Singe de l'ombre
Bête
Shadow Ape
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood |
Vie
78%
Évasion
+15%
Ailment Threshold
78%
Résistance
40 0 0 0
Damage
78%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
65%
Model Size
100%
Type
BloodMonkey
Metadata
MonkeyBloodPhaserun
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
5,018
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
291
Dégâts des sorts
291
Précision
290
Attack Time
1.005
Expérience
6,666
Ailment Threshold
5,018
Chill
16
Shock
16
Brittle
90
Scorch
16
Sap
44
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 233–350
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonkeyPhaseRun
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Course déphasée
Temps d'incantation: 0.5 sec.
Temps de recharge: 6 sec.
Un effet bénéfique qui permet de se déplacer plus rapidement et sans être gêné par les ennemis, tout en devenant plus difficile à détecter. La prochaine attaque inflige également des dégâts accrus. Utiliser n'importe quelle aptitude enlève cet effet mais octroie un nouvel effet bénéfique qui augmente les dégâts de vos attaques pour un court moment. Les charges de frénésie sont consumées pour augmenter la durée.
La Durée de base est de 10 secondes
50% d'Augmentation de la Vitesse de déplacement
Ajoute 0.75 secondes au temps de réaction des Monstres
50% Davantage de Dégâts physiques de mêlée
50% d'Augmentation de la Vitesse de déplacement
Ajoute 0.75 secondes au temps de réaction des Monstres
50% Davantage de Dégâts physiques de mêlée
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MonkeyBloodPhaserun"] = { name = "Shadow Ape", life = 0.78, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonkeyPhaseRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonkeyPhaseRun"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "monster_response_time_ms", "base_skill_effect_duration", "phase_run_melee_physical_damage_+%_final", }, levels = { [1] = {50, 750, 10000, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }