提督

提督
バーニッシュコート
品質: +20%
回避力: (851-1128)
エナジーシールド: (173-231)
移動スピード: -0.03%
要求 レベル 62, 96 器用さ, 96 知性
知性 +(30–40)
回避力およびエナジーシールドが(100–140)%増加する
全ての元素耐性 +(10–20)%
(5–10)%の確率で凍結、感電および発火を付与する
プレイヤーがヒットにより与えた元素ダメージは代わりに最低値の元素耐性でレジストされる
(Freeze: 凍結は、敵のアクションスピードを0まで低下させ、行動を妨げる。持続時間はヒットにより受けた冷気ダメージに基づく)
(Shock: 感電は、ヒットが与えた雷ダメージに基づいて受けるダメージを最大50%増加させる。持続時間は2秒)
(Ignite: 発火は、スキルの基礎火ダメージに基づいて火継続ダメージを与える。持続時間は4秒)
オリアス人は敵の最も弱い箇所に戦を仕掛けられる
海軍の機動性を帝国の基盤とした。
The Admiral
提督 Attr /8
名前全ての説明を表示
Limit依頼書:ダルノーに死を」Limited Drop
「ハイスト」League Specific
マーケットマーケット
AcronymHit, 持続時間, Damage over time, 回避力, 耐性, Damage taken, Ignite, Freeze, Shock
IconArt/2DItems/Armours/BodyArmours/HeartoftheElements
Icon
Release Versionハイスト
BaseTypeバーニッシュコート
Referencepoe.ninja, Community Wiki
知性 +(30–40)
FamilyIntelligence
Domainsアイテム (1)
GenerationTypeユニーク (3)
Req. level1
Stats
  • additional intelligence Min: 30 Max: 40 Global
  • Craft Tagsattribute
    回避力およびエナジーシールドが(100–140)%増加する
    FamilyDefencesPercent
    Domainsアイテム (1)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • local evasion and energy shield +% Min: 100 Max: 140 ローカル
  • Craft Tagsdefences evasion energy_shield
    全ての元素耐性 +(10–20)%
    FamilyAllResistances
    Domainsアイテム (1)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base resist all elements % Min: 10 Max: 20 Global
  • Craft Tagselemental resistance
    (5–10)%の確率で凍結、感電および発火を付与する
    FamilyChanceToFreezeShockIgnite
    Domainsアイテム (1)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chance to freeze shock ignite % Min: 5 Max: 10 Global
  • Craft Tagselemental fire cold lightning ailment
    プレイヤーがヒットにより与えた元素ダメージは代わりに最低値の元素耐性でレジストされる
    FamilyElementalDamageLowestResist
    Domainsアイテム (1)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • elemental damage resisted by lowest elemental resistance Min: 1 Max: 1 Global
  • Craft Tagselemental
    { "w": 2, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9Cb2R5QXJtb3Vycy9IZWFydG9mdGhlRWxlbWVudHMiLCJ3IjoyLCJoIjozLCJzY2FsZSI6MX1d/f211c99b10/HeartoftheElements.png", "league": "Affliction", "name": "The Admiral", "typeLine": "Varnished Coat", "baseType": "Varnished Coat", "rarity": "Unique", "ilvl": 84, "properties": [ { "name": "Evasion Rating", "values": [ [ "916", 1 ] ], "displayMode": 0, "type": 17 }, { "name": "Energy Shield", "values": [ [ "188", 1 ] ], "displayMode": 0, "type": 18 } ], "requirements": [ { "name": "Level", "values": [ [ "62", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 65 } ], "explicitMods": [ "+39 to Intelligence", "132% increased Evasion and Energy Shield", "+18% to all Elemental Resistances", "9% chance to Freeze, Shock and Ignite", "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead" ], "flavourText": [ "The Oriathans built their empire on naval mobility, which allowed\r", "them to wage war wherever their enemy was weakest." ], "frameType": 3, "extended": { "base_defence_percentile": 19, "ev": 995, "ev_aug": true, "es": 204, "es_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_328541901", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1999113824", "min": 100, "max": 140 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2901986750", "min": 10, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_800141891", "min": 5, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1740349133", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_328541901", [ 0 ] ], [ "explicit.stat_1999113824", [ 1 ] ], [ "explicit.stat_2901986750", [ 2 ] ], [ "explicit.stat_800141891", [ 3 ] ], [ "explicit.stat_1740349133", [ 4 ] ] ] }, "text": "Item Class: Body Armours
    Rarity: Unique
    The Admiral
    Varnished Coat
    --------
    Evasion Rating: 916 (augmented)
    Energy Shield: 188 (augmented)
    --------
    Requirements:
    Level: 62
    Dex: 96
    Int: 96
    --------
    Sockets: G G
    --------
    Item Level: 84
    --------
    +39 to Intelligence
    132% increased Evasion and Energy Shield
    +18% to all Elemental Resistances
    9% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    --------
    The Oriathans built their empire on naval mobility, which allowed
    them to wage war wherever their enemy was weakest.
    --------
    Note: ~price 5 chaos
    " } }
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    The Admiral

    Mechanics and Interactions

    All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.

    The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)

    • Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
    • Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.

    Interactions

    When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.

    The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

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