Flesh Puppet
Undead
Spectre | N |
---|---|
Tags | animal_claw_weapon, caster, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Life
108%
Ailment Threshold
108%
Resistance
0 40 0 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Experience
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallen
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,948
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
672
Spell Damage
672
Accuracy
290
Attack Time
2.4
Experience
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 471–874
Critical Strike Chance: 5%
Attack Time: 2.4 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
Cast Time: 1 sec
Deals 458.8 to 688.3 Physical Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 } StateMachine { define_shared_state = "fadeout;" } Life { } Animated { animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { on_construction_complete = " DisableRendering(); DisableHighlighting(); DisableTargetable(); " } Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" } Animated { on_event_visible_for_fallen_unarmed_01 = "EnableRendering();" on_event_visible_for_fallen_unarmed_02 = "EnableRendering();" on_event_visible_for_fallen_unarmed_03 = "EnableRendering();" on_event_hit_ground_for_fallen_unarmed_01 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_02 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_03 = " EnableHighlighting(); EnableTargetable(); " } StateMachine { on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieProjectFallen"] = { name = "Flesh Puppet", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "Melee", "GAProjectZombieGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAProjectZombieGroundImpact"] = { name = "GAProjectZombieGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Flesh Puppet
Undead
Spectre | Y |
---|---|
Tags | animal_claw_weapon, caster, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Life
108%
Ailment Threshold
108%
Resistance
0 40 0 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Experience
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallenAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,948
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
672
Spell Damage
672
Accuracy
290
Attack Time
2.4
Experience
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 471–874
Critical Strike Chance: 5%
Attack Time: 2.4 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
Cast Time: 1 sec
Deals 458.8 to 688.3 Physical Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 } StateMachine { define_shared_state = "fadeout;" } Life { } Animated { animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { on_construction_complete = " DisableRendering(); DisableHighlighting(); DisableTargetable(); " } Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" } Animated { on_event_visible_for_fallen_unarmed_01 = "EnableRendering();" on_event_visible_for_fallen_unarmed_02 = "EnableRendering();" on_event_visible_for_fallen_unarmed_03 = "EnableRendering();" on_event_hit_ground_for_fallen_unarmed_01 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_02 = " EnableHighlighting(); EnableTargetable(); " on_event_hit_ground_for_fallen_unarmed_03 = " EnableHighlighting(); EnableTargetable(); " } StateMachine { on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieProjectFallenAtlasUber"] = { name = "Flesh Puppet", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "Melee", "GAProjectZombieGroundImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAProjectZombieGroundImpact"] = { name = "GAProjectZombieGroundImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Flesh Puppet
Undead
Spectre | N |
---|---|
Tags | animal_claw_weapon, caster, chaos_affinity, fast_movement, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
Life
2000%
Ailment Threshold
2000%
Resistance
0 40 0 0
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
NecromancerRaisedZombieProject
Metadata
NecromancerRaisedZombieProject
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
128,667
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
336
Spell Damage
336
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GSThatumaturgyZombieExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.8 sec
Deals 770.3 to 1155 Chaos Damage
50% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
50% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
EAAThaumaturgyZombieSuicideExplosion
Attack
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 1.5 sec
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { set_item_drop_slots = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { on_event_addepk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_explode.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieProject"] = { name = "Flesh Puppet", life = 20, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "Melee", "GSThatumaturgyZombieExplode", "EAAThaumaturgyZombieSuicideExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSThatumaturgyZombieExplode"] = { name = "GSThatumaturgyZombieExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAThaumaturgyZombieSuicideExplosion"] = { name = "EAAThaumaturgyZombieSuicideExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }