Адмирал

Адмирал
Франтоватый жакет
Нательный доспех
Качество: +20%
Уклонение: (851-1128)
Энергетический щит: (173-231)
Скорость передвижения: -0.03%
Требуется Уровень 62, 96 Ловк, 96 Инт
+(30–40) к интеллекту
(100–140)% увеличение уклонения и энергетического щита
+(10–20)% к сопротивлению всем стихиям
(5–10)% шанс наложить заморозку, шок и поджог
К урону от стихий от наносимых вами ударов применяется самое низкое сопротивление стихиям
(Заморозка снижает скорость действий врагов до нуля, не давая им совершать действия. Длительность зависит от урона от холода нанесенного удара)
(Шок повышает получаемый урон до 50%, в зависимости от количества урона от молнии от удара, на 2 секунды)
(Поджог наносит постепенный урон от огня в течение 4 секунд, рассчитанный от базового урона от огня умения)
Империя Ориата держалась на мобильности военного флота,
который позволял наносить удары по уязвимым местам противника.
The Admiral
Адмирал Attr /8
ИмяПоказывать полное описание
LimitКонтракт: Смерть Дарнау」Limited Drop
「Кража」League Specific
РынокРынок
AcronymHit, Длится, Damage over time, Уклонение, Сопротивление, Damage taken, Ignite, Freeze, Shock
IconArt/2DItems/Armours/BodyArmours/HeartoftheElements
Icon
Release VersionКража
BaseTypeФрантоватый жакет
Referencepoe.ninja, Community Wiki
+(30–40) к интеллекту
FamilyIntelligence
DomainsПредмет (1)
GenerationTypeУникальный (3)
Req. level1
Stats
  • additional intelligence Min: 30 Max: 40 Global
  • Craft Tagsattribute
    (100–140)% увеличение уклонения и энергетического щита
    FamilyDefencesPercent
    DomainsПредмет (1)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • local evasion and energy shield +% Min: 100 Max: 140 Область
  • Craft Tagsdefences evasion energy_shield
    +(10–20)% к сопротивлению всем стихиям
    FamilyAllResistances
    DomainsПредмет (1)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base resist all elements % Min: 10 Max: 20 Global
  • Craft Tagselemental resistance
    (5–10)% шанс наложить заморозку, шок и поджог
    FamilyChanceToFreezeShockIgnite
    DomainsПредмет (1)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • chance to freeze shock ignite % Min: 5 Max: 10 Global
  • Craft Tagselemental fire cold lightning ailment
    К урону от стихий от наносимых вами ударов применяется самое низкое сопротивление стихиям
    FamilyElementalDamageLowestResist
    DomainsПредмет (1)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • elemental damage resisted by lowest elemental resistance Min: 1 Max: 1 Global
  • Craft Tagselemental
    { "w": 2, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9Cb2R5QXJtb3Vycy9IZWFydG9mdGhlRWxlbWVudHMiLCJ3IjoyLCJoIjozLCJzY2FsZSI6MX1d/f211c99b10/HeartoftheElements.png", "league": "Affliction", "name": "The Admiral", "typeLine": "Varnished Coat", "baseType": "Varnished Coat", "rarity": "Unique", "ilvl": 84, "properties": [ { "name": "Evasion Rating", "values": [ [ "916", 1 ] ], "displayMode": 0, "type": 17 }, { "name": "Energy Shield", "values": [ [ "188", 1 ] ], "displayMode": 0, "type": 18 } ], "requirements": [ { "name": "Level", "values": [ [ "62", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 65 } ], "explicitMods": [ "+39 to Intelligence", "132% increased Evasion and Energy Shield", "+18% to all Elemental Resistances", "9% chance to Freeze, Shock and Ignite", "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead" ], "flavourText": [ "The Oriathans built their empire on naval mobility, which allowed\r", "them to wage war wherever their enemy was weakest." ], "frameType": 3, "extended": { "base_defence_percentile": 19, "ev": 995, "ev_aug": true, "es": 204, "es_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_328541901", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1999113824", "min": 100, "max": 140 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2901986750", "min": 10, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_800141891", "min": 5, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1740349133", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_328541901", [ 0 ] ], [ "explicit.stat_1999113824", [ 1 ] ], [ "explicit.stat_2901986750", [ 2 ] ], [ "explicit.stat_800141891", [ 3 ] ], [ "explicit.stat_1740349133", [ 4 ] ] ] }, "text": "Item Class: Body Armours
    Rarity: Unique
    The Admiral
    Varnished Coat
    --------
    Evasion Rating: 916 (augmented)
    Energy Shield: 188 (augmented)
    --------
    Requirements:
    Level: 62
    Dex: 96
    Int: 96
    --------
    Sockets: G G
    --------
    Item Level: 84
    --------
    +39 to Intelligence
    132% increased Evasion and Energy Shield
    +18% to all Elemental Resistances
    9% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    --------
    The Oriathans built their empire on naval mobility, which allowed
    them to wage war wherever their enemy was weakest.
    --------
    Note: ~price 5 chaos
    " } }
    Предмет
    Для левой руки · Колчаны · Щиты

    Community Wiki

    Edit

    The Admiral

    Mechanics and Interactions

    All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.

    The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)

    • Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
    • Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.

    Interactions

    When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.

    The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.