人體玩偶
不死
Flesh Puppet
| 幽魂 | N |
|---|---|
| 標籤 | animal_claw_weapon, 法術, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
108%
異常狀態臨界值
108%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
102%
類型
Zombie
Metadata
ZombieProjectFallen
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,948
護甲值
28,790
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
2.4
經驗值
9,230
召喚物生命
1,507
召喚物傷害
537
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 471–874
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
法術, 可觸發
施放時間: 1 秒
造成 458.8 至 688.3 物理傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
BaseEvents { }
Actor
{
basic_action = "Emerge"
}
Stats
{
set_item_drop_slots = 0
}
StateMachine
{
define_shared_state = "fadeout;"
}
Life
{
}
Animated
{
animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}
DiesAfterTime
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Zombies/Zombie"
BaseEvents
{
on_construction_complete =
"
DisableRendering();
DisableHighlighting();
DisableTargetable();
"
}
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
}
Animated
{
on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"
on_event_hit_ground_for_fallen_unarmed_01 =
"
EnableHighlighting();
EnableTargetable();
"
on_event_hit_ground_for_fallen_unarmed_02 =
"
EnableHighlighting();
EnableTargetable();
"
on_event_hit_ground_for_fallen_unarmed_03 =
"
EnableHighlighting();
EnableTargetable();
"
}
StateMachine
{
on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallen"] = {
name = "Flesh Puppet",
life = 1.08,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.3,
attackTime = 2.4,
attackRange = 8,
accuracy = 1,
skillList = {
"Melee",
"GAProjectZombieGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
name = "GAProjectZombieGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
人體玩偶
不死
Flesh Puppet
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, 法術, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
108%
異常狀態臨界值
108%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
102%
類型
Zombie
Metadata
ZombieProjectFallenAtlasUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,948
護甲值
28,790
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
2.4
經驗值
9,230
召喚物生命
1,507
召喚物傷害
537
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 471–874
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
法術, 可觸發
施放時間: 1 秒
造成 458.8 至 688.3 物理傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
BaseEvents { }
Actor
{
basic_action = "Emerge"
}
Stats
{
set_item_drop_slots = 0
}
StateMachine
{
define_shared_state = "fadeout;"
}
Life
{
}
Animated
{
animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}
DiesAfterTime
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Zombies/Zombie"
BaseEvents
{
on_construction_complete =
"
DisableRendering();
DisableHighlighting();
DisableTargetable();
"
}
Life
{
on_death = "RemoveEffects();"
on_spawned_dead = "RemoveEffects();"
}
Animated
{
on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"
on_event_hit_ground_for_fallen_unarmed_01 =
"
EnableHighlighting();
EnableTargetable();
"
on_event_hit_ground_for_fallen_unarmed_02 =
"
EnableHighlighting();
EnableTargetable();
"
on_event_hit_ground_for_fallen_unarmed_03 =
"
EnableHighlighting();
EnableTargetable();
"
}
StateMachine
{
on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallenAtlasUber"] = {
name = "Flesh Puppet",
life = 1.08,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.3,
attackTime = 2.4,
attackRange = 8,
accuracy = 1,
skillList = {
"Melee",
"GAProjectZombieGroundImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
name = "GAProjectZombieGroundImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
人體玩偶
不死
Flesh Puppet
| 幽魂 | N |
|---|---|
| 標籤 | animal_claw_weapon, 法術, chaos_affinity, fast_movement, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
2000%
異常狀態臨界值
2000%
抗性
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
NecromancerRaisedZombieProject
Metadata
NecromancerRaisedZombieProject
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
128,667
護甲值
28,790
閃避值
4,739
傷害
336
法術傷害
336
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
27,909
召喚物傷害
268
異常狀態臨界值
128,667
冰緩
407
感電
407
易碎
2,302
焦灼
407
殘喘
1,124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GSThatumaturgyZombieExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1.8 秒
造成 770.3 至 1155 混沌傷害
擊中有 50% 機率使敵人中毒
is area damage [1]
visual hit effect chaos is green [1]
EAAThaumaturgyZombieSuicideExplosion
攻擊
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.5 秒
cast time overrides attack duration [1]
Object Type
version 2
extends "Metadata/Monsters/Zombies/Zombie"
BaseEvents { }
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Stats
{
set_item_drop_slots = 0
}
Object Type Codes
version 2
extends "Metadata/Monsters/Zombies/Zombie"
Actor
{
on_event_addepk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_explode.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieProject"] = {
name = "Flesh Puppet",
life = 20,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"Melee",
"GSThatumaturgyZombieExplode",
"EAAThaumaturgyZombieSuicideExplosion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSThatumaturgyZombieExplode"] = {
name = "GSThatumaturgyZombieExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.8,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAThaumaturgyZombieSuicideExplosion"] = {
name = "EAAThaumaturgyZombieSuicideExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.6,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.