Chefe Guerreiro da Provação
Bestial
monster no map drops [1]
25% menos Velocidade de Ataque
Trial Chieftain
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Ape/BloodChieftainSpectre
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
Vida
400%
Armadura
+20%
Ailment Threshold
400%
Resistência
75 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
7 ~ 13
Attack Time
1.95 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
BloodChieftainUltimatum
Metadata
BloodChieftain
Nível
68
Vida
25,733
Armadura
34,548
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.95
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.95 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGBloodChieftainFireBuff
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 15 seg
Você causa uma porção do seu Dano Físico como Dano de Fogo extra.
Receba #% do Dano Físico como Dano de Fogo Extra
GABloodChieftainSlam
Triggerable, Attack
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 200%
Dano de Ataque: 200%
Attack Time: 1.95 seg
Recarga: 12 seg
Causa 100% mais Dano de Ataque
Causa 24.51% mais Dano
active skill area of effect radius +% final [-35]
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/BloodChieftain"] = {
    name = "Trial Chieftain",
    life = 4,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGBloodChieftainFireBuff",
        "GABloodChieftainSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodChieftainFireBuff"] = {
    name = "EGBloodChieftainFireBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodChieftainSlam"] = {
    name = "GABloodChieftainSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, -35, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {30, -35, baseMultiplier = 2, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 25% menos Velocidade de Ataque
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Chefe Guerreiro da Provação
    Bestial
    monster no map drops [1]
    25% menos Velocidade de Ataque
    Trial Chieftain
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueUltimatum/Ape/BloodChieftainSpectre
    Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
    Vida
    400%
    Armadura
    +20%
    Ailment Threshold
    400%
    Resistência
    75 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    BloodChieftainUltimatum
    Metadata
    BloodChieftainRuin
    Nível
    68
    Vida
    25,733
    Armadura
    34,548
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.95
    Experiência
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGBloodChieftainFireBuff
    Triggerable, Spell
    Tempo de Conjuração: 2 seg
    Recarga: 15 seg
    Você causa uma porção do seu Dano Físico como Dano de Fogo extra.
    Receba #% do Dano Físico como Dano de Fogo Extra
    GABloodChieftainSlamRuin
    Triggerable, Attack
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Dano de Ataque: 200%
    Attack Time: 1.95 seg
    Recarga: 12 seg
    Causa 100% mais Dano de Ataque
    Causa 24.51% mais Dano
    active skill area of effect radius +% final [-35]
    apply ultimatum ruin on hit [1]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Ape/BloodChieftainRuin"] = {
        name = "Trial Chieftain",
        life = 4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGBloodChieftainFireBuff",
            "GABloodChieftainSlamRuin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodChieftainFireBuff"] = {
        name = "EGBloodChieftainFireBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodChieftainSlamRuin"] = {
        name = "GABloodChieftainSlamRuin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "apply_ultimatum_ruin_on_hit",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, -35, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {30, -35, baseMultiplier = 2, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 25% menos Velocidade de Ataque
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Chefe Guerreiro da Provação
    Bestial
    monster no map drops [1]
    25% menos Velocidade de Ataque
    Trial Chieftain
    SpectreY
    Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
    Vida
    400%
    Armadura
    +20%
    Ailment Threshold
    400%
    Resistência
    75 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    BloodChieftainUltimatum
    Metadata
    BloodChieftainSpectre
    Nível
    68
    Vida
    25,733
    Armadura
    34,548
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.95
    Experiência
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGBloodChieftainFireBuff
    Triggerable, Spell
    Tempo de Conjuração: 2 seg
    Recarga: 15 seg
    Você causa uma porção do seu Dano Físico como Dano de Fogo extra.
    Receba #% do Dano Físico como Dano de Fogo Extra
    GABloodChieftainSlam
    Triggerable, Attack
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Dano de Ataque: 200%
    Attack Time: 1.95 seg
    Recarga: 12 seg
    Causa 100% mais Dano de Ataque
    Causa 24.51% mais Dano
    active skill area of effect radius +% final [-35]
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Ape/BloodChieftainSpectre"] = {
        name = "Trial Chieftain",
        life = 4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGBloodChieftainFireBuff",
            "GABloodChieftainSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodChieftainFireBuff"] = {
        name = "EGBloodChieftainFireBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodChieftainSlam"] = {
        name = "GABloodChieftainSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, -35, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {30, -35, baseMultiplier = 2, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 25% menos Velocidade de Ataque
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Edit

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