上將

上將
映彩外套
胸甲
品質: +20%
閃避值: (851-1128)
能量護盾: (173-231)
移動速度: -0.03%
需要 等級 62, 96 敏捷, 96 智慧
+(30–40) 智慧
增加 (100–140)% 閃避與能量護盾
+(10–20)% 全部元素抗性
(5–10)% 機率使敵人冰凍、感電與點燃
你擊中所造成的元素傷害改為最低元素抗性抵抗
(冰凍使敵人行動速度降至 0,使他們無法行動。根據擊中的冰冷傷害決定持續時間)
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
(點燃根據技能的基礎火焰傷害,造成持續火焰傷害,持續4秒)
奧瑞亞人建立帝國在海上機動性之上,
他們在敵人最弱的地方發動戰爭。
The Admiral
上將 Attr /8
名字顯示物品素質
Limit契約書:達爾奈之死」限定掉落
「劫盜同盟」聯盟限定
市集市集
關鍵字擊中, 持續時間, 持續傷害, 閃避, 抗性, 承受傷害, 點燃, 冰凍, 感電
IconArt/2DItems/Armours/BodyArmours/HeartoftheElements
Icon
Release Version劫盜同盟
BaseType映彩外套
Referencepoe.ninja, Community Wiki
+(30–40) 智慧
FamilyIntelligence
Domains物品 (1)
GenerationType傳奇 (3)
Req. level1
Stats
  • additional intelligence Min: 30 Max: 40 全域
  • Craft Tagsattribute
    增加 (100–140)% 閃避與能量護盾
    FamilyDefencesPercent
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • local evasion and energy shield +% Min: 100 Max: 140 地區
  • Craft Tagsdefences evasion energy_shield
    +(10–20)% 全部元素抗性
    FamilyAllResistances
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base resist all elements % Min: 10 Max: 20 全域
  • Craft Tagselemental resistance
    (5–10)% 機率使敵人冰凍、感電與點燃
    FamilyChanceToFreezeShockIgnite
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chance to freeze shock ignite % Min: 5 Max: 10 全域
  • Craft Tagselemental fire cold lightning ailment
    你擊中所造成的元素傷害改為最低元素抗性抵抗
    FamilyElementalDamageLowestResist
    Domains物品 (1)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • elemental damage resisted by lowest elemental resistance Min: 1 Max: 1 全域
  • Craft Tagselemental
    Patchnotes /4
    Title描述
    20240404 版本 3.24.0b
  • 修復了在交易網站上將特殊造型篩選啟用時,某些特殊造型:昇華傳奇物品不會顯示為結果的錯誤。
  • 20201027 版本 3.12.4B
  • 修復了一個導致玩家無法重新進入海軍上將達諾遭遇的BUG
  • 20180306 版本 3.2.0
  • 輿圖上啟用的六分儀將有上限。基礎上限為 1 個,完成札娜的任務以增加上限,最大上限為 5 個。新增超過最大上限的六分儀,將會移除最舊的六分儀。現存的輿圖將會保留目前的六分儀,當使用新的六分儀時將會取代最舊的六分儀。輿圖上將會顯示最舊的六分儀。
  • 20141218 版本 1.3.0
  • 里歐˙雷德曼,曾是史上惡名昭彰的決鬥者。被里歐.雷德曼所擊敗的敗者們,脖子上將會被利刃殘酷的劃開一整圈深深的傷口,因此作為里歐令人聞風喪膽的標誌被人們稱為「血之項圈」。
  • { "w": 2, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9Cb2R5QXJtb3Vycy9IZWFydG9mdGhlRWxlbWVudHMiLCJ3IjoyLCJoIjozLCJzY2FsZSI6MX1d/f211c99b10/HeartoftheElements.png", "league": "Affliction", "name": "The Admiral", "typeLine": "Varnished Coat", "baseType": "Varnished Coat", "rarity": "Unique", "ilvl": 84, "properties": [ { "name": "Evasion Rating", "values": [ [ "916", 1 ] ], "displayMode": 0, "type": 17 }, { "name": "Energy Shield", "values": [ [ "188", 1 ] ], "displayMode": 0, "type": 18 } ], "requirements": [ { "name": "Level", "values": [ [ "62", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "96", 0 ] ], "displayMode": 1, "type": 65 } ], "explicitMods": [ "+39 to Intelligence", "132% increased Evasion and Energy Shield", "+18% to all Elemental Resistances", "9% chance to Freeze, Shock and Ignite", "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead" ], "flavourText": [ "The Oriathans built their empire on naval mobility, which allowed\r", "them to wage war wherever their enemy was weakest." ], "frameType": 3, "extended": { "base_defence_percentile": 19, "ev": 995, "ev_aug": true, "es": 204, "es_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_328541901", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1999113824", "min": 100, "max": 140 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2901986750", "min": 10, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_800141891", "min": 5, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1740349133", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_328541901", [ 0 ] ], [ "explicit.stat_1999113824", [ 1 ] ], [ "explicit.stat_2901986750", [ 2 ] ], [ "explicit.stat_800141891", [ 3 ] ], [ "explicit.stat_1740349133", [ 4 ] ] ] }, "text": "Item Class: Body Armours
    Rarity: Unique
    The Admiral
    Varnished Coat
    --------
    Evasion Rating: 916 (augmented)
    Energy Shield: 188 (augmented)
    --------
    Requirements:
    Level: 62
    Dex: 96
    Int: 96
    --------
    Sockets: G G
    --------
    Item Level: 84
    --------
    +39 to Intelligence
    132% increased Evasion and Energy Shield
    +18% to all Elemental Resistances
    9% chance to Freeze, Shock and Ignite
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    --------
    The Oriathans built their empire on naval mobility, which allowed
    them to wage war wherever their enemy was weakest.
    --------
    Note: ~price 5 chaos
    " } }

    Community Wiki

    Edit

    The Admiral

    Mechanics and Interactions

    All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.

    The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)

    • Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
    • Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.

    Interactions

    When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.

    The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

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