MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Mascote de Uul-Netol
Demoníaco
IconEnemyResistanceCold
monster base type attack cast speed +% and damage -% final [11]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [100]
Uul-Netol's Pet
Spectre
Spectre OverrideMetadata/Monsters/Kiweth/KiwethBreachSpectre
Tagsanimal_claw_weapon, beast, breach_monster_physical, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, red_blood, slow_movement
Packs
  • Troféu de Uul-Netol, Mascote de Uul-Netol
  • Vida
    200%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    200%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    BreachKiweth
    Metadata
    KiwethBreach
    Nível
    68
    Vida
    12,867
    Armadura
    28,790
    Evasão
    5,687
    Escudo de Energia
    6,127
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    1.11
    Experiência
    10,255
    Minion Life
    2,791
    Minion Energy Shield
    1,329
    Minion Damage
    343
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344515
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BreachBoneGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 344515
    Chance de Crítico: 5%
    Dano de Ataque: 90%
    Dano de Ataque: 90%
    Attack Time: 1.11 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 10% menos Dano de Ataque
    Ponto de Atordoamento Inimigo reduzido em 25%
    Mutila ao Acertar
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBreach"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Uul-Netol's Pet",
        life = 2,
        energyShield = 0.5,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BreachBoneGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBoneGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidade
    Mascote de Uul-Netol
    Demoníaco
    IconEnemyResistanceCold
    monster base type attack cast speed +% and damage -% final [11]
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [100]
    Uul-Netol's Pet
    Spectre
    Spectre OverrideMetadata/Monsters/Kiweth/KiwethBreachSpectre
    AreaDomínio de Uul-Netol, Domínio de Uul-Netol, Domínio de Uul-Netol, Domínio de Uul-Netol, Domínio de Uul-Netol
    Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, red_blood, slow_movement
    Packs
  • Domínio de Uul-Netol, Domínio de Uul-Netol, Domínio de Uul-Netol, Domínio de Uul-Netol: Troféu de Uul-Netol, Mascote de Uul-Netol
  • Domínio de Uul-Netol: Troféu de Uul-Netol, Mascote de Uul-Netol
  • Vida
    550%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    550%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    BreachKiwethMap
    Metadata
    KiwethBreachMap
    Nível
    84
    Vida
    194,123
    Armadura
    99,834
    Evasão
    9,744
    Escudo de Energia
    44,729
    Damage
    1,096
    Dano Mágico
    1,096
    Precisão
    1,076
    Attack Time
    1.11
    Experiência
    13,250
    Minion Life
    36,688
    Minion Energy Shield
    8,454
    Minion Damage
    930
    Ailment Threshold
    194,123
    Chill
    614
    Shock
    614
    Brittle
    3,473
    Scorch
    614
    Sap
    1,696
    Phys Convert Ele
    300%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 8771315
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BreachBoneGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 8771315
    Chance de Crítico: 5%
    Dano de Ataque: 90%
    Dano de Ataque: 90%
    Attack Time: 1.11 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 10% menos Dano de Ataque
    Ponto de Atordoamento Inimigo reduzido em 25%
    Mutila ao Acertar
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBreachMap"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Uul-Netol's Pet",
        life = 5.5,
        energyShield = 0.5,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BreachBoneGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBoneGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Valor não escalável
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsDano
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidade
    Mascote de Uul-Netol
    Demoníaco
    IconEnemyResistanceCold
    monster base type attack cast speed +% and damage -% final [11]
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    stance movement speed +% final [100]
    Uul-Netol's Pet
    Spectre
    Spectre OverrideMetadata/Monsters/Kiweth/KiwethBreachSpectre
    Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, red_blood, slow_movement
    Packs
  • Troféu de Uul-Netol, Mascote de Uul-Netol
  • Vida
    550%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    550%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    BreachKiwethMap
    Metadata
    KiwethBreachMapStandalone
    Nível
    68
    Vida
    35,383
    Armadura
    28,790
    Evasão
    5,687
    Escudo de Energia
    16,849
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    1.11
    Experiência
    10,255
    Minion Life
    7,675
    Minion Energy Shield
    3,655
    Minion Damage
    343
    Ailment Threshold
    35,383
    Chill
    112
    Shock
    112
    Brittle
    633
    Scorch
    112
    Sap
    309
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344515
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BreachBoneGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 344515
    Chance de Crítico: 5%
    Dano de Ataque: 90%
    Dano de Ataque: 90%
    Attack Time: 1.11 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 10% menos Dano de Ataque
    Ponto de Atordoamento Inimigo reduzido em 25%
    Mutila ao Acertar
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBreachMapStandalone"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Uul-Netol's Pet",
        life = 5.5,
        energyShield = 0.5,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BreachBoneGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBoneGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Valor não escalável
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsDano
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidade
    Mascote de Uul-Netol
    Demoníaco
    IconEnemyResistanceCold
    monster base type attack cast speed +% and damage -% final [11]
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [100]
    Uul-Netol's Pet
    Spectre
    Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, red_blood, slow_movement
    Vida
    360%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    360%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    BreachKiwethMapSpectre
    Metadata
    KiwethBreachSpectre
    Nível
    68
    Vida
    23,160
    Armadura
    28,790
    Evasão
    5,687
    Escudo de Energia
    11,029
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    1.11
    Experiência
    10,255
    Minion Life
    5,024
    Minion Energy Shield
    2,392
    Minion Damage
    343
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344515
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BreachBoneGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 344515
    Chance de Crítico: 5%
    Dano de Ataque: 90%
    Dano de Ataque: 90%
    Attack Time: 1.11 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 10% menos Dano de Ataque
    Ponto de Atordoamento Inimigo reduzido em 25%
    Mutila ao Acertar
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBreachSpectre"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Uul-Netol's Pet",
        life = 3.6,
        energyShield = 0.5,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BreachBoneGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBoneGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Valor não escalável
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsDano
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidade
    Mascote de Uul-Netol
    Demoníaco
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster base type attack cast speed +% and damage -% final [11]
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    monster no drops or experience [1]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [100]
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Uul-Netol's Pet
    Spectre
    Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, red_blood, slow_movement, unusable_corpse
    Vida
    4125%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    4125%
    Resistência
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    BreachKiwethSpawner
    Metadata
    KiwethBreachSpawner
    Nível
    68
    Vida
    265,376
    Armadura
    28,790
    Evasão
    5,687
    Escudo de Energia
    126,369
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.11
    Experiência
    15,383
    Minion Life
    57,562
    Minion Energy Shield
    27,411
    Minion Damage
    447
    Ailment Threshold
    265,376
    Chill
    839
    Shock
    839
    Brittle
    4,747
    Scorch
    839
    Sap
    2,318
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 448672
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BreachBoneGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 448672
    Chance de Crítico: 5%
    Dano de Ataque: 90%
    Dano de Ataque: 90%
    Attack Time: 1.11 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 10% menos Dano de Ataque
    Ponto de Atordoamento Inimigo reduzido em 25%
    Mutila ao Acertar
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBreachSpawner"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Uul-Netol's Pet",
        life = 41.25,
        energyShield = 0.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BreachBoneGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBoneGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Dano de Projétil aumentado em 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    FamilyFarShot
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • projectile damage +% 20 20 Global
  • display monster uses far shot text 1 1 Global — Valor não escalável
  • monster reverse point blank damage -% at minimum range 60 60 Global
  • Craft TagsDano
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor não escalável
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidade
    Dano aumentado em 30%
    Velocidade de Ataque aumentada em 40%
    Velocidade de Movimento aumentada em 40%
    Dano recebido reduzido em 25%
    FamilyChimeraMinionFerocity
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • damage +% 30 30 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsDano Ataque Velocidade
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Mascote de Uul-Netol
    Demoníaco
    IconEnemyResistanceCold
    monster base type attack cast speed +% and damage -% final [11]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [100]
    Uul-Netol's Pet
    Spectre
    Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, medium_height, melee, no_bloodlines, no_pantheon_mod, not_str, physical_affinity, red_blood, slow_movement, unusable_corpse
    Vida
    200%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    200%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    BreachKiwethAvatar
    Metadata
    KiwethBreachAvatar
    Nível
    68
    Vida
    12,867
    Armadura
    28,790
    Evasão
    5,687
    Escudo de Energia
    6,127
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    1.11
    Experiência
    10,255
    Minion Life
    2,791
    Minion Energy Shield
    1,329
    Minion Damage
    343
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344515
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BreachBoneGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 344515
    Chance de Crítico: 5%
    Dano de Ataque: 90%
    Dano de Ataque: 90%
    Attack Time: 1.11 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 10% menos Dano de Ataque
    Ponto de Atordoamento Inimigo reduzido em 25%
    Mutila ao Acertar
    is area damage [1]
    icongroundslam

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethBreachAvatar"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Uul-Netol's Pet",
        life = 2,
        energyShield = 0.5,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BreachBoneGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBoneGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — Valor não escalável
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVelocidade
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.