หุ่นเชิดกายเนื้อ
อันเดด
Flesh Puppet
SpectreN
Tagsanimal_claw_weapon, นักเวท, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
พลังชีวิต
108%
เกราะ
+50%
Ailment Threshold
108%
ค่าต้านทาน
0 40 0 0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
ค่าประสบการณ์
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallen
เลเวล
68
พลังชีวิต
6,948
เกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
672
ความเสียหายเวท
672
ความแม่นยำ
290
Attack Time
2.4
ค่าประสบการณ์
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 471–874
โอกาสคริติคอล: 5%
Attack Time: 2.4 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 458.8 ถึง 688.3
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		DisableHighlighting();
		DisableTargetable();
	"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}

Animated
{
	on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"

	on_event_hit_ground_for_fallen_unarmed_01 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_02 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_03 =
	"
		EnableHighlighting();
		EnableTargetable();
	"
}

StateMachine
{
	on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallen"] = {
    name = "Flesh Puppet",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
หุ่นเชิดกายเนื้อ
อันเดด
Flesh Puppet
SpectreY
Tagsanimal_claw_weapon, นักเวท, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
พลังชีวิต
108%
เกราะ
+50%
Ailment Threshold
108%
ค่าต้านทาน
0 40 0 0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
ค่าประสบการณ์
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallenAtlasUber
เลเวล
68
พลังชีวิต
6,948
เกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
672
ความเสียหายเวท
672
ความแม่นยำ
290
Attack Time
2.4
ค่าประสบการณ์
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 471–874
โอกาสคริติคอล: 5%
Attack Time: 2.4 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 458.8 ถึง 688.3
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		DisableHighlighting();
		DisableTargetable();
	"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}

Animated
{
	on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"

	on_event_hit_ground_for_fallen_unarmed_01 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_02 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_03 =
	"
		EnableHighlighting();
		EnableTargetable();
	"
}

StateMachine
{
	on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallenAtlasUber"] = {
    name = "Flesh Puppet",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
หุ่นเชิดกายเนื้อ
อันเดด
Flesh Puppet
SpectreN
Tagsanimal_claw_weapon, นักเวท, chaos_affinity, fast_movement, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, zombie
พลังชีวิต
2000%
เกราะ
+50%
Ailment Threshold
2000%
ค่าต้านทาน
0 40 0 0
Damage
90%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
NecromancerRaisedZombieProject
Metadata
NecromancerRaisedZombieProject
เลเวล
68
พลังชีวิต
128,667
เกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
336
ความเสียหายเวท
336
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
GSThatumaturgyZombieExplode
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.8 วินาที
สร้างความเสียหาย เคออส 770.3 ถึง 1155
มีโอกาสสร้างสถานะ พิษ 50% เมื่อปะทะ
is area damage [1]
visual hit effect chaos is green [1]
EAAThaumaturgyZombieSuicideExplosion
Attack
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
cast time overrides attack duration [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Actor
{
	on_event_addepk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_explode.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieProject"] = {
    name = "Flesh Puppet",
    life = 20,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSThatumaturgyZombieExplode",
        "EAAThaumaturgyZombieSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThatumaturgyZombieExplode"] = {
    name = "GSThatumaturgyZombieExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAThaumaturgyZombieSuicideExplosion"] = {
    name = "EAAThaumaturgyZombieSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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