คาดาริส เทศมนตรีสีเลือด
อันเดด
ด่าน: Crimson Township Map
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kadaris, Crimson Mayor
SpectreN
AreaCrimson Township Map
Tagsนักเวท, extra_large_height, hard_armour, immobile, is_unarmed, large_model, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, undead, zombie
พลังชีวิต
400%
Energy Shield From Life
30%
เกราะ
+60%
การหลบหลีก
+10%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
140%
Type
CrimsonPriest
Metadata
CrimsonPriestBoss
เลเวล
68
พลังชีวิต
557,385
เกราะ
46,064
การหลบหลีก
5,213
โล่พลังงาน
1,838
Damage
638
ความเสียหายเวท
953
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
EDSCrimsonPriestRuneBlast1
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย กายภาพ 620.7 ถึง 931
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRuneBlast2
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย กายภาพ 512 ถึง 768.1
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRuneBlast3
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย กายภาพ 512 ถึง 768.1
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRunePattern
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย กายภาพ 620.7 ถึง 931
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GTCrimsonPriestRunePattern
Triggerable, Spell
เวลาร่าย: 1.63 วินาที
คูลดาวน์: 5 วินาที
EDSCrimsonPriestRuneCascade
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย กายภาพ 620.7 ถึง 931
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GTCrimsonPriestRuneCascade
Triggerable, Spell
เวลาร่าย: 2.13 วินาที
คูลดาวน์: 5 วินาที
EGCrimsonPriestSmashBench
Triggerable, Spell
เวลาร่าย: 1 วินาที
EGCrimsonPriestCandlesOut
Triggerable, Spell
เวลาร่าย: 1 วินาที
EGCrimsonPriestLightsOut
Triggerable, Spell
เวลาร่าย: 1 วินาที
GTCrimsonPriestRuneBulletHell
Triggerable, Spell
เวลาร่าย: 3 วินาที
GTCrimsonPriestRuneLine
Triggerable, Spell
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 5 วินาที

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
}

Stats
{
	hidden_monster_can_have_auras = 1
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
    preload_buff_visual = "corrupted_blood"
    preload_buff_visual = "debilitate_debuff"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
}

Animated
{
	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"

	on_spawned_alive =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBoss"] = {
    name = "Kadaris, Crimson Mayor",
    life = 4,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "EGCrimsonPriestSmashBench",
        "EGCrimsonPriestCandlesOut",
        "EGCrimsonPriestLightsOut",
        "GTCrimsonPriestRunePattern",
        "GTCrimsonPriestRuneCascade",
        "GTCrimsonPriestRuneLine",
        "GTCrimsonPriestRuneBulletHell",
        "EDSCrimsonPriestRuneBlast1",
        "EDSCrimsonPriestRuneBlast2",
        "EDSCrimsonPriestRuneBlast3",
        "EDSCrimsonPriestRunePattern",
        "EDSCrimsonPriestRuneCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestSmashBench"] = {
    name = "EGCrimsonPriestSmashBench",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestCandlesOut"] = {
    name = "EGCrimsonPriestCandlesOut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestLightsOut"] = {
    name = "EGCrimsonPriestLightsOut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRunePattern"] = {
    name = "GTCrimsonPriestRunePattern",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneCascade"] = {
    name = "GTCrimsonPriestRuneCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneLine"] = {
    name = "GTCrimsonPriestRuneLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneBulletHell"] = {
    name = "GTCrimsonPriestRuneBulletHell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast1"] = {
    name = "EDSCrimsonPriestRuneBlast1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast2"] = {
    name = "EDSCrimsonPriestRuneBlast2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast3"] = {
    name = "EDSCrimsonPriestRuneBlast3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRunePattern"] = {
    name = "EDSCrimsonPriestRunePattern",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneCascade"] = {
    name = "EDSCrimsonPriestRuneCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • คาดาริส เทศมนตรีสีเลือด
    อันเดด
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kadaris, Crimson Mayor
    SpectreN
    Tagsนักเวท, extra_large_height, hard_armour, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, undead, very_slow_movement, zombie
    พลังชีวิต
    400%
    Energy Shield From Life
    30%
    เกราะ
    +60%
    การหลบหลีก
    +10%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    140%
    Type
    CrimsonPriestStandalone
    Metadata
    CrimsonPriestBossStandalone
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    46,064
    การหลบหลีก
    5,213
    โล่พลังงาน
    1,838
    Damage
    638
    ความเสียหายเวท
    953
    ความแม่นยำ
    290
    Attack Time
    1.005
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    EDSCrimsonPriestRuneBlast1
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.5 วินาที
    สร้างความเสียหาย กายภาพ 620.7 ถึง 931
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRuneBlast2
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.5 วินาที
    สร้างความเสียหาย กายภาพ 512 ถึง 768.1
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRuneBlast3
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.5 วินาที
    สร้างความเสียหาย กายภาพ 512 ถึง 768.1
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRunePattern
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.5 วินาที
    สร้างความเสียหาย กายภาพ 620.7 ถึง 931
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTCrimsonPriestRunePattern
    Triggerable, Spell
    เวลาร่าย: 1.63 วินาที
    คูลดาวน์: 5 วินาที
    EDSCrimsonPriestRuneCascade
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.5 วินาที
    สร้างความเสียหาย กายภาพ 620.7 ถึง 931
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTCrimsonPriestRuneCascade
    Triggerable, Spell
    เวลาร่าย: 2.13 วินาที
    คูลดาวน์: 5 วินาที
    EGCrimsonPriestSmashBench
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGCrimsonPriestCandlesOut
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGCrimsonPriestLightsOut
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GTCrimsonPriestRuneBulletHell
    Triggerable, Spell
    เวลาร่าย: 3 วินาที
    GTCrimsonPriestRuneLine
    Triggerable, Spell
    เวลาร่าย: 1.5 วินาที
    คูลดาวน์: 5 วินาที
    SSMStandaloneCrimsonPriestClone
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    เวลาร่าย: 1 วินาที
    alternate minion [538]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	hidden_monster_can_have_auras = 1
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
        preload_buff_visual = "corrupted_blood"
        preload_buff_visual = "debilitate_debuff"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
    }
    
    Animated
    {
    	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"
    }
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 =
    	"
    		IfAlive(
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
    			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBossStandalone"] = {
        name = "Kadaris, Crimson Mayor",
        life = 4,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SSMStandaloneCrimsonPriestClone",
            "EGCrimsonPriestSmashBench",
            "EGCrimsonPriestCandlesOut",
            "EGCrimsonPriestLightsOut",
            "GTCrimsonPriestRunePattern",
            "GTCrimsonPriestRuneCascade",
            "GTCrimsonPriestRuneLine",
            "GTCrimsonPriestRuneBulletHell",
            "EDSCrimsonPriestRuneBlast1",
            "EDSCrimsonPriestRuneBlast2",
            "EDSCrimsonPriestRuneBlast3",
            "EDSCrimsonPriestRunePattern",
            "EDSCrimsonPriestRuneCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneCrimsonPriestClone"] = {
        name = "SSMStandaloneCrimsonPriestClone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 538, 150, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestSmashBench"] = {
        name = "EGCrimsonPriestSmashBench",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestCandlesOut"] = {
        name = "EGCrimsonPriestCandlesOut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestLightsOut"] = {
        name = "EGCrimsonPriestLightsOut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRunePattern"] = {
        name = "GTCrimsonPriestRunePattern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneCascade"] = {
        name = "GTCrimsonPriestRuneCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneLine"] = {
        name = "GTCrimsonPriestRuneLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneBulletHell"] = {
        name = "GTCrimsonPriestRuneBulletHell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast1"] = {
        name = "EDSCrimsonPriestRuneBlast1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast2"] = {
        name = "EDSCrimsonPriestRuneBlast2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast3"] = {
        name = "EDSCrimsonPriestRuneBlast3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRunePattern"] = {
        name = "EDSCrimsonPriestRunePattern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneCascade"] = {
        name = "EDSCrimsonPriestRuneCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • คาดาริส เทศมนตรีสีเลือด
    อันเดด
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kadaris, Crimson Mayor
    SpectreN
    Tagselder_map_boss, hard_armour, immobile, is_unarmed, large_model, non_attacking, red_blood, slashing_weapon, undead, zombie
    พลังชีวิต
    400%
    Energy Shield From Life
    30%
    เกราะ
    +60%
    การหลบหลีก
    +10%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    140%
    Type
    CrimsonPriest
    Metadata
    CrimsonPriestBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBossElder"] = {
        name = "Kadaris, Crimson Mayor",
        life = 4,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • คาดาริส เทศมนตรีสีเลือด Text Audio /18 ⍟
    ชื่อ
    ผู้​แหก​กฎหมาย​มา​หา​เรา​อีก​ราย​!
    KadarisIntroRandom
    ผู้บุกรุก!
    KadarisIntro2
    แหล่ง​เลือด​ใหม่
    KadarisIntro3
    มารศาสนา!
    KadarisIntro4
    ไอ้​พวกนอกคอก​ไร้​ศีล​ธรรม​!
    KadarisIntro5
    ไร้​กฎหมาย​...
    KadarisDeathRandom
    ไร้​กฎหมาย​...
    KadarisDeath2
    จบ​วาระ​การ​ประชุม​...
    KadarisDeath3
    เป็น​หนึ่ง​กับ​โลหิต​...
    KadarisDeath4
    สภา จง​ลุก​ขึ้น​เถิด​!
    KadarisCouncilRiseRandom
    สภา จง​ลุก​ขึ้น​เถิด​!
    KadarisCouncilRise2
    สภา จง​ลุก​ขึ้น​เถิด​!
    KadarisCouncilRise3
    จาก​เลือด​สู่​ความ​เจ็บ​ปวด​!
    KadarisBloodIntoPainRandom
    จาก​เลือด​สู่​ความ​เจ็บ​ปวด​!
    KadarisBloodIntoPain2
    จาก​เลือด​สู่​ความ​เจ็บ​ปวด​!
    KadarisBloodIntoPain3
    ใจ​เจ้า​เต้น​เร็ว​!
    KadarisHeartQuickensRandom
    ใจ​เจ้า​เต้น​เร็ว​!
    KadarisHeartQuickens2
    ใจ​เจ้า​เต้น​เร็ว​!
    KadarisHeartQuickens3
    Edit

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