Visceris
Demoníaco
monster penalty against minions damage +% final vs player minions [-20]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaMapa: Ruína Coberta
Tagsbone_armour, Conjurador, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_height, large_model, melee, non_unique_map_boss, not_str, physical_affinity, red_blood, slashing_weapon
Vida
400%
Energy Shield From Life
35%
Evasão
+35%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
Maligaro2Map
Metadata
Maligaro2Map
Nível
75
Vida
2,033,081
Armadura
49,865
Evasão
8,139
Escudo de Energia
3,303
Damage
1,033
Dano Mágico
1,541
Precisão
381
Attack Time
1.005
Experiência
129,844
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1640–2460
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MaligaroComboAttack
Attack, Damage
Base Damage: 1640–2460
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 7 seg
is area damage [1]
MaligaroTeleportSlam
Attack, Damage
Base Damage: 1640–2460
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.5 seg
Recarga: 10 seg
Causa 50% mais Dano de Ataque
25% do Dano Físico Convertido para Dano de Caos
Envenena Inimigos ao Acertar
Mutila ao Acertar
active skill area of effect radius +% final [-50]
is area damage [1]
MaligaroVanish
Spell
Tempo de Conjuração: 1 seg
Recarga: 5 seg
skill cannot be interrupted [1]
skill cannot be stunned [1]
MaligaroWhirlingBlades
Attack, Melee, Movement
Base Damage: 1640–2460
Chance de Crítico: 5%
Dano de Ataque: 80%
Dano de Ataque: 80%
Attack Time: 1.5 seg
Recarga: 14 seg
Causa 20% menos Dano de Ataque
MaligaroTelekineticBladesMap
Spell, Damage, Projectile
Tempo de Conjuração: 2.5 seg
Recarga: 5 seg
Causa 348.4 a 522.6 de Dano Físico
Projéteis Perfuram todos Alvos
base is projectile [1]
projectile uses contact position [1]
MaligaroSlam
Attack, Area, Triggerable
Base Damage: 1640–2460
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.5 seg
Recarga: 8 seg
Causa 50% mais Dano de Ataque
50% menos Velocidade de Ataque
Envenena Inimigos ao Acertar
Mutila ao Acertar
is area damage [1]
MaligaroTelekineticBladesHiddenMap
Spell, Damage, Projectile
Tempo de Conjuração: 2.5 seg
Recarga: 5 seg
Causa 348.4 a 522.6 de Dano Físico
Projéteis Perfuram todos Alvos
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesInFrontMap
Spell, Damage, Projectile
Tempo de Conjuração: 2.5 seg
Recarga: 10 seg
Causa 348.4 a 522.6 de Dano Físico
Projéteis Perfuram todos Alvos
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesBehindMap
Spell, Damage, Projectile
Tempo de Conjuração: 2.5 seg
Recarga: 10 seg
Causa 348.4 a 522.6 de Dano Físico
Projéteis Perfuram todos Alvos
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Transitionable
{
	// 1. Before Fight
	// 2. Phase1
	// 3. SubBoss #1, invisible
	// 2. Phase2
	// 3. SubBoss #2, invisible
	// 4. Phase3
	num_states = 4

	on_transition_to_3 = "ChangeStance(stance2);" // Vanish
}

Animated
{
	on_emerge_01 = "ChangeStance(default);"
	on_end_emerge_01 = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_3 = "DisableRendering(); RemoveCollidability();" // Vanish
	on_transition_to_4 = "EnableRendering();"
	create_state_3 = "DisableRendering(); RemoveCollidability();"
}

Animated
{
	on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );"
	on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );"
	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );"
	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );"
	on_hidden_teleport_slash_01 = "EnableRendering();" // Appear
	on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish
	on_hidden_summon_blades_01 = "EnableRendering();" // Appear
	on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish
	on_emerge_01 = "EnableRendering(); MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/Maligaro2Map"] = {
    name = "Visceris",
    life = 4,
    energyShield = 0.35,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
        "MaligaroSlam",
        "MaligaroTeleportSlam",
        "MaligaroComboAttack",
        "MaligaroTelekineticBladesMap",
        "MaligaroTelekineticBladesHiddenMap",
        "MaligaroTelekineticBladesInFrontMap",
        "MaligaroTelekineticBladesBehindMap",
        "MaligaroVanish",
        "MaligaroWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSlam"] = {
    name = "MaligaroSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTeleportSlam"] = {
    name = "MaligaroTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroComboAttack"] = {
    name = "MaligaroComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesMap"] = {
    name = "MaligaroTelekineticBladesMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesHiddenMap"] = {
    name = "MaligaroTelekineticBladesHiddenMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesInFrontMap"] = {
    name = "MaligaroTelekineticBladesInFrontMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesBehindMap"] = {
    name = "MaligaroTelekineticBladesBehindMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroVanish"] = {
    name = "MaligaroVanish",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroWhirlingBlades"] = {
    name = "MaligaroWhirlingBlades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-20]
IdMonsterDamageVersusPlayerMinions20
FamilyMonsterDamageVersusMinions
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Visceris
    Demoníaco
    monster penalty against minions damage +% final vs player minions [-20]
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbone_armour, Conjurador, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_height, large_model, melee, not_str, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Vida
    400%
    Energy Shield From Life
    35%
    Evasão
    +35%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    115%
    Type
    Maligaro2Map
    Metadata
    Maligaro2MapStandalone
    Nível
    68
    Vida
    557,385
    Armadura
    28,790
    Evasão
    6,398
    Escudo de Energia
    2,144
    Damage
    681
    Dano Mágico
    1,016
    Precisão
    290
    Attack Time
    1.005
    Experiência
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroComboAttack
    Attack, Damage
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 7 seg
    is area damage [1]
    MaligaroTeleportSlam
    Attack, Damage
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.5 seg
    Recarga: 10 seg
    Causa 50% mais Dano de Ataque
    25% do Dano Físico Convertido para Dano de Caos
    Envenena Inimigos ao Acertar
    Mutila ao Acertar
    active skill area of effect radius +% final [-50]
    is area damage [1]
    MaligaroWhirlingBlades
    Attack, Melee, Movement
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 80%
    Dano de Ataque: 80%
    Attack Time: 1.5 seg
    Recarga: 14 seg
    Causa 20% menos Dano de Ataque
    MaligaroTelekineticBladesMap
    Spell, Damage, Projectile
    Tempo de Conjuração: 2.5 seg
    Recarga: 5 seg
    Causa 283.3 a 424.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroSlam
    Attack, Area, Triggerable
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Causa 50% mais Dano de Ataque
    50% menos Velocidade de Ataque
    Envenena Inimigos ao Acertar
    Mutila ao Acertar
    is area damage [1]
    MaligaroTelekineticBladesHiddenMap
    Spell, Damage, Projectile
    Tempo de Conjuração: 2.5 seg
    Recarga: 5 seg
    Causa 283.3 a 424.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroTelekineticBladesInFrontMap
    Spell, Damage, Projectile
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    Causa 283.3 a 424.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroTelekineticBladesBehindMap
    Spell, Damage, Projectile
    Tempo de Conjuração: 2.5 seg
    Recarga: 10 seg
    Causa 283.3 a 424.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	//basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	on_emerge_01 = "ChangeStance(default);"
    	on_end_emerge_01 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );"
    	on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );"
    	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );"
    	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );"
    	on_hidden_teleport_slash_01 = "EnableRendering();" // Appear
    	on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish
    	on_hidden_summon_blades_01 = "EnableRendering();" // Appear
    	on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish
    	on_emerge_01 = "EnableRendering(); MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/Maligaro2MapStandalone"] = {
        name = "Visceris",
        life = 4,
        energyShield = 0.35,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
            "MaligaroSlam",
            "MaligaroTeleportSlam",
            "MaligaroComboAttack",
            "MaligaroTelekineticBladesMap",
            "MaligaroTelekineticBladesHiddenMap",
            "MaligaroTelekineticBladesInFrontMap",
            "MaligaroTelekineticBladesBehindMap",
            "MaligaroWhirlingBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroSlam"] = {
        name = "MaligaroSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTeleportSlam"] = {
        name = "MaligaroTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroComboAttack"] = {
        name = "MaligaroComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesMap"] = {
        name = "MaligaroTelekineticBladesMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesHiddenMap"] = {
        name = "MaligaroTelekineticBladesHiddenMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesInFrontMap"] = {
        name = "MaligaroTelekineticBladesInFrontMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesBehindMap"] = {
        name = "MaligaroTelekineticBladesBehindMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroWhirlingBlades"] = {
        name = "MaligaroWhirlingBlades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Visceris
    Demoníaco
    monster penalty against minions damage +% final vs player minions [-20]
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbone_armour, demon, elder_map_boss, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_height, large_model, non_attacking, not_str, red_blood, slashing_weapon
    Vida
    400%
    Energy Shield From Life
    35%
    Evasão
    +35%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    115%
    Type
    Maligaro2Map
    Metadata
    Maligaro2MapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/Maligaro2MapElder"] = {
        name = "Visceris",
        life = 4,
        energyShield = 0.35,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global