Marionete de Carne
Morto-vivo
Flesh Puppet
Spectre | N |
---|---|
Tags | animal_claw_weapon, Conjurador, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Vida
108%
Ailment Threshold
108%
Resistência
0 40 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallen
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,948
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
2.4
Experiência
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 471–874
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 458.8 a 688.3 de Dano Físico
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 } StateMachine { define_shared_state = "fadeout;" } Life { } Animated { animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { on_construction_complete = " DisableRendering(); DisableHighlighting(); DisableTargetable(); " } Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" } Animated { on_event_visible_for_fallen_unarmed_01 = "EnableRendering();" on_event_visible_for_fallen_unarmed_02 = "EnableRendering();" on_event_visible_for_fallen_unarmed_03 = "EnableRendering();" on_event_hit_ground_for_fallen_unarmed_01 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_02 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_03 = " EnableHighlighting(); EnableTargetable(); " } StateMachine { on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieProjectFallen"] = { name = "Flesh Puppet", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "Melee", "GAProjectZombieGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAProjectZombieGroundImpact"] = { name = "GAProjectZombieGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Marionete de Carne
Morto-vivo
Flesh Puppet
Spectre | Y |
---|---|
Tags | animal_claw_weapon, Conjurador, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Vida
108%
Ailment Threshold
108%
Resistência
0 40 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Experiência
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallenAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,948
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
2.4
Experiência
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 471–874
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 458.8 a 688.3 de Dano Físico
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 } StateMachine { define_shared_state = "fadeout;" } Life { } Animated { animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { on_construction_complete = " DisableRendering(); DisableHighlighting(); DisableTargetable(); " } Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" } Animated { on_event_visible_for_fallen_unarmed_01 = "EnableRendering();" on_event_visible_for_fallen_unarmed_02 = "EnableRendering();" on_event_visible_for_fallen_unarmed_03 = "EnableRendering();" on_event_hit_ground_for_fallen_unarmed_01 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_02 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_03 = " EnableHighlighting(); EnableTargetable(); " } StateMachine { on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieProjectFallenAtlasUber"] = { name = "Flesh Puppet", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "Melee", "GAProjectZombieGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAProjectZombieGroundImpact"] = { name = "GAProjectZombieGroundImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Marionete de Carne
Morto-vivo
Flesh Puppet
Spectre | N |
---|---|
Tags | animal_claw_weapon, Conjurador, chaos_affinity, fast_movement, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Vida
2000%
Ailment Threshold
2000%
Resistência
0 40 0 0
Damage
90%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
NecromancerRaisedZombieProject
Metadata
NecromancerRaisedZombieProject
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
128,667
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
336
Dano Mágico
336
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 269–403
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GSThatumaturgyZombieExplode
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.8 seg
Causa 770.3 a 1155 de Dano de Caos
50% de chance de Envenenar ao Acertar
is area damage [1]
visual hit effect chaos is green [1]
50% de chance de Envenenar ao Acertar
is area damage [1]
visual hit effect chaos is green [1]
EAAThaumaturgyZombieSuicideExplosion
Attack
Base Damage: 269–403
Chance de Crítico: 5%
Attack Time: 1.5 seg
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { set_item_drop_slots = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { on_event_addepk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_explode.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieProject"] = { name = "Flesh Puppet", life = 20, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "Melee", "GSThatumaturgyZombieExplode", "EAAThaumaturgyZombieSuicideExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSThatumaturgyZombieExplode"] = { name = "GSThatumaturgyZombieExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAThaumaturgyZombieSuicideExplosion"] = { name = "EAAThaumaturgyZombieSuicideExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }