Electrocutor de refinería
Constructo
display monster mod nemesis test [0]
Refinery Shocker
SpectreY
AreaMapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat
Tagsbludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, melee, not_dex, physical_affinity, slow_movement
Packs
  • Mapa de Zigurat, Mapa de Fortaleza, Mapa de Ciudadela, Mapa de Abominación, Mapa de Santuario: Ejecutor eléctrico, Electrocutor de refinería
  • Vida
    98%
    Energy Shield From Life
    60%
    Armaduras
    +60%
    Ailment Threshold
    98%
    Resistencia
    0 0 75 0
    Damage
    98%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    ClockworkGolemAtlasUber2
    Metadata
    ClockworkGolem_AtlasUber_
    Nivel
    84
    Vida
    34,589
    Armaduras
    159,734
    Evasión
    8,120
    Escudo de energía
    9,759
    Damage
    934
    Daño de hechizos
    934
    Precisión
    538
    Attack Time
    1.5
    Experiencia
    19,875
    Ailment Threshold
    34,589
    Chill
    109
    Shock
    109
    Brittle
    619
    Scorch
    109
    Sap
    302
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 747–1121
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ClockworkGolemArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 50%
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 0.8 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Inflige de 208.7 a 626.1 de daño de rayo
    10% de probabilidad de electrocutar a los enemigos

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolem_AtlasUber_"] = {
        name = "Refinery Shocker",
        life = 0.98,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ClockworkGolemArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
        },
        levels = {
            [1] = {0.5, 1.5, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    IdClockworkGolemDaemon
    FamilyDaemon
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
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