그림자 유인원
야수
Shadow Ape
SpectreY
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood
생명력
78%
회피
+15%
Ailment Threshold
78%
저항
40 0 0 0
Damage
78%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
경험치
65%
Model Size
100%
Type
BloodMonkey
Metadata
MonkeyBloodPhaserun
레벨
68
생명력
5,018
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
291
주문 피해
291
정확도
290
Attack Time
1.005
경험치
6,666
Ailment Threshold
5,018
Chill
16
Shock
16
Brittle
90
Scorch
16
Sap
44
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 233–350
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonkeyPhaseRun
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
위상 질주
시전 속도: 0.5 초
재사용 대기시간: 6 초
더 빠르게 움직임과 동시에, 탐지하기 어렵게 되어, 플레이어의 움직임은 더 이상 적에게 방해받지 않게 됩니다. 나아가 시전자의 다음 공격이 추가 피해를 줍니다. 다른 스킬을 사용 시 이 버프는 제거되지만, 짧은 시간 동안 공격의 피해가 증가하는 새로운 버프를 부여해 줍니다. 격분 충전을 소모하면 지속시간이 증가합니다.
기본 지속시간 10
이동 속도 50% 증가
몬스터 응답 시간 0.75초 추가
근접 물리 피해 50% 증폭

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/MonkeyBloodPhaserun"] = {
    name = "Shadow Ape",
    life = 0.78,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonkeyPhaseRun",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonkeyPhaseRun"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Travel] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "monster_response_time_ms",
        "base_skill_effect_duration",
        "phase_run_melee_physical_damage_+%_final",
    },
    levels = {
        [1] = {50, 750, 10000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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