Símio Sombrio
Bestial
Shadow Ape
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood |
Vida
78%
Evasão
+15%
Ailment Threshold
78%
Resistência
40 0 0 0
Damage
78%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
65%
Model Size
100%
Type
BloodMonkey
Metadata
MonkeyBloodPhaserun
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
5,018
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
291
Dano Mágico
291
Precisão
290
Attack Time
1.005
Experiência
6,666
Ailment Threshold
5,018
Chill
16
Shock
16
Brittle
90
Scorch
16
Sap
44
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 233–350
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonkeyPhaseRun
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Passo Etéreo
Tempo de Conjuração: 0.5 seg
Recarga: 6 seg
Ganha um bônus que o faz mover mais rápido, ser mais difícil de detectar e seu movimento não é mais impedido por inimigos. Seu próximo ataque também causa dano adicional. Usar qualquer habilidade remove o bônus, mas concede um novo bônus que aumenta o dano dos seus ataques por um curto tempo. Consume Cargas de Frenesi para aumentar a duração.
Duração base é de 10 segundos
Velocidade de Movimento aumentada em 50%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
Velocidade de Movimento aumentada em 50%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MonkeyBloodPhaserun"] = { name = "Shadow Ape", life = 0.78, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonkeyPhaseRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonkeyPhaseRun"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "monster_response_time_ms", "base_skill_effect_duration", "phase_run_melee_physical_damage_+%_final", }, levels = { [1] = {50, 750, 10000, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }