제독
회피 및 에너지 보호막 (100–140)% 증가
모든 원소 저항 +(10–20)%
(5–10)%의 확률로 동결, 감전 및 점화 유발
명중 시 적에게 주는 원소 피해가 가장 낮은 원소 저항의 저항을 받음
("동결"은 적의 동작 속도를 0으로 만들어 동작 자체를 방지합니다. 지속시간은 동결 적용 시의 냉기 피해량에 의해 결정됩니다)
("감전"이 받는 피해를 2초 동안 50%까지 증가시킵니다. 증가 정도는 감전을 부여한 번개 피해량에 따라 달라집니다)
("점화"는 지속 화염 피해를 주며, 피해량은 스킬의 기본 화염 피해량에 비례합니다. 4초 동안 지속됩니다)
가장 취약한 곳에서 전쟁을 벌일 수 있었다.
제독 Attr /8
이름 | 상세 설명 표시 |
---|---|
Limit | 「계약: 다나우에게 죽음을」Limited Drop 「강탈」League Specific |
시장 | 시장 |
Acronym | Hit, 지속시간, Damage over time, 회피, 저항, Damage taken, Ignite, Freeze, Shock |
Icon | Art/2DItems/Armours/BodyArmours/HeartoftheElements |
Icon | |
Release Version | 강탈 |
BaseType | 광택 나는 외투 |
Reference | poe.ninja, Community Wiki |
지능 +(30–40)
Family | Intelligence |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
회피 및 에너지 보호막 (100–140)% 증가
Family | DefencesPercent |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion energy_shield |
모든 원소 저항 +(10–20)%
Family | AllResistances |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental resistance |
(5–10)%의 확률로 동결, 감전 및 점화 유발
Family | ChanceToFreezeShockIgnite |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
명중 시 적에게 주는 원소 피해가 가장 낮은 원소 저항의 저항을 받음
Family | ElementalDamageLowestResist |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental |
Rarity: Unique
The Admiral
Varnished Coat
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Evasion Rating: 916 (augmented)
Energy Shield: 188 (augmented)
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Requirements:
Level: 62
Dex: 96
Int: 96
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Sockets: G G
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Item Level: 84
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+39 to Intelligence
132% increased Evasion and Energy Shield
+18% to all Elemental Resistances
9% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
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The Oriathans built their empire on naval mobility, which allowed
them to wage war wherever their enemy was weakest.
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Note: ~price 5 chaos
" } }
Community Wiki
The Admiral
Mechanics and Interactions
All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.
The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)
- Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
- Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.
Interactions
When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.
The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.
Version history
Version | Changes |
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3.12.0 |
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