提督
回避力およびエナジーシールドが(100–140)%増加する
全ての元素耐性 +(10–20)%
(5–10)%の確率で凍結、感電および発火を付与する
プレイヤーがヒットにより与えた元素ダメージは代わりに最低値の元素耐性でレジストされる
(Freeze: 凍結は、敵のアクションスピードを0まで低下させ、行動を妨げる。持続時間はヒットにより受けた冷気ダメージに基づく)
(Shock: 感電は、ヒットが与えた雷ダメージに基づいて受けるダメージを最大50%増加させる。持続時間は2秒)
(Ignite: 発火は、スキルの基礎火ダメージに基づいて火継続ダメージを与える。持続時間は4秒)
海軍の機動性を帝国の基盤とした。
提督 Attr /8
名前 | 全ての説明を表示 |
---|---|
Limit | 「依頼書:ダルノーに死を」Limited Drop 「ハイスト」League Specific |
マーケット | マーケット |
Acronym | Hit, 持続時間, Damage over time, 回避力, 耐性, Damage taken, Ignite, Freeze, Shock |
Icon | Art/2DItems/Armours/BodyArmours/HeartoftheElements |
Icon | |
Release Version | ハイスト |
BaseType | バーニッシュコート |
Reference | poe.ninja, Community Wiki |
知性 +(30–40)
Family | Intelligence |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
回避力およびエナジーシールドが(100–140)%増加する
Family | DefencesPercent |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion energy_shield |
全ての元素耐性 +(10–20)%
Family | AllResistances |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental resistance |
(5–10)%の確率で凍結、感電および発火を付与する
Family | ChanceToFreezeShockIgnite |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
プレイヤーがヒットにより与えた元素ダメージは代わりに最低値の元素耐性でレジストされる
Family | ElementalDamageLowestResist |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental |
Rarity: Unique
The Admiral
Varnished Coat
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Evasion Rating: 916 (augmented)
Energy Shield: 188 (augmented)
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Requirements:
Level: 62
Dex: 96
Int: 96
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Sockets: G G
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Item Level: 84
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+39 to Intelligence
132% increased Evasion and Energy Shield
+18% to all Elemental Resistances
9% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
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The Oriathans built their empire on naval mobility, which allowed
them to wage war wherever their enemy was weakest.
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Note: ~price 5 chaos
" } }
アイテム
Community Wiki
The Admiral
Mechanics and Interactions
All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.
The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)
- Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
- Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.
Interactions
When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.
The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.
Version history
Version | Changes |
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3.12.0 |
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