Marionnette de chair
Mort-vivant
Flesh Puppet
SpectreN
Tagsanimal_claw_weapon, Lanceur de sorts, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
Vie
108%
Ailment Threshold
108%
Résistance
0 40 0 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Expérience
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallen
Niveau
68
Vie
6,948
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
2.4
Expérience
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 471–874
Chances de coup critique: 5%
Attack Time: 2.4 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 458.8 à 688.3 Dégâts physiques
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		DisableHighlighting();
		DisableTargetable();
	"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}

Animated
{
	on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"

	on_event_hit_ground_for_fallen_unarmed_01 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_02 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_03 =
	"
		EnableHighlighting();
		EnableTargetable();
	"
}

StateMachine
{
	on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallen"] = {
    name = "Flesh Puppet",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Marionnette de chair
Mort-vivant
Flesh Puppet
SpectreY
Tagsanimal_claw_weapon, Lanceur de sorts, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
Vie
108%
Ailment Threshold
108%
Résistance
0 40 0 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Expérience
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallenAtlasUber
Niveau
68
Vie
6,948
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
2.4
Expérience
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 471–874
Chances de coup critique: 5%
Attack Time: 2.4 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 458.8 à 688.3 Dégâts physiques
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		DisableHighlighting();
		DisableTargetable();
	"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}

Animated
{
	on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"

	on_event_hit_ground_for_fallen_unarmed_01 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_02 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_03 =
	"
		EnableHighlighting();
		EnableTargetable();
	"
}

StateMachine
{
	on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallenAtlasUber"] = {
    name = "Flesh Puppet",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Marionnette de chair
Mort-vivant
Flesh Puppet
SpectreN
Tagsanimal_claw_weapon, Lanceur de sorts, chaos_affinity, fast_movement, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
Vie
2000%
Ailment Threshold
2000%
Résistance
0 40 0 0
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
NecromancerRaisedZombieProject
Metadata
NecromancerRaisedZombieProject
Niveau
68
Vie
128,667
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
336
Dégâts des sorts
336
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 269–403
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GSThatumaturgyZombieExplode
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.8 sec.
Inflige 770.3 à 1155 Dégâts de chaos
50% de chances d'Empoisonner au Toucher
is area damage [1]
visual hit effect chaos is green [1]
EAAThaumaturgyZombieSuicideExplosion
Attack
Base Damage: 269–403
Chances de coup critique: 5%
Attack Time: 1.5 sec.
cast time overrides attack duration [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Actor
{
	on_event_addepk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_explode.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieProject"] = {
    name = "Flesh Puppet",
    life = 20,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSThatumaturgyZombieExplode",
        "EAAThaumaturgyZombieSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThatumaturgyZombieExplode"] = {
    name = "GSThatumaturgyZombieExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAThaumaturgyZombieSuicideExplosion"] = {
    name = "EAAThaumaturgyZombieSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}