Der Admiral
(100–140)% erhöhter Energieschild und Ausweichen
+(10–20)% zu allen Elementarwiderständen
(5–10)% Chance, einzufrieren, zu schocken und zu entzünden
Gegner widerstehen Elementarschaden, den Ihr mit Treffern verursacht, stattdessen mit dem Elementarwiderstand mit dem niedrigsten Wert
(Einfrieren verringert die gegnerische Aktionsgeschwindigkeit auf Null und verhindert jede Handlung. Die Dauer ist abhängig vom Kälteschaden des Treffers)
(Schock erhöht den erlittenen Schaden um bis zu 50 % für 2 Sekunden und ist abhängig vom Blitzschaden des Treffers)
(Entzünden verursacht Feuerschaden über Zeit für 4 Sekunden, und der Schaden ist abhängig vom Basisfeuerschaden der Fertigkeit)
wodurch sie dort Krieg führen konnten, wo ihr Feind am schwächsten war.
Der Admiral Attr /8
Name | Vollständige Beschreibung zeigen |
---|---|
Limit | 「Auftrag: Darnaw soll sterben」Limited Drop 「Heist」League Specific |
Der Markt | Der Markt |
Acronym | Hit, Dauer, Damage over time, Ausweichen, Widerstand, Damage taken, Ignite, Freeze, Shock |
Icon | Art/2DItems/Armours/BodyArmours/HeartoftheElements |
Icon | |
Release Version | Heist |
BaseType | Lackwams |
Reference | poe.ninja, Community Wiki |
+(30–40) zu Intelligenz
Family | Intelligence |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
(100–140)% erhöhter Energieschild und Ausweichen
Family | DefencesPercent |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion energy_shield |
+(10–20)% zu allen Elementarwiderständen
Family | AllResistances |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental resistance |
(5–10)% Chance, einzufrieren, zu schocken und zu entzünden
Family | ChanceToFreezeShockIgnite |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
Gegner widerstehen Elementarschaden, den Ihr mit Treffern verursacht, stattdessen mit dem Elementarwiderstand mit dem niedrigsten Wert
Family | ElementalDamageLowestResist |
---|---|
Domains | Gegenstand (1) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental |
Rarity: Unique
The Admiral
Varnished Coat
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Evasion Rating: 916 (augmented)
Energy Shield: 188 (augmented)
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Requirements:
Level: 62
Dex: 96
Int: 96
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Sockets: G G
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Item Level: 84
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+39 to Intelligence
132% increased Evasion and Energy Shield
+18% to all Elemental Resistances
9% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
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The Oriathans built their empire on naval mobility, which allowed
them to wage war wherever their enemy was weakest.
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Note: ~price 5 chaos
" } }
Gegenstand
Community Wiki
The Admiral
Mechanics and Interactions
All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.
The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)
- Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
- Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.
Interactions
When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.
The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.
Version history
Version | Changes |
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3.12.0 |
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