Espírito de Jade
Humanóide
Chance de Inimigos Bloquearem reduzida em 30%
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Jade Spirit
SpectreY
Tagsfast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Vida
275%
Armadura
+125%
Ailment Threshold
275%
Resistência
0 0 0 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AncestralJadeCutter
Metadata
AncestralJadeCutterClone
Nível
68
Vida
17,692
Armadura
64,778
Evasão
4,739
Escudo de Energia
0
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 598–897
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAncestralDestroyTotemBuffs
Spell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GAAncestralLeagueJadeChop
Triggerable, Attack
Base Damage: 598–897
Chance de Crítico: 5%
Dano de Ataque: 125%
Dano de Ataque: 125%
Attack Time: 1.5 seg
Recarga: 5 seg
Causa 25% mais Dano de Ataque
+4 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Functions
{
	add_jade_epk =
	"
		arg1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadePrison.epk, 4.0 );
		arg1.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/jade_prison.ao );
	"
}

DiesAfterTime {}

Stats
{
	set_monster_no_drops_or_experience = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadeClone.epk );"
}

Life
{
	on_spawned_alive = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In_dither.epk );"

	on_death =
	"
		AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out_dither.epk );
		Delay( 2, { Delete(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralJadeCutterClone"] = {
    name = "Jade Spirit",
    life = 2.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAncestralLeagueJadeChop",
        "EASAncestralDestroyTotemBuffs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralLeagueJadeChop"] = {
    name = "GAAncestralLeagueJadeChop",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralDestroyTotemBuffs"] = {
    name = "EASAncestralDestroyTotemBuffs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Chance de Inimigos Bloquearem reduzida em 30%
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 Global
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 Global
  • Edit

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