MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
มันผู้เคยเป็นเอ็ช
ปีศาจ
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
ไม่ถูก ผลักออกไป
It That Was Esh
Spectre
Areaอาณานิคมรวงรัง
Tagsbreachlord_boss_domain, นักเวท, demon, flesh_armour, flying, humanoid, is_unarmed, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, undead, very_slow_movement
พลังชีวิต
4650%
การหลบหลีก
+50%
Ailment Threshold
600%
ค่าต้านทาน
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
270%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
110%
Type
BreachBossHandMage
Metadata
HandMage
เลเวล
83
พลังชีวิต
117,838,054
ค่าเกราะ
92,477
อัตราการหลบหลีก
11,790
Damage
2,769
ความเสียหายเวท
4,133
ความแม่นยำ
1,036
Attack Time
1.005
ค่าประสบการณ์
216,678
Minion Life
22,453,769
Minion Damage
2,339
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
Phys Convert Ele
300%
MPWBreachHandMageChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [271]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
spell maximum base chaos damage [901.3]
spell maximum base physical damage [1803]
spell minimum base chaos damage [450.6]
spell minimum base physical damage [1352]
use scaled contact offset [1]
MPWBreachHandMageLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 150%
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [272]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
spell maximum base lightning damage [6422]
spell minimum base lightning damage [2141]
use scaled contact offset [1]
GSBreachHandMageEnergyEruption
Spell, Triggerable
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
base lightning damage % to convert to chaos [30]
is area damage [1]
spell maximum base lightning damage [17184]
spell minimum base lightning damage [9253]
GSBreachHandMageChestSummon
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 29.25 วินาที
action attack or cast time uses animation length [1]
is area damage [1]
MPWBreachHandMageDeathBeam
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 18 วินาที
ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [273]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [25]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
spell maximum base chaos damage [841.2]
spell maximum base physical damage [1682]
spell minimum base chaos damage [420.6]
spell minimum base physical damage [1262]
use scaled contact offset [1]
TCBreachHandMageSpiderDash
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 43976596
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 87.5%
ความเสียหายโจมตี: 87.5%
Attack Time: 1.5 วินาที
คูลดาวน์: 20.5 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
สร้างความเสียหาย โจมตี ลดลง อีก 12.5%
เพิ่มความเร็วในการเคลื่อนที่ 300%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
EASBreachHandMageUltimate
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
EASBreachHandMagePortalIn
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
EASBreachHandMagePortalOut
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
SOBreachHandMageSpiderMines
Triggerable, Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GSBreachHandMageSpiderMines
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 100%
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum base lightning damage [6760]
spell minimum base lightning damage [2253]
EGBreachHandMageSpiderMinesExplode
Triggerable, Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GTBreachHandMageEnergyEruption
Triggerable, Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
MPWBreachHandMageDeathBeamSingle
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [279]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [25]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
spell maximum base chaos damage [841.2]
spell maximum base physical damage [1682]
spell minimum base chaos damage [420.6]
spell minimum base physical damage [1262]
use scaled contact offset [1]
GSBreachHandMageChaosImpact
Spell, Triggerable
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum base chaos damage [673.5]
spell maximum base physical damage [1347]
spell minimum base chaos damage [336.8]
spell minimum base physical damage [1010]
GSBreachHandMageLightningImpact
Spell, Triggerable
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum base lightning damage [11266]
spell minimum base lightning damage [3755]
GTBreachHandMageChaosVolley
Triggerable, Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GTBreachHandMageLightningVolley
Triggerable, Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GSBreachHandMagePortalBlast
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 8 วินาที
แปลงความเสียหาย กายภาพ 33% เป็น สายฟ้า
สร้างสถานะ เสียขวัญ ต่อศัตรู 4 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
chance to inflict lightning exposure on hit with lightning damage % [100]
is area damage [1]
spell maximum base chaos damage [449]
spell maximum base physical damage [898.1]
spell minimum base chaos damage [224.5]
spell minimum base physical damage [673.5]
EASBreachHandMagePortalInSideline
Spell
เวลาร่าย: 1 วินาที
EASBreachHandMagePortalOutSideline
Spell
เวลาร่าย: 1 วินาที
MPWBreachHandMageChaosProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [277]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
spell maximum base chaos damage [991.4]
spell maximum base physical damage [1983]
spell minimum base chaos damage [495.7]
spell minimum base physical damage [1487]
use scaled contact offset [1]
MPWBreachHandMageLightningProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [278]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
spell maximum base lightning damage [6760]
spell minimum base lightning damage [2253]
use scaled contact offset [1]
EASBreachHandMageEnergyEruption
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 24.75 วินาที
เพิ่มความเร็วในการร่าย 25%
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossHandMage/HandMage"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "It That Was Esh",
    life = 46.5,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MPWBreachHandMageChaosProjectile",
        "MPWBreachHandMageLightningProjectile",
        "MPWBreachHandMageDeathBeam",
        "MPWBreachHandMageDeathBeamSingle",
        "MPWBreachHandMageChaosProjectileSingle",
        "MPWBreachHandMageLightningProjectileSingle",
        "GSBreachHandMageEnergyEruption",
        "GSBreachHandMageChestSummon",
        "GSBreachHandMageSpiderMines",
        "GSBreachHandMageChaosImpact",
        "GSBreachHandMageLightningImpact",
        "GSBreachHandMagePortalBlast",
        "EASBreachHandMageUltimate",
        "EASBreachHandMagePortalIn",
        "EASBreachHandMagePortalOut",
        "EASBreachHandMagePortalInSideline",
        "EASBreachHandMagePortalOutSideline",
        "EGBreachHandMageSpiderMinesExplode",
        "SOBreachHandMageSpiderMines",
        "GTBreachHandMageEnergyEruption",
        "GTBreachHandMageChaosVolley",
        "GTBreachHandMageLightningVolley",
        "TCBreachHandMageSpiderDash",
        "EASBreachHandMageEnergyEruption",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectile"] = {
    name = "MPWBreachHandMageChaosProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 271, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectile"] = {
    name = "MPWBreachHandMageLightningProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 272, 2, 150, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeam"] = {
    name = "MPWBreachHandMageDeathBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 273, 6, 8, 1000, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeamSingle"] = {
    name = "MPWBreachHandMageDeathBeamSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 279, 8, 1000, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectileSingle"] = {
    name = "MPWBreachHandMageChaosProjectileSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 277, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectileSingle"] = {
    name = "MPWBreachHandMageLightningProjectileSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 278, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageEnergyEruption"] = {
    name = "GSBreachHandMageEnergyEruption",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_lightning_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 30, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChestSummon"] = {
    name = "GSBreachHandMageChestSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageSpiderMines"] = {
    name = "GSBreachHandMageSpiderMines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChaosImpact"] = {
    name = "GSBreachHandMageChaosImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageLightningImpact"] = {
    name = "GSBreachHandMageLightningImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMagePortalBlast"] = {
    name = "GSBreachHandMagePortalBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%",
        "chance_to_unnerve_on_hit_%",
        "base_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, 100, 100, 33, 8000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageUltimate"] = {
    name = "EASBreachHandMageUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalIn"] = {
    name = "EASBreachHandMagePortalIn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOut"] = {
    name = "EASBreachHandMagePortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalInSideline"] = {
    name = "EASBreachHandMagePortalInSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOutSideline"] = {
    name = "EASBreachHandMagePortalOutSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBreachHandMageSpiderMinesExplode"] = {
    name = "EGBreachHandMageSpiderMinesExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBreachHandMageSpiderMines"] = {
    name = "SOBreachHandMageSpiderMines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageEnergyEruption"] = {
    name = "GTBreachHandMageEnergyEruption",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageChaosVolley"] = {
    name = "GTBreachHandMageChaosVolley",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageLightningVolley"] = {
    name = "GTBreachHandMageLightningVolley",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBreachHandMageSpiderDash"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {300, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageEnergyEruption"] = {
    name = "EASBreachHandMageEnergyEruption",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • monster no drops [1]
    FamilyMonsterNoDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • มันผู้เคยเป็นเอ็ช Text Audio /97
    ชื่อ
    เนื้อหนังอ่อนแอ... ข้าต้องการเวลา...
    EshTul_Esh_Emerge_Two
    ความคิดและการเคลื่อนไหวใกล้เข้ามา...
    EshTul_Esh_Emerge_Four
    ย่อยยับ... จากภายใน!
    Esh_Skill_ChestSummon_Random
    ย่อยยับ... จากภายใน!
    Esh_Skill_ChestSummon_2
    ย่อยยับ... จากภายใน!
    Esh_Skill_ChestSummon_3
    เนื้อหนังก่อเกิดความทารุณ!
    Esh_Skill_ChestSummon_4
    เนื้อหนังก่อเกิดความทารุณ!
    Esh_Skill_ChestSummon_5
    ...จากภายใน!
    Esh_Skill_ChestSummon_FinalA_Two
    เนื้อหนัง...
    Esh_Skill_ChestSummon_FinalB_One
    ...ความทารุณ!
    Esh_Skill_ChestSummon_FinalB_Three
    ...ไร้พันธะ!
    Esh_Skill_ChestSummon_FinalC_Two
    บรีชหิวโหย!
    Esh_Skill_EnergyCorrupt_Random
    บรีชหิวโหย!
    Esh_Skill_EnergyCorrupt_2
    รากขด... กิ่งแตกสาขา!
    Esh_Skill_EnergyCorrupt_3
    รากขด... กิ่งแตกสาขา!
    Esh_Skill_EnergyCorrupt_4
    ...กิ่งแตกสาขา!
    Esh_Skill_EnergyCorrupt_FinalA_Two
    บรีชหิวโหย...
    Esh_Skill_EnergyCorrupt_FinalB_One
    ความตายไม่ลดละ!
    Esh_Skill_HandBeam_Random
    ความตายไม่ลดละ!
    Esh_Skill_HandBeam_2
    ความตายไม่ลดละ!
    Esh_Skill_HandBeam_3
    สรรพสิ่งเสื่อมสลาย!
    Esh_Skill_HandBeam_4
    สรรพสิ่งเสื่อมสลาย!
    Esh_Skill_HandBeam_5
    ...ไม่ลดละ
    Esh_Skill_HandBeam_FinalA_Two
    ...เสื่อมสลาย
    Esh_Skill_HandBeam_FinalB_Two
    เรา...
    Esh_Skill_HandBeam_FinalC_One
    ...ชั่วนิรันดร์!
    Esh_Skill_HandBeam_FinalC_Three
    ...ไร้...
    Esh_Skill_HandBeam_FinalD_Two
    ...สิ้น!
    Esh_Skill_HandBeam_FinalD_Four
    อึ้ก! เราล่าถอย...
    EshTul_KnockdownFinal_A_One
    อึ้ก... เราหลั่งเลือด...
    EshTul_KnockdownFinal_B_One
    ทำลายสิ้น!
    Esh_Misc_Devastate_Random
    ทำลายสิ้น!
    Esh_Misc_Devastate_2
    ทำลายสิ้น!
    Esh_Misc_Devastate_3
    ทำลายล้าง!
    Esh_Misc_Obliterate_Random
    ทำลายล้าง!
    Esh_Misc_Obliterate_2
    ทำลายล้าง!
    Esh_Misc_Obliterate_3
    สลาย!
    Esh_Misc_Unmake_Random
    สลาย!
    Esh_Misc_Unmake_2
    สลาย!
    Esh_Misc_Unmake_3
    แตกขาด!
    Esh_Skill_SpiderDash_Random
    แตกขาด!
    Esh_Skill_SpiderDash_2
    กำจัด!
    Esh_Skill_SpiderDash_3
    กำจัด!
    Esh_Skill_SpiderDash_4
    กำจัด!
    Esh_Skill_SpiderDash_5
    ...ปะทุ!
    Esh_Skill_SpiderDash_FinalA_Two
    ...ฉีกขาด!
    Esh_Skill_SpiderDash_FinalB_Two
    ...ใช้กายาใหม่!
    EshTul_Death_Two
    จิตยังกระซิบ...
    EshTul_PlayerKill_A_One_Random
    จิตยังกระซิบ...
    EshTul_PlayerKill_A_One_2
    จิตยังกระซิบ...
    EshTul_PlayerKill_A_One_3
    ด้วยเจตจำนงของเซ็ชท์
    EshTul_PlayerKill_B_One_Random
    ด้วยเจตจำนงของเซ็ชท์
    EshTul_PlayerKill_B_One_2
    รวงรังแข็งแกร่งขึ้น...
    EshTul_PlayerKill_C_Two_Random
    รวงรังแข็งแกร่งขึ้น...
    EshTul_PlayerKill_C_Two_2
    รวงรังแข็งแกร่งขึ้น...
    EshTul_PlayerKill_C_Two_3
    ถึงกาลแล้ว!
    EshTul_SwitchOut_A_One
    อึ้ก!
    EshTul_SwitchOut_B_Two
    เนื้อหนังเรียกร้อง!
    EshTul_SwitchOut_C_One
    เนื้อหนังสมาน!
    EshTul_FinalDualEmerge_One
    ความโกลาหลแพร่ระบาด!
    Tul_Skill_HandSlam_Esh_Random
    ความโกลาหลแพร่ระบาด!
    Tul_Skill_HandSlam_Esh_2
    ความโกลาหลแพร่ระบาด!
    Tul_Skill_HandSlam_Esh_3
    เสื่อมคลาย!
    Tul_Skill_HandSlam_Esh_4
    เสื่อมคลาย!
    Tul_Skill_HandSlam_Esh_5
    เสื่อมคลาย!
    Tul_Skill_HandSlam_Esh_6
    ความคิด...
    Tul_Skill_HandSlam_FinalA_One
    คลายตะเข็บ...
    Tul_Skill_HandSlam_FinalB_One
    สิ้น...
    Tul_Skill_HandSlam_FinalC_One
    มรสุมสวาปาม!
    Tul_Skill_IceShower_Esh_Random
    ไอหนาวแทรกสู่ความคิด!
    Tul_Skill_IceShower_Esh_2
    ลมหนาวจงโปรยปราย!
    Tul_Skill_IceShower_3
    พายุ...
    Tul_Skill_IceShower_FinalA_One
    ...จง...
    Tul_Skill_IceShower_FinalB_Two
    ตกต่ำ... ด้วยน้ำมือของเบี้ยตัวหนึ่งรึ?
    Tul_Knockdown_Random
    ตกต่ำ... ด้วยน้ำมือของเบี้ยตัวหนึ่งรึ?
    Tul_Knockdown_2
    น้ำแข็งเปราะเสมอมา
    Tul_Knockdown_3
    น้ำแข็งเปราะเสมอมา
    Tul_Knockdown_4
    เจาะกายา!
    Tul_Skill_ShieldStab_Esh_Random
    เจาะกายา!
    Tul_Skill_ShieldStab_Esh_2
    เจาะกายา!
    Tul_Skill_ShieldStab_Esh_3
    ทิ่มแทงเปลือก!
    Tul_Skill_ShieldStab_Esh_4
    ทิ่มแทงเปลือก!
    Tul_Skill_ShieldStab_Esh_5
    ไอหนาว...
    Tul_Skill_ShieldStab_FinalA_One
    ฤดูหนาว...
    Tul_Skill_ShieldStab_FinalB_One
    ...เปลือกมัน...
    Tul_Skill_ShieldStab_FinalC_Two
    กงล้อหมุน!
    Tul_Skill_ShieldThrow_Esh_Random
    กงล้อหมุน!
    Tul_Skill_ShieldThrow_Esh_2
    กงล้อ...
    Tul_Skill_ShieldThrow_FinalA_One
    มัน...
    Tul_Skill_ShieldThrow_FinalB_One
    มันทั้งหลายกลายเป็นหนึ่ง!
    Tul_Skill_Tentacle_Esh_Random
    มันทั้งหลายกลายเป็นหนึ่ง!
    Tul_Skill_Tentacle_Esh_2
    มันทั้งหลายกลายเป็นหนึ่ง!
    Tul_Skill_Tentacle_Esh_3
    ...กลายเป็น...
    Tul_Skill_Tentacle_FinalA_Two
    ...เงื้อมมือ...
    Tul_Skill_Tentacle_FinalB_Two
    ห่มห่อไปด้วยแสง ความคิดจึงก่อรูป!
    EshTul_UltimateConvo_One
    เซ็ชท์เข้าใกล้!
    EshTul_UltimateConvo_Three
    ...เว้นแต่ผู้เดียว
    EshTul_UltimateConvo_Five
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.