新鲜傀儡
亡灵
Flesh Puppet
幽魂N
标签animal_claw_weapon, 施法, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
生命
108%
异常状态临界值
108%
抗性
0 40 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
2.4 秒
伤害分布
±30%
经验值
90%
Model Size
102%
类型
Zombie
Metadata
ZombieProjectFallen
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
2.4
经验值
9,230
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 471–874
暴击几率: 5%
攻击间隔: 2.4 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
法术, 可触发
施放间隔: 1 秒
造成 458.8 - 688.3 物理伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		DisableHighlighting();
		DisableTargetable();
	"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}

Animated
{
	on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"

	on_event_hit_ground_for_fallen_unarmed_01 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_02 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_03 =
	"
		EnableHighlighting();
		EnableTargetable();
	"
}

StateMachine
{
	on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallen"] = {
    name = "Flesh Puppet",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
血肉傀儡
亡灵
Flesh Puppet
幽魂Y
标签animal_claw_weapon, 施法, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
生命
108%
异常状态临界值
108%
抗性
0 40 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
2.4 秒
伤害分布
±30%
经验值
90%
Model Size
102%
类型
Zombie
Metadata
ZombieProjectFallenAtlasUber
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
2.4
经验值
9,230
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 471–874
暴击几率: 5%
攻击间隔: 2.4 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAProjectZombieGroundImpact
法术, 可触发
施放间隔: 1 秒
造成 458.8 - 688.3 物理伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

StateMachine
{
	define_shared_state = "fadeout;"
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Zombies/Project/ProjectRaisedZombie.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete =
	"
		DisableRendering();
		DisableHighlighting();
		DisableTargetable();
	"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}

Animated
{
	on_event_visible_for_fallen_unarmed_01 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_02 = "EnableRendering();"
	on_event_visible_for_fallen_unarmed_03 = "EnableRendering();"

	on_event_hit_ground_for_fallen_unarmed_01 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_02 =
	"
		EnableHighlighting();
		EnableTargetable();
	"

	on_event_hit_ground_for_fallen_unarmed_03 =
	"
		EnableHighlighting();
		EnableTargetable();
	"
}

StateMachine
{
	on_state_fadeout_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieProjectFallenAtlasUber"] = {
    name = "Flesh Puppet",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAProjectZombieGroundImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAProjectZombieGroundImpact"] = {
    name = "GAProjectZombieGroundImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
新鲜傀儡
亡灵
Flesh Puppet
幽魂N
标签animal_claw_weapon, 施法, chaos_affinity, fast_movement, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, zombie
生命
2000%
异常状态临界值
2000%
抗性
0 40 0 0
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
NecromancerRaisedZombieProject
Metadata
NecromancerRaisedZombieProject
等级
68
生命
128,667
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
336
法术伤害
336
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
128,667
冰缓
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 269–403
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GSThatumaturgyZombieExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1.8 秒
造成 770.3 - 1155 混沌伤害
击中时有 50% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
EAAThaumaturgyZombieSuicideExplosion
攻击
基本伤害: 269–403
暴击几率: 5%
攻击间隔: 1.5 秒
cast time overrides attack duration [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Actor
{
	on_event_addepk_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Thaumaturgist/epk/zombie_explode.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedZombies/NecromancerRaisedZombieProject"] = {
    name = "Flesh Puppet",
    life = 20,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GSThatumaturgyZombieExplode",
        "EAAThaumaturgyZombieSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSThatumaturgyZombieExplode"] = {
    name = "GSThatumaturgyZombieExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAThaumaturgyZombieSuicideExplosion"] = {
    name = "EAAThaumaturgyZombieSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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