Kadaris, Prefeito Carmesim
Morto-vivo
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kadaris, Crimson Mayor
SpectreN
AreaMapa: Município Carmesim
TagsConjurador, extra_large_height, hard_armour, immobile, is_unarmed, large_model, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, undead, zombie
Vida
400%
Energy Shield From Life
30%
Armadura
+60%
Evasão
+10%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
140%
Type
CrimsonPriest
Metadata
CrimsonPriestBoss
Nível
68
Vida
557,385
Armadura
46,064
Evasão
5,213
Escudo de Energia
1,838
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.005
Experiência
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
EDSCrimsonPriestRuneBlast1
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 620.7 a 931 de Dano Físico
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRuneBlast2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 512 a 768.1 de Dano Físico
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRuneBlast3
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 512 a 768.1 de Dano Físico
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRunePattern
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 620.7 a 931 de Dano Físico
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GTCrimsonPriestRunePattern
Triggerable, Spell
Tempo de Conjuração: 1.63 seg
Recarga: 5 seg
EDSCrimsonPriestRuneCascade
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 620.7 a 931 de Dano Físico
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GTCrimsonPriestRuneCascade
Triggerable, Spell
Tempo de Conjuração: 2.13 seg
Recarga: 5 seg
EGCrimsonPriestSmashBench
Triggerable, Spell
Tempo de Conjuração: 1 seg
EGCrimsonPriestCandlesOut
Triggerable, Spell
Tempo de Conjuração: 1 seg
EGCrimsonPriestLightsOut
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTCrimsonPriestRuneBulletHell
Triggerable, Spell
Tempo de Conjuração: 3 seg
GTCrimsonPriestRuneLine
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
Recarga: 5 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
}

Stats
{
	hidden_monster_can_have_auras = 1
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
    preload_buff_visual = "corrupted_blood"
    preload_buff_visual = "debilitate_debuff"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
}

Animated
{
	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"

	on_spawned_alive =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBoss"] = {
    name = "Kadaris, Crimson Mayor",
    life = 4,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "EGCrimsonPriestSmashBench",
        "EGCrimsonPriestCandlesOut",
        "EGCrimsonPriestLightsOut",
        "GTCrimsonPriestRunePattern",
        "GTCrimsonPriestRuneCascade",
        "GTCrimsonPriestRuneLine",
        "GTCrimsonPriestRuneBulletHell",
        "EDSCrimsonPriestRuneBlast1",
        "EDSCrimsonPriestRuneBlast2",
        "EDSCrimsonPriestRuneBlast3",
        "EDSCrimsonPriestRunePattern",
        "EDSCrimsonPriestRuneCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestSmashBench"] = {
    name = "EGCrimsonPriestSmashBench",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestCandlesOut"] = {
    name = "EGCrimsonPriestCandlesOut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestLightsOut"] = {
    name = "EGCrimsonPriestLightsOut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRunePattern"] = {
    name = "GTCrimsonPriestRunePattern",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneCascade"] = {
    name = "GTCrimsonPriestRuneCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneLine"] = {
    name = "GTCrimsonPriestRuneLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneBulletHell"] = {
    name = "GTCrimsonPriestRuneBulletHell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast1"] = {
    name = "EDSCrimsonPriestRuneBlast1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast2"] = {
    name = "EDSCrimsonPriestRuneBlast2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast3"] = {
    name = "EDSCrimsonPriestRuneBlast3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRunePattern"] = {
    name = "EDSCrimsonPriestRunePattern",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneCascade"] = {
    name = "EDSCrimsonPriestRuneCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kadaris, Prefeito Carmesim
    Morto-vivo
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kadaris, Crimson Mayor
    SpectreN
    TagsConjurador, extra_large_height, hard_armour, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, undead, very_slow_movement, zombie
    Vida
    400%
    Energy Shield From Life
    30%
    Armadura
    +60%
    Evasão
    +10%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    140%
    Type
    CrimsonPriestStandalone
    Metadata
    CrimsonPriestBossStandalone
    Nível
    68
    Vida
    557,385
    Armadura
    46,064
    Evasão
    5,213
    Escudo de Energia
    1,838
    Damage
    638
    Dano Mágico
    953
    Precisão
    290
    Attack Time
    1.005
    Experiência
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    EDSCrimsonPriestRuneBlast1
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 620.7 a 931 de Dano Físico
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRuneBlast2
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 512 a 768.1 de Dano Físico
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRuneBlast3
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 512 a 768.1 de Dano Físico
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRunePattern
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 620.7 a 931 de Dano Físico
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTCrimsonPriestRunePattern
    Triggerable, Spell
    Tempo de Conjuração: 1.63 seg
    Recarga: 5 seg
    EDSCrimsonPriestRuneCascade
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 620.7 a 931 de Dano Físico
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTCrimsonPriestRuneCascade
    Triggerable, Spell
    Tempo de Conjuração: 2.13 seg
    Recarga: 5 seg
    EGCrimsonPriestSmashBench
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EGCrimsonPriestCandlesOut
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EGCrimsonPriestLightsOut
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    GTCrimsonPriestRuneBulletHell
    Triggerable, Spell
    Tempo de Conjuração: 3 seg
    GTCrimsonPriestRuneLine
    Triggerable, Spell
    Tempo de Conjuração: 1.5 seg
    Recarga: 5 seg
    SSMStandaloneCrimsonPriestClone
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    alternate minion [538]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	hidden_monster_can_have_auras = 1
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
        preload_buff_visual = "corrupted_blood"
        preload_buff_visual = "debilitate_debuff"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
    }
    
    Animated
    {
    	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"
    }
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 =
    	"
    		IfAlive(
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
    			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBossStandalone"] = {
        name = "Kadaris, Crimson Mayor",
        life = 4,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SSMStandaloneCrimsonPriestClone",
            "EGCrimsonPriestSmashBench",
            "EGCrimsonPriestCandlesOut",
            "EGCrimsonPriestLightsOut",
            "GTCrimsonPriestRunePattern",
            "GTCrimsonPriestRuneCascade",
            "GTCrimsonPriestRuneLine",
            "GTCrimsonPriestRuneBulletHell",
            "EDSCrimsonPriestRuneBlast1",
            "EDSCrimsonPriestRuneBlast2",
            "EDSCrimsonPriestRuneBlast3",
            "EDSCrimsonPriestRunePattern",
            "EDSCrimsonPriestRuneCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneCrimsonPriestClone"] = {
        name = "SSMStandaloneCrimsonPriestClone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 538, 150, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestSmashBench"] = {
        name = "EGCrimsonPriestSmashBench",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestCandlesOut"] = {
        name = "EGCrimsonPriestCandlesOut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestLightsOut"] = {
        name = "EGCrimsonPriestLightsOut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRunePattern"] = {
        name = "GTCrimsonPriestRunePattern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneCascade"] = {
        name = "GTCrimsonPriestRuneCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneLine"] = {
        name = "GTCrimsonPriestRuneLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneBulletHell"] = {
        name = "GTCrimsonPriestRuneBulletHell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast1"] = {
        name = "EDSCrimsonPriestRuneBlast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast2"] = {
        name = "EDSCrimsonPriestRuneBlast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast3"] = {
        name = "EDSCrimsonPriestRuneBlast3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRunePattern"] = {
        name = "EDSCrimsonPriestRunePattern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneCascade"] = {
        name = "EDSCrimsonPriestRuneCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kadaris, Prefeito Carmesim
    Morto-vivo
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kadaris, Crimson Mayor
    SpectreN
    Tagselder_map_boss, hard_armour, immobile, is_unarmed, large_model, non_attacking, red_blood, slashing_weapon, undead, zombie
    Vida
    400%
    Energy Shield From Life
    30%
    Armadura
    +60%
    Evasão
    +10%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    140%
    Type
    CrimsonPriest
    Metadata
    CrimsonPriestBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBossElder"] = {
        name = "Kadaris, Crimson Mayor",
        life = 4,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kadaris, Prefeito Carmesim Text Audio /18 ⍟
    Nome
    Outro transgressor em nosso meio!
    KadarisIntroRandom
    Invasor!
    KadarisIntro2
    Uma fonte inexplorada!
    KadarisIntro3
    Blasfemador!
    KadarisIntro4
    Depravado imoral!
    KadarisIntro5
    Ilegal...
    KadarisDeathRandom
    Ilegal...
    KadarisDeath2
    Reunião encerrada...
    KadarisDeath3
    Aquele rubro...
    KadarisDeath4
    Conselho, levante!
    KadarisCouncilRiseRandom
    Conselho, levante!
    KadarisCouncilRise2
    Conselho, levante!
    KadarisCouncilRise3
    Sangue e dor!
    KadarisBloodIntoPainRandom
    Sangue e dor!
    KadarisBloodIntoPain2
    Sangue e dor!
    KadarisBloodIntoPain3
    Seu coração acelera!
    KadarisHeartQuickensRandom
    Seu coração acelera!
    KadarisHeartQuickens2
    Seu coração acelera!
    KadarisHeartQuickens3
    Edit

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