Eletrocutor da Refinaria
Construto
display monster mod nemesis test [0]
Refinery Shocker
Spectre | Y |
---|---|
Area | Mapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate |
Tags | bludgeoning_weapon, cannot_be_monolith, Conjurador, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, melee, not_dex, physical_affinity, slow_movement |
Packs |
Vida
98%
Energy Shield From Life
60%
Armadura
+50%
Ailment Threshold
98%
Resistência
0 0 75 0
Damage
98%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ClockworkGolemAtlasUber2
Metadata
ClockworkGolem_AtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
84
Vida
34,589
Armadura
149,751
Evasão
8,120
Escudo de Energia
9,759
Damage
934
Dano Mágico
934
Precisão
538
Attack Time
1.5
Experiência
19,875
Ailment Threshold
34,589
Chill
109
Shock
109
Brittle
619
Scorch
109
Sap
302
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 747–1121
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ClockworkGolemArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arco Elétrico
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 50%
Tempo de Conjuração: 0.5 seg
Recarga: 0.8 seg
Um arco relampejante sai do conjurador para um inimigo alvo e ricocheteia para outros inimigos, mas não retorna imediatamente. Cada vez que o raio ricochetear, ele também ricocheteará para um segundo inimigo que o arco principal ainda não atingiu, mas o arco elétrico secundário não pode ricochetear.
Causa 208.7 a 626.1 de Dano de Raio
10% de chance de Eletrizar inimigos
10% de chance de Eletrizar inimigos
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ClockworkGolem/ClockworkGolem_AtlasUber_"] = { name = "Refinery Shocker", life = 0.98, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "ClockworkGolemArc", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ClockworkGolemArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", }, levels = { [1] = {0.5, 1.5, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
display monster mod nemesis test [0]
Id | ClockworkGolemDaemon |
---|---|
Family | Daemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |