El almirante
Evasión y escudo de energía aumentados un (100–140)%
+(10–20)% a todas las resistencias elementales
(5–10)% de probabilidad de congelar, electrocutar y quemar
El daño elemental que infliges con golpes se resiste con la resistencia elemental más baja
(Congelar reduce la velocidad de acción de los enemigos a cero, evitando que puedan actuar. La duración está basada en el daño de hielo del golpe)
(La electrocución aumenta el daño recibido hasta en un 50%, dependiendo de la cantidad de daño de rayo que tenga el golpe, durante 2 segundos)
(Quemar inflige daño de fuego degenerativo, basado en el daño de fuego de la habilidad, durante 4 segundos)
les permitió librar la guerra allá donde su enemigo era más débil.
El almirante Attr /8
Nombre | Mostrar descripciones completas |
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Limit | 「Contrato: Muerte a Darnaw」Limited Drop 「Heist」League Specific |
El Mercado | El Mercado |
Acronym | Hit, Duración, Damage over time, Evasión, Resistencia, Damage taken, Ignite, Freeze, Shock |
Icon | Art/2DItems/Armours/BodyArmours/HeartoftheElements |
Icon | |
Release Version | Heist |
BaseType | Chaqueta barnizada |
Reference | poe.ninja, Community Wiki |
+(30–40) de inteligencia
Family | Intelligence |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attribute |
Evasión y escudo de energía aumentados un (100–140)%
Family | DefencesPercent |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion energy_shield |
+(10–20)% a todas las resistencias elementales
Family | AllResistances |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental resistance |
(5–10)% de probabilidad de congelar, electrocutar y quemar
Family | ChanceToFreezeShockIgnite |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
El daño elemental que infliges con golpes se resiste con la resistencia elemental más baja
Family | ElementalDamageLowestResist |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental |
Rarity: Unique
The Admiral
Varnished Coat
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Evasion Rating: 916 (augmented)
Energy Shield: 188 (augmented)
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Requirements:
Level: 62
Dex: 96
Int: 96
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Sockets: G G
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Item Level: 84
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+39 to Intelligence
132% increased Evasion and Energy Shield
+18% to all Elemental Resistances
9% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
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The Oriathans built their empire on naval mobility, which allowed
them to wage war wherever their enemy was weakest.
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Note: ~price 5 chaos
" } }
Objeto
Community Wiki
The Admiral
Mechanics and Interactions
All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.
The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)
- Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
- Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.
Interactions
When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.
The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.
Version history
Version | Changes |
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3.12.0 |
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