O Inquebrável
Item de Missão
Price Multiplier: 0%
The Unbreakable
O Inquebrável HeistFinalObjectiveQuestIsla3 /8
NomeExibir Descrições Completas
DropLevel 1
BaseType The Unbreakable
BaseType O Inquebrável
Class Itens de Missão
FlagsAlwaysShow
TypeMetadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestIsla3
IconArt/2DItems/QuestItems/Heist/HeistPrize6
ReferenceCommunity Wiki
O Inquebrável
Construto
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Unbreakable
SpectreN
AreaCâmara de Teste de Capacidade de Combate
Tagsbludgeoning_weapon, Conjurador, construct, is_unarmed, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_dex, stone_armour
Vida
1950%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
1950%
Resistência
50 50 50 30
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 30
Attack Time
3.33 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
HeistBossUnbreakableMk1
Metadata
UnbreakableMk1
Nível
80
Vida
27,419,238
Armadura
146,882
Evasão
7,124
Escudo de Energia
12,787
Damage
1,165
Dano Mágico
1,740
Precisão
462
Attack Time
2.2311
Experiência
209,748
Ailment Threshold
13,161,234
Chill
41,616
Shock
41,616
Brittle
235,441
Scorch
41,616
Sap
114,977
HeistUnbreakableMk1MoveDaemonEAS
Spell
Tempo de Conjuração: 2.9 seg
Recarga: 15 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MoveDaemon1
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemon2
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemonBeam
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3555 a 5333 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
shock art variation [3]
HeistUnbreakableMk1EDSFlameblast
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2.67 seg
Recarga: 12 seg
Causa 4444 a 6666 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
is area damage [1]
shock art variation [3]
HeistUnbreakableMk1GASlam
Triggerable, Attack
Base Damage: 1851–2776
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 3.33 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
Causa 140.7% mais Dano
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
shock art variation [3]
HeistUnbreakableMk1GASlamCone
Triggerable, Attack
Base Damage: 1851–2776
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 3.33 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 50% menos Dano de Ataque
Causa 140.7% mais Dano
active skill area of effect radius +% final [25]
is area damage [1]
shock art variation [3]
HeistUnbreakableMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1851–2776
Chance de Crítico: 5%
Dano de Ataque: 67%
Attack Time: 3.33 seg
Recarga: 6 seg
Abate seus inimigos com um golpe poderoso.
25% do Dano Físico Convertido em Dano de Raio
Causa 33% menos Dano de Ataque
Causa 23.5% mais Dano
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistUnbreakableMk1MagneticStormEAS2
Spell
Tempo de Conjuração: 11.67 seg
Recarga: 30 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MagneticStormGS
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 666.6 a 2000 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
Duração base é de 5 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormGT
Triggerable, Spell
Tempo de Conjuração: 1 seg
HeistUnbreakableMk1MagneticStormLEB
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 763.4 a 2290 de Dano de Raio
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormLEB2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 763.4 a 2290 de Dano de Raio
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormGT2
Triggerable, Spell
Tempo de Conjuração: 1 seg
HeistUnbreakableMk1MagneticStormZap
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 555.5 a 1667 de Dano de Raio
Seus Acertos não podem Atordoar Inimigos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

StateMachine
{
	define_shared_state =
	"
		magnetic_storm;
		emerge;
	"
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

StateMachine
{
	on_or_create_state_magnetic_storm_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, R_mangetic );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, L_mangetic );
	"

	on_state_magnetic_storm_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao );"

	create_state_emerge_0 =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
	"

	on_state_emerge_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
	"

	create_state_emerge_1 =
	"
		IfAlive(
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_idle );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
		} );
	"
}

Animated
{
	on_event_apply_R_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
	on_event_remove_R_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
	on_event_apply_L_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
	on_event_remove_L_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
	on_event_apply_LR_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"
	on_event_remove_LR_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"

	on_event_turn_on =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );
	"

	on_end_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk, true );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_off.epk );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_off );
	"

	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1"] = {
    name = "The Unbreakable",
    life = 19.5,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 3.33,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "HeistUnbreakableMelee",
        "HeistUnbreakableMk1MoveDaemonEAS",
        "HeistUnbreakableMk1MoveDaemon1",
        "HeistUnbreakableMk1MoveDaemon2",
        "HeistUnbreakableMk1MoveDaemonBeam",
        "HeistUnbreakableMk1EDSFlameblast",
        "HeistUnbreakableMk1GASlam",
        "HeistUnbreakableMk1GASlamCone",
        "HeistUnbreakableMk1MagneticStormEAS2",
        "HeistUnbreakableMk1MagneticStormGS",
        "HeistUnbreakableMk1MagneticStormGT",
        "HeistUnbreakableMk1MagneticStormGT2",
        "HeistUnbreakableMk1MagneticStormLEB",
        "HeistUnbreakableMk1MagneticStormLEB2",
        "HeistUnbreakableMk1MagneticStormZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 25, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 25, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {25, 25, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonEAS"] = {
    name = "HeistUnbreakableMk1MoveDaemonEAS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon1"] = {
    name = "HeistUnbreakableMk1MoveDaemon1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon2"] = {
    name = "HeistUnbreakableMk1MoveDaemon2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonBeam"] = {
    name = "HeistUnbreakableMk1MoveDaemonBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1EDSFlameblast"] = {
    name = "HeistUnbreakableMk1EDSFlameblast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, 150, -30, 75, 3, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlam"] = {
    name = "HeistUnbreakableMk1GASlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {150, 50, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlamCone"] = {
    name = "HeistUnbreakableMk1GASlamCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {150, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormEAS2"] = {
    name = "HeistUnbreakableMk1MagneticStormEAS2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGS"] = {
    name = "HeistUnbreakableMk1MagneticStormGS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 75, 3, -80, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT"] = {
    name = "HeistUnbreakableMk1MagneticStormGT",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT2"] = {
    name = "HeistUnbreakableMk1MagneticStormGT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB2"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormZap"] = {
    name = "HeistUnbreakableMk1MagneticStormZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global