Justicar Perverso
Humanóide
Twisted Justicar
Spectre | Y |
---|---|
Area | Corte Incendiada, Câmaras Desecradas, Laboratório Eterno, Mapa: Catedral Profanada, Mapa: Município Carmesim |
Tags | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, red_blood, templar |
Packs |
Vida
150%
Energy Shield From Life
20%
Armadura
+75%
Ailment Threshold
150%
Resistência
20 20 20 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.305 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlackguardInquisitor
Metadata
BlackguardInquisitorKitava
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
78
Vida
27,357
Armadura
110,135
Evasão
6,667
Escudo de Energia
2,266
Damage
675
Dano Mágico
675
Precisão
428
Attack Time
1.305
Experiência
12,377
Ailment Threshold
27,357
Chill
87
Shock
87
Brittle
489
Scorch
87
Sap
239
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 540–810
Chance de Crítico: 5%
Attack Time: 1.305 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KitavaStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Golpe Estático
Base Damage: 540–810
Chance de Crítico: 5%
Attack Time: 1.305 seg
Recarga: 3.5 seg
Ataca seus inimigos com uma arma corpo a corpo, acumulando energia estática em você. Esta energia causa dano a inimigos ao seu redor quando expira, causando dano que não pode ser evadido ou esquivado.
Duração base é de 1 segundos
active skill area of effect radius +% final [-16]
active skill area of effect radius +% final [-16]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitorKitava"] = { name = "Twisted Justicar", life = 1.5, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.305, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "Melee", "KitavaStaticStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1000, -16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Justicar Perverso
Humanóide
Twisted Justicar
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, physical_affinity, red_blood, templar |
Packs |
Vida
150%
Energy Shield From Life
20%
Armadura
+75%
Ailment Threshold
150%
Resistência
20 20 20 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.305 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlackguardInquisitor
Metadata
BlackguardInquisitorKitavaHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,650
Armadura
50,383
Evasão
4,739
Escudo de Energia
1,225
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.305
Experiência
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.305 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KitavaStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Golpe Estático
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.305 seg
Recarga: 3.5 seg
Ataca seus inimigos com uma arma corpo a corpo, acumulando energia estática em você. Esta energia causa dano a inimigos ao seu redor quando expira, causando dano que não pode ser evadido ou esquivado.
Duração base é de 1 segundos
active skill area of effect radius +% final [-16]
active skill area of effect radius +% final [-16]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitorKitavaHellscape"] = { name = "Twisted Justicar", life = 1.5, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.305, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "Melee", "KitavaStaticStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaStaticStrike"] = { name = "Static Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1000, -16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.