MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Títere de carne
No muerto
IconEnemyResistanceCold
Flesh Puppet
Spectre
Tagsanimal_claw_weapon, Lanzador de hechizos, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
Vida
108%
Ailment Threshold
108%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallen
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
4,739
Damage
672
Daño de hechizos
672
Precisión
580
Attack Time
2.4
Experiencia
9,230
Minion Life
1,507
Minion Damage
537
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 471874
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GAProjectZombieGroundImpact
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
is area damage [1]
spell maximum base physical damage [688.3]
spell minimum base physical damage [458.8]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallen"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Flesh Puppet",
    life = 1.08,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Títere de carne
No muerto
IconEnemyResistanceCold
Flesh Puppet
Spectre
Tagsanimal_claw_weapon, Lanzador de hechizos, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
Vida
108%
Ailment Threshold
108%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
2.4 Second
Damage Spread
±30%
Experiencia
90%
Model Size
102%
Type
Zombie
Metadata
ZombieProjectFallenAtlasUber
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
4,739
Damage
672
Daño de hechizos
672
Precisión
580
Attack Time
2.4
Experiencia
9,230
Minion Life
1,507
Minion Damage
537
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 471874
Probabilidad de golpe crítico: 5%
Attack Time: 2.4 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GAProjectZombieGroundImpact
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
is area damage [1]
spell maximum base physical damage [688.3]
spell minimum base physical damage [458.8]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallenAtlasUber"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Flesh Puppet",
    life = 1.08,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Títere de carne
No muerto
IconEnemyResistanceCold
Flesh Puppet
Spectre
Tagsanimal_claw_weapon, Lanzador de hechizos, chaos_affinity, fast_movement, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
Vida
2000%
Ailment Threshold
2000%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
NecromancerRaisedZombieProject
Metadata
NecromancerRaisedZombieProject
Nivel
68
Vida
128,667
Armadura
28,790
Evasión
4,739
Damage
336
Daño de hechizos
336
Precisión
580
Attack Time
1.5
Experiencia
10,255
Minion Life
27,909
Minion Damage
268
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 269403
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GSThatumaturgyZombieExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.8 seg
50% de probabilidad de envenenar con cada golpe
is area damage [1]
spell maximum base chaos damage [1155]
spell minimum base chaos damage [770.3]
visual hit effect chaos is green [1]
EAAThaumaturgyZombieSuicideExplosion
Attack
Base Damage: 269403
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
cast time overrides attack duration [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieProject"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Flesh Puppet",
    life = 20,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSThatumaturgyZombieExplode",
        "EAAThaumaturgyZombieSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThatumaturgyZombieExplode"] = {
    name = "GSThatumaturgyZombieExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAThaumaturgyZombieSuicideExplosion"] = {
    name = "EAAThaumaturgyZombieSuicideExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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