Infestação Tower /1
Icon | Nome | Detail | Result |
---|---|---|---|
Torre de Tempestade Relampejante | Dano: Alto Raios golpeiam rapidamente ao redor da Torre Inafetivo contra Monstros Blight do Mesmo Tipo. | Custo: 500 Raio: 45 |
Ungir Lightning Storm Tower /5
Type | Items | Result |
---|---|---|
Anéis | Óleo Sépia Óleo Cerceta | Suas Torres de Tempestade Relampejante causam Dano aumentado em 25% |
Anéis | Óleo Sépia Óleo Rubro | Suas Torres de Tempestade Relampejante tem Alcance aumentado em 25% |
Anéis | Óleo Negro Óleo Negro | Suas Torres de Tempestade Relampejante têm Delay de Imacto reduzido em 25% |
Anéis | Óleo Sépia Óleo Dourado | Suas Torres de Tempestade Relampejante têm Efeito em Área das explosões aumentado em 25% |
Anéis | Óleo Índigo Óleo Prateado | Suas Torres de Tempestade Relampejante criam Tormentas centradas nos Inimigos |
Torre de Tempestade Relampejante
Construto
blight tower damage +% final vs lightning monster [-99]
Lightning Storm Tower
Spectre | N |
---|---|
Tags | Conjurador, construct, immobile, is_unarmed, large_height, lightning_affinity, mud_blood, stone_armour |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerLightningStormRank4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 3 seg
Recarga: 10 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 13343 a 20015 de Dano de Raio
Duração base é de 13 segundos
Um impacto a cada 0.2 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
Duração base é de 13 segundos
Um impacto a cada 0.2 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
EmptyActionBlightLightningStormTowerRuckus
Spell
Tempo de Conjuração: 1.5 seg
BlightTowerLightningStormTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 3 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 6672 a 10007 de Dano de Raio
Duração base é de 0.2 segundos
Um impacto a cada 1 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-80]
is area damage [1]
Duração base é de 0.2 segundos
Um impacto a cada 1 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-80]
is area damage [1]
BlightTowerLightningStorm_buff1
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 3 seg
Recarga: 10 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 13343 a 20015 de Dano de Raio
Duração base é de 13 segundos
Um impacto a cada 0.17 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
Duração base é de 13 segundos
Um impacto a cada 0.17 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
BlightTowerLightningStorm_buff2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 3 seg
Recarga: 10 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 13343 a 20015 de Dano de Raio
Duração base é de 13 segundos
Um impacto a cada 0.14 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
Duração base é de 13 segundos
Um impacto a cada 0.14 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
BlightTowerLightningStorm_buff3
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 3 seg
Recarga: 10 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 13343 a 20015 de Dano de Raio
Duração base é de 13 segundos
Um impacto a cada 0.11 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
Duração base é de 13 segundos
Um impacto a cada 0.11 segundos
O raio Base é de 1 metro
firestorm avoid unwalkable terrain [1]
firestorm use server effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded" StateMachine { on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/lightning/storm_cloud.epk );" on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/lightning/storm_cloud.epk );" create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/lightning/storm_cloud.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerLightningStormRank4"] = { name = "Lightning Storm Tower", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerLightningStorm", "BlightTowerLightningStorm_buff1", "BlightTowerLightningStorm_buff2", "BlightTowerLightningStorm_buff3", "BlightTowerLightningStormTriggered", "EmptyActionBlightLightningStormTowerRuckus", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerLightningStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, 13000, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerLightningStorm_buff1"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 170, 13000, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerLightningStorm_buff2"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 140, 13000, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerLightningStorm_buff3"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 13000, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerLightningStormTriggered"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, -80, 200, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBlightLightningStormTowerRuckus"] = { name = "EmptyActionBlightLightningStormTowerRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
blight tower damage +% final vs lightning monster [-99]
Id | BlightLessDamageAgainstLightningType |
---|---|
Family | BlightLessDamageAgainstType |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |