Elementargleichgewicht Einzigartig /1
Eingefasste Gemmen haben 'Elementargleichgewicht'
-20% zu allen Elementarwiderständen
+(75–100)% zu Feuerwiderstand, wenn eine rote Gemme eingefasst ist
+(75–100)% zu Kältewiderstand, wenn eine grüne Gemme eingefasst ist
+(75–100)% zu Blitzwiderstand, wenn eine blaue Gemme eingefasst ist
(Treffer, die Elementarschaden verursachen, entfernen die Anfälligkeit für diese Elemente und verursachen Anfälligkeit für die anderen Elemente, was -25% zu Widerständen anwendet)
Auf diese Weise verursachte Anfälligkeit wendet -25% zu Widerständen an
Elementargleichgewicht Attr /15
Name | Vollständige Beschreibung zeigen |
---|---|
ID | elemental_equilibrium1177 |
Icon | Art/2DArt/SkillIcons/passives/KeystoneElementalEquilibrium.png |
isKeystone | true |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 39085 |
Reference | Community Wiki |
Elementargleichgewicht Einzigartig /1
Eingefasste Gemmen haben 'Elementargleichgewicht'
-20% zu allen Elementarwiderständen
+(75–100)% zu Feuerwiderstand, wenn eine rote Gemme eingefasst ist
+(75–100)% zu Kältewiderstand, wenn eine grüne Gemme eingefasst ist
+(75–100)% zu Blitzwiderstand, wenn eine blaue Gemme eingefasst ist
(Treffer, die Elementarschaden verursachen, entfernen die Anfälligkeit für diese Elemente und verursachen Anfälligkeit für die anderen Elemente, was -25% zu Widerständen anwendet)
Community Wiki
Elemental Equilibrium
Elemental Equilibrium (often referred to as EE) is a Keystone passive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.
Mechanics
Only a hit that deals damage will apply these resistance modifiers. Blocked hits or hits with no damage (e.g. while having Ancestral Bond) will not trigger Elemental Equilibrium.
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.
Trap, Mine, and Totem skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.
Example
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:
Fireball + Freezing Pulse is a basic example.
Use an area attack combined with indirect damage sources, such as Searing Bond or minions with elemental damage.
Elemental Hit and Wild Strike alternate elements with each attack, increasing the overall damage in most cases.
Location
Elemental Equilibrium is located in the centre of the tree, just above the Scion's starting area.
Related items
Base items
Unique items
Skin of the Lords Random Keystone
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.