão?
    Tul_Knockdown_2
    O gelo se mostra mais frágil que nunca.
    Tul_Knockdown_3
    O gelo se mostra mais frágil que nunca.
    Tul_Knockdown_4
    Fure o receptáculo!
    Tul_Skill_ShieldStab_Esh_Random
    Fure o receptáculo!
    Tul_Skill_ShieldStab_Esh_2
    Fure o receptáculo!
    Tul_Skill_ShieldStab_Esh_3
    Empale a carapaça!
    Tul_Skill_ShieldStab_Esh_4
    Empale a carapaça!
    Tul_Skill_ShieldStab_Esh_5
    Mordida...
    Tul_Skill_ShieldStab_FinalA_One
    Inveja...
    Tul_Skill_ShieldStab_FinalB_One
    ... a...
    Tul_Skill_ShieldStab_FinalC_Two
    A roda gira!
    Tul_Skill_ShieldThrow_Esh_Random
    A roda gira!
    Tul_Skill_ShieldThrow_Esh_2
    A roda...
    Tul_Skill_ShieldThrow_FinalA_One
    Lá...
    Tul_Skill_ShieldThrow_FinalB_One
    Muitos se tornam um!
    Tul_Skill_Tentacle_Esh_Random
    Muitos se tornam um!
    Tul_Skill_Tentacle_Esh_2
    Muitos se tornam um!
    Tul_Skill_Tentacle_Esh_3
    ... nos tornamos...
    Tul_Skill_Tentacle_FinalA_Two
    ... nosso...
    Tul_Skill_Tentacle_FinalB_Two
    Banhada em luz, a ideia se materializa!
    EshTul_UltimateConvo_One
    Xesht se avizinha!
    EshTul_UltimateConvo_Three
    ... menos um.
    EshTul_UltimateConvo_Five
    Edit

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