Jadegeist
Humanoid
30% verringerte gegnerische Blockchance
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Jade Spirit
SpectreY
Tagsfast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Leben
275%
Rüstung
+125%
Ailment Threshold
275%
Widerstand
0 0 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
AncestralJadeCutter
Metadata
AncestralJadeCutterClone
Stufe
68
Leben
17,692
Rüstung
64,778
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAncestralDestroyTotemBuffs
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GAAncestralLeagueJadeChop
Triggerable, Attack
Base Damage: 598–897
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffsschaden: 125%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 25% mehr Angriffsschaden
+4 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Functions
{
	add_jade_epk =
	"
		arg1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadePrison.epk, 4.0 );
		arg1.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/jade_prison.ao );
	"
}

DiesAfterTime {}

Stats
{
	set_monster_no_drops_or_experience = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadeClone.epk );"
}

Life
{
	on_spawned_alive = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In_dither.epk );"

	on_death =
	"
		AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out_dither.epk );
		Delay( 2, { Delete(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralJadeCutterClone"] = {
    name = "Jade Spirit",
    life = 2.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAncestralLeagueJadeChop",
        "EASAncestralDestroyTotemBuffs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralLeagueJadeChop"] = {
    name = "GAAncestralLeagueJadeChop",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralDestroyTotemBuffs"] = {
    name = "EASAncestralDestroyTotemBuffs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
30% verringerte gegnerische Blockchance
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • monster chance to not flee % [95]
    monster damage +% final vs monsters from ancestral rank [100]
    IdAncestralTrialMonsterIntermediateFleeAndDamage
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 95 Max: 95 Global
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 Global
  • Edit

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