Der Admiral

Der Admiral
Lackwams
Körperrüstung
Qualität: +20%
Ausweichwert: (851-1128)
Energieschild: (173-231)
Bewegungsgeschwindigkeit: -3%
Erfordert Stufe 62, 96 Ges, 96 Int
+(30–40) zu Intelligenz
(100–140)% erhöhter Energieschild und Ausweichen
+(10–20)% zu allen Elementarwiderständen
(5–10)% Chance, einzufrieren, zu schocken und zu entzünden
Gegner widerstehen Elementarschaden, den Ihr mit Treffern verursacht, stattdessen mit dem Elementarwiderstand mit dem niedrigsten Wert
(Einfrieren verringert die gegnerische Aktionsgeschwindigkeit auf Null und verhindert jede Handlung. Die Dauer ist abhängig vom Kälteschaden des Treffers)
(Schock erhöht den erlittenen Schaden um bis zu 50 % für 2 Sekunden und ist abhängig vom Blitzschaden des Treffers)
(Entzünden verursacht Feuerschaden über Zeit für 4 Sekunden, und der Schaden ist abhängig vom Basisfeuerschaden der Fertigkeit)
Die Oriather bauten ihr Reich auf Seemobilität auf,
wodurch sie dort Krieg führen konnten, wo ihr Feind am schwächsten war.
The Admiral
Der Admiral Attr /8
NameVollständige Beschreibung zeigen
LimitAuftrag: Darnaw soll sterben」Limited Drop
「Heist」League Specific
Der MarktDer Markt
AcronymHit, Dauer, Damage over time, Ausweichen, Widerstand, Damage taken, Ignite, Freeze, Shock
IconArt/2DItems/Armours/BodyArmours/HeartoftheElements
Icon
Release VersionHeist
BaseTypeLackwams
Referencepoe.ninja, Community Wiki
+(30–40) zu Intelligenz
FamilyIntelligence
DomainsGegenstand (1)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • additional intelligence Min: 30 Max: 40 Global
  • Craft Tagsattribute
    (100–140)% erhöhter Energieschild und Ausweichen
    FamilyDefencesPercent
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • local evasion and energy shield +% Min: 100 Max: 140 Lokal
  • Craft Tagsdefences evasion energy_shield
    +(10–20)% zu allen Elementarwiderständen
    FamilyAllResistances
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base resist all elements % Min: 10 Max: 20 Global
  • Craft Tagselemental resistance
    (5–10)% Chance, einzufrieren, zu schocken und zu entzünden
    FamilyChanceToFreezeShockIgnite
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • chance to freeze shock ignite % Min: 5 Max: 10 Global
  • Craft Tagselemental fire cold lightning ailment
    Gegner widerstehen Elementarschaden, den Ihr mit Treffern verursacht, stattdessen mit dem Elementarwiderstand mit dem niedrigsten Wert
    FamilyElementalDamageLowestResist
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • elemental damage resisted by lowest elemental resistance Min: 1 Max: 1 Global
  • Craft Tagselemental
    { "w": 2, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9Cb2R5QXJtb3Vycy9IZWFydG9mdGhlRWxlbWVudHMiLCJ3IjoyLCJoIjozLCJzY2FsZSI6MX1d/f211c99b10/HeartoftheElements.png", "league": "Affliction", "name": "The Admiral", "typeLine": "Varnished Coat", "baseType": "Varnished Coat", "rarity": "Unique", "ilvl": 84, "properties": [ { "name": "Evasion Rating", "values": [ [ "916", 1 ] ], "displayMode": 0, "type": 17 }, { "name": "Energy Shield", "values": [ [ "188", 1 ] ], "displayMode": 0, "type": 18 } ], "requirements": [ { "name": "Level", "values": [ [ "62", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 65 } ], "explicitMods": [ "+39 to Intelligence", "132% increased Evasion and Energy Shield", "+18% to all Elemental Resistances", "9% chance to Freeze, Shock and Ignite", "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead" ], "flavourText": [ "The Oriathans built their empire on naval mobility, which allowed\r", "them to wage war wherever their enemy was weakest." ], "frameType": 3, "extended": { "base_defence_percentile": 19, "ev": 995, "ev_aug": true, "es": 204, "es_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_328541901", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1999113824", "min": 100, "max": 140 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2901986750", "min": 10, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_800141891", "min": 5, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1740349133", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_328541901", [ 0 ] ], [ "explicit.stat_1999113824", [ 1 ] ], [ "explicit.stat_2901986750", [ 2 ] ], [ "explicit.stat_800141891", [ 3 ] ], [ "explicit.stat_1740349133", [ 4 ] ] ] }, "text": "Item Class: Body Armours
    Rarity: Unique
    The Admiral
    Varnished Coat
    --------
    Evasion Rating: 916 (augmented)
    Energy Shield: 188 (augmented)
    --------
    Requirements:
    Level: 62
    Dex: 96
    Int: 96
    --------
    Sockets: G G
    --------
    Item Level: 84
    --------
    +39 to Intelligence
    132% increased Evasion and Energy Shield
    +18% to all Elemental Resistances
    9% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    --------
    The Oriathans built their empire on naval mobility, which allowed
    them to wage war wherever their enemy was weakest.
    --------
    Note: ~price 5 chaos
    " } }

    Community Wiki

    Edit

    The Admiral

    Mechanics and Interactions

    All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.

    The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)

    • Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
    • Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.

    Interactions

    When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.

    The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

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