Visceris
Demonio
monster penalty against minions damage +% final vs player minions [-20]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Mapa de Ruinas descuidadas |
Tags | bone_armour, Lanzador de hechizos, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_height, large_model, melee, non_unique_map_boss, not_str, physical_affinity, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
35%
Evasión
+35%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
Maligaro2Map
Metadata
Maligaro2Map
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
75
Vida
2,033,081
Armadura
49,865
Evasión
8,139
Escudo de energía
3,303
Damage
1,033
Daño de hechizos
1,541
Precisión
381
Attack Time
1.005
Experiencia
129,844
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1640–2460
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MaligaroComboAttack
Attack, Damage
Base Damage: 1640–2460
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 7 seg
is area damage [1]
MaligaroTeleportSlam
Attack, Damage
Base Damage: 1640–2460
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 50% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
active skill area of effect radius +% final [-50]
is area damage [1]
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
active skill area of effect radius +% final [-50]
is area damage [1]
MaligaroVanish
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MaligaroWhirlingBlades
Attack, Melee, Movement
Base Damage: 1640–2460
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Daño de ataque: 80%
Attack Time: 1.5 seg
Tiempo de recarga: 14 seg
Inflige un 20% menos de daño de ataque
MaligaroTelekineticBladesMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 5 seg
Inflige de 348.4 a 522.6 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
MaligaroSlam
Attack, Area, Triggerable
Base Damage: 1640–2460
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 50% más de daño de ataque
50% menos Velocidad de Ataque
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
is area damage [1]
50% menos Velocidad de Ataque
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
is area damage [1]
MaligaroTelekineticBladesHiddenMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 5 seg
Inflige de 348.4 a 522.6 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesInFrontMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 10 seg
Inflige de 348.4 a 522.6 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesBehindMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 10 seg
Inflige de 348.4 a 522.6 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Transitionable { // 1. Before Fight // 2. Phase1 // 3. SubBoss #1, invisible // 2. Phase2 // 3. SubBoss #2, invisible // 4. Phase3 num_states = 4 on_transition_to_3 = "ChangeStance(stance2);" // Vanish } Animated { on_emerge_01 = "ChangeStance(default);" on_end_emerge_01 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition_to_3 = "DisableRendering(); RemoveCollidability();" // Vanish on_transition_to_4 = "EnableRendering();" create_state_3 = "DisableRendering(); RemoveCollidability();" } Animated { on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );" on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );" on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );" on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );" on_hidden_teleport_slash_01 = "EnableRendering();" // Appear on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish on_hidden_summon_blades_01 = "EnableRendering();" // Appear on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish on_emerge_01 = "EnableRendering(); MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/Maligaro2Map"] = { name = "Visceris", life = 4, energyShield = 0.35, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "MaligaroSlam", "MaligaroTeleportSlam", "MaligaroComboAttack", "MaligaroTelekineticBladesMap", "MaligaroTelekineticBladesHiddenMap", "MaligaroTelekineticBladesInFrontMap", "MaligaroTelekineticBladesBehindMap", "MaligaroVanish", "MaligaroWhirlingBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroSlam"] = { name = "MaligaroSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "global_maim_on_hit", "global_poison_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTeleportSlam"] = { name = "MaligaroTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", "global_poison_on_hit", }, levels = { [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroComboAttack"] = { name = "MaligaroComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesMap"] = { name = "MaligaroTelekineticBladesMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesHiddenMap"] = { name = "MaligaroTelekineticBladesHiddenMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesInFrontMap"] = { name = "MaligaroTelekineticBladesInFrontMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesBehindMap"] = { name = "MaligaroTelekineticBladesBehindMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroVanish"] = { name = "MaligaroVanish", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroWhirlingBlades"] = { name = "MaligaroWhirlingBlades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Visceris
Demonio
monster penalty against minions damage +% final vs player minions [-20]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bone_armour, Lanzador de hechizos, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_height, large_model, melee, not_str, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
Vida
400%
Energy Shield From Life
35%
Evasión
+35%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
Maligaro2Map
Metadata
Maligaro2MapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
6,398
Escudo de energía
2,144
Damage
681
Daño de hechizos
1,016
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1081–1622
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MaligaroComboAttack
Attack, Damage
Base Damage: 1081–1622
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 7 seg
is area damage [1]
MaligaroTeleportSlam
Attack, Damage
Base Damage: 1081–1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 50% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
active skill area of effect radius +% final [-50]
is area damage [1]
El 25% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
active skill area of effect radius +% final [-50]
is area damage [1]
MaligaroWhirlingBlades
Attack, Melee, Movement
Base Damage: 1081–1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Daño de ataque: 80%
Attack Time: 1.5 seg
Tiempo de recarga: 14 seg
Inflige un 20% menos de daño de ataque
MaligaroTelekineticBladesMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 5 seg
Inflige de 283.3 a 424.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
MaligaroSlam
Attack, Area, Triggerable
Base Damage: 1081–1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 50% más de daño de ataque
50% menos Velocidad de Ataque
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
is area damage [1]
50% menos Velocidad de Ataque
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
is area damage [1]
MaligaroTelekineticBladesHiddenMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 5 seg
Inflige de 283.3 a 424.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesInFrontMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 10 seg
Inflige de 283.3 a 424.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesBehindMap
Spell, Damage, Projectile
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 10 seg
Inflige de 283.3 a 424.9 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { //basic_action = "Emerge" slow_animations_go_to_idle = false } Animated { on_emerge_01 = "ChangeStance(default);" on_end_emerge_01 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );" on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );" on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );" on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );" on_hidden_teleport_slash_01 = "EnableRendering();" // Appear on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish on_hidden_summon_blades_01 = "EnableRendering();" // Appear on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish on_emerge_01 = "EnableRendering(); MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/Maligaro2MapStandalone"] = { name = "Visceris", life = 4, energyShield = 0.35, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "MaligaroSlam", "MaligaroTeleportSlam", "MaligaroComboAttack", "MaligaroTelekineticBladesMap", "MaligaroTelekineticBladesHiddenMap", "MaligaroTelekineticBladesInFrontMap", "MaligaroTelekineticBladesBehindMap", "MaligaroWhirlingBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroSlam"] = { name = "MaligaroSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "global_maim_on_hit", "global_poison_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTeleportSlam"] = { name = "MaligaroTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", "global_poison_on_hit", }, levels = { [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroComboAttack"] = { name = "MaligaroComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesMap"] = { name = "MaligaroTelekineticBladesMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesHiddenMap"] = { name = "MaligaroTelekineticBladesHiddenMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesInFrontMap"] = { name = "MaligaroTelekineticBladesInFrontMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroTelekineticBladesBehindMap"] = { name = "MaligaroTelekineticBladesBehindMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroWhirlingBlades"] = { name = "MaligaroWhirlingBlades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Visceris
Demonio
monster penalty against minions damage +% final vs player minions [-20]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bone_armour, demon, elder_map_boss, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_height, large_model, non_attacking, not_str, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
35%
Evasión
+35%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
Maligaro2Map
Metadata
Maligaro2MapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/Maligaro2MapElder"] = { name = "Visceris", life = 4, energyShield = 0.35, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Dagger", skillList = { }, modList = { }, }
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |