SpectreY
AreaLe Tribunal incendié, Les Chambres profanées, Le Laboratoire éternel, Cathédrale profanée, Carte, Commune pourpre, Carte
Tagsbludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, red_blood, templar
Packs
  • Le Tribunal incendié: Justicar aliéné, Justicar dépravé
  • Les Chambres profanées: Justicar aliéné, Justicar dépravé
  • Le Laboratoire éternel: Justicar aliéné, Justicar dépravé
  • Vie
    150%
    Energy Shield From Life
    20%
    Armure
    +60%
    Ailment Threshold
    150%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    BlackguardInquisitor
    Metadata
    BlackguardInquisitorKitava
    Niveau
    81
    Vie
    38,098
    Armure
    126,907
    Évasion
    7,362
    Bouclier d'énergie
    2,716
    Damage
    803
    Dégâts des sorts
    803
    Précision
    480
    Attack Time
    1.305
    Expérience
    12,863
    Ailment Threshold
    38,098
    Chill
    120
    Shock
    120
    Brittle
    682
    Scorch
    120
    Sap
    333
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 642–963
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Frappe électrique
    Base Damage: 642–963
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Temps de recharge: 3.5 sec.
    Une attaque avec une arme de mêlée qui vous permet d'accumuler de l'énergie statique. Après un court laps de temps, cette énergie se libère et endommage les ennemis autour de vous. Cette décharge ne peut pas être évitée ou esquivée.
    La Durée de base est de 1 secondes
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitorKitava"] = {
        name = "Twisted Justicar",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "KitavaStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1000, -16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Justicar aliéné
    Humanoïde
    Twisted Justicar
    SpectreY
    Tagsbludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, physical_affinity, red_blood, templar
    Packs
  • Justicar dépravé, Justicar aliéné
  • Justicar aliéné, Justicar dépravé
  • Vie
    150%
    Energy Shield From Life
    20%
    Armure
    +60%
    Ailment Threshold
    150%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    BlackguardInquisitor
    Metadata
    BlackguardInquisitorKitavaHellscape
    Niveau
    68
    Vie
    9,650
    Armure
    46,064
    Évasion
    4,739
    Bouclier d'énergie
    1,225
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.305
    Expérience
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Frappe électrique
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.305 sec.
    Temps de recharge: 3.5 sec.
    Une attaque avec une arme de mêlée qui vous permet d'accumuler de l'énergie statique. Après un court laps de temps, cette énergie se libère et endommage les ennemis autour de vous. Cette décharge ne peut pas être évitée ou esquivée.
    La Durée de base est de 1 secondes
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitorKitavaHellscape"] = {
        name = "Twisted Justicar",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "KitavaStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1000, -16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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