海军上将
该装备的闪避与能量护盾提高 (100–140)%
+(10–20)% 所有元素抗性
(5–10)% 的几率使敌人受到冰冻,感电与点燃
你的击中造成的元素伤害由最低的抗性来抵抗
(冰冻将完全冻结敌人, 使其无法移动。冰冻的持续长度取决于命中时造成的冰霜伤害量)
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
(点燃会造成持续燃烧的火焰伤害, 取决于技能的基础火焰伤害, 持续4秒)
他们可以在敌人最薄弱的地方发起进攻。
海军上将 Attr /8
名字 | 显示物品素质 |
---|---|
Limit | 「契约:达诺的覆灭」限定掉落 「夺宝奇兵」联盟限定 |
市集 | 市集 |
关键字 | Hit, 持续时间, Damage over time, 闪避值, 抗性, Damage taken, 点燃, Freeze, Shock |
Icon | Art/2DItems/Armours/BodyArmours/HeartoftheElements |
Icon | |
Release Version | 夺宝奇兵 |
BaseType | 映彩外套 |
Reference | poe.ninja, Community Wiki |
+(30–40) 智慧
Family | Intelligence |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
该装备的闪避与能量护盾提高 (100–140)%
Family | DefencesPercent |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion energy_shield |
+(10–20)% 所有元素抗性
Family | AllResistances |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental resistance |
(5–10)% 的几率使敌人受到冰冻,感电与点燃
Family | ChanceToFreezeShockIgnite |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
你的击中造成的元素伤害由最低的抗性来抵抗
Family | ElementalDamageLowestResist |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental |
Rarity: Unique
The Admiral
Varnished Coat
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Evasion Rating: 916 (augmented)
Energy Shield: 188 (augmented)
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Requirements:
Level: 62
Dex: 96
Int: 96
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Sockets: G G
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Item Level: 84
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+39 to Intelligence
132% increased Evasion and Energy Shield
+18% to all Elemental Resistances
9% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
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The Oriathans built their empire on naval mobility, which allowed
them to wage war wherever their enemy was weakest.
--------
Note: ~price 5 chaos
" } }
物品
Community Wiki
The Admiral
Mechanics and Interactions
All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.
The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)
- Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
- Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.
Interactions
When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.
The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.
Version history
Version | Changes |
---|---|
3.12.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.