제독

제독
광택 나는 외투
갑옷
퀄리티: +20%
회피: (851-1128)
에너지 보호막: (173-231)
이동 속도: -0.03%
요구 사항 레벨 62, 96 민첩, 96 지능
지능 +(30–40)
회피 및 에너지 보호막 (100–140)% 증가
모든 원소 저항 +(10–20)%
(5–10)%의 확률로 동결, 감전 및 점화 유발
명중 시 적에게 주는 원소 피해가 가장 낮은 원소 저항의 저항을 받음
("동결"은 적의 동작 속도를 0으로 만들어 동작 자체를 방지합니다. 지속시간은 동결 적용 시의 냉기 피해량에 의해 결정됩니다)
("감전"이 받는 피해를 2초 동안 50%까지 증가시킵니다. 증가 정도는 감전을 부여한 번개 피해량에 따라 달라집니다)
("점화"는 지속 화염 피해를 주며, 피해량은 스킬의 기본 화염 피해량에 비례합니다. 4초 동안 지속됩니다)
오리아스인들은 해상 기동력으로 제국을 건설했기에, 적이
가장 취약한 곳에서 전쟁을 벌일 수 있었다.
The Admiral
제독 Attr /8
이름상세 설명 표시
Limit계약: 다나우에게 죽음을」Limited Drop
「강탈」League Specific
시장시장
AcronymHit, 지속시간, Damage over time, 회피, 저항, Damage taken, Ignite, Freeze, Shock
IconArt/2DItems/Armours/BodyArmours/HeartoftheElements
Icon
Release Version강탈
BaseType광택 나는 외투
Referencepoe.ninja, Community Wiki
지능 +(30–40)
FamilyIntelligence
Domains아이템 (1)
GenerationType고유 (3)
Req. level1
Stats
  • additional intelligence Min: 30 Max: 40 Global
  • Craft Tagsattribute
    회피 및 에너지 보호막 (100–140)% 증가
    FamilyDefencesPercent
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • local evasion and energy shield +% Min: 100 Max: 140 지역
  • Craft Tagsdefences evasion energy_shield
    모든 원소 저항 +(10–20)%
    FamilyAllResistances
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base resist all elements % Min: 10 Max: 20 Global
  • Craft Tagselemental resistance
    (5–10)%의 확률로 동결, 감전 및 점화 유발
    FamilyChanceToFreezeShockIgnite
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to freeze shock ignite % Min: 5 Max: 10 Global
  • Craft Tagselemental fire cold lightning ailment
    명중 시 적에게 주는 원소 피해가 가장 낮은 원소 저항의 저항을 받음
    FamilyElementalDamageLowestResist
    Domains아이템 (1)
    GenerationType고유 (3)
    Req. level1
    Stats
  • elemental damage resisted by lowest elemental resistance Min: 1 Max: 1 Global
  • Craft Tagselemental
    { "w": 2, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9Cb2R5QXJtb3Vycy9IZWFydG9mdGhlRWxlbWVudHMiLCJ3IjoyLCJoIjozLCJzY2FsZSI6MX1d/f211c99b10/HeartoftheElements.png", "league": "Affliction", "name": "The Admiral", "typeLine": "Varnished Coat", "baseType": "Varnished Coat", "rarity": "Unique", "ilvl": 84, "properties": [ { "name": "Evasion Rating", "values": [ [ "916", 1 ] ], "displayMode": 0, "type": 17 }, { "name": "Energy Shield", "values": [ [ "188", 1 ] ], "displayMode": 0, "type": 18 } ], "requirements": [ { "name": "Level", "values": [ [ "62", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 65 } ], "explicitMods": [ "+39 to Intelligence", "132% increased Evasion and Energy Shield", "+18% to all Elemental Resistances", "9% chance to Freeze, Shock and Ignite", "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead" ], "flavourText": [ "The Oriathans built their empire on naval mobility, which allowed\r", "them to wage war wherever their enemy was weakest." ], "frameType": 3, "extended": { "base_defence_percentile": 19, "ev": 995, "ev_aug": true, "es": 204, "es_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_328541901", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1999113824", "min": 100, "max": 140 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2901986750", "min": 10, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_800141891", "min": 5, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1740349133", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_328541901", [ 0 ] ], [ "explicit.stat_1999113824", [ 1 ] ], [ "explicit.stat_2901986750", [ 2 ] ], [ "explicit.stat_800141891", [ 3 ] ], [ "explicit.stat_1740349133", [ 4 ] ] ] }, "text": "Item Class: Body Armours
    Rarity: Unique
    The Admiral
    Varnished Coat
    --------
    Evasion Rating: 916 (augmented)
    Energy Shield: 188 (augmented)
    --------
    Requirements:
    Level: 62
    Dex: 96
    Int: 96
    --------
    Sockets: G G
    --------
    Item Level: 84
    --------
    +39 to Intelligence
    132% increased Evasion and Energy Shield
    +18% to all Elemental Resistances
    9% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    --------
    The Oriathans built their empire on naval mobility, which allowed
    them to wage war wherever their enemy was weakest.
    --------
    Note: ~price 5 chaos
    " } }

    Community Wiki

    Edit

    The Admiral

    Mechanics and Interactions

    All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.

    The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)

    • Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
    • Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.

    Interactions

    When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.

    The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

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