Esprit de jade
Humanoïde
30% de Réduction des Chances de bloquer de l'Ennemi
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Jade Spirit
SpectreY
Tagsfast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Vie
275%
Armure
+125%
Ailment Threshold
275%
Résistance
0 0 0 0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
AncestralJadeCutter
Metadata
AncestralJadeCutterClone
Niveau
68
Vie
17,692
Armure
64,778
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAncestralDestroyTotemBuffs
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GAAncestralLeagueJadeChop
Triggerable, Attack
Base Damage: 598–897
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Dégâts d'Attaque: 125%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% Davantage de Dégâts d'Attaque
+4 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Functions
{
	add_jade_epk =
	"
		arg1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadePrison.epk, 4.0 );
		arg1.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/jade_prison.ao );
	"
}

DiesAfterTime {}

Stats
{
	set_monster_no_drops_or_experience = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadeClone.epk );"
}

Life
{
	on_spawned_alive = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In_dither.epk );"

	on_death =
	"
		AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out_dither.epk );
		Delay( 2, { Delete(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralJadeCutterClone"] = {
    name = "Jade Spirit",
    life = 2.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAncestralLeagueJadeChop",
        "EASAncestralDestroyTotemBuffs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralLeagueJadeChop"] = {
    name = "GAAncestralLeagueJadeChop",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralDestroyTotemBuffs"] = {
    name = "EASAncestralDestroyTotemBuffs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
30% de Réduction des Chances de bloquer de l'Ennemi
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 Global
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 Global